- Joined
- Sep 11, 2013
- Messages
- 220
Guys I am making a purely open world game where you can jump in things, go into higher terrain, etc. But my problem is that I am purely using REGIONS, also as pathing blockers. I can't use the normal pathing blockers because I need to detect a unit's flying height to see if he can pass through a certain region or not. Example: A rock, if your flying height is less than 50 you cannot pass, but if above that then you can. Is it possible to let a unit AVOID a region while moving to a point? Same as how units move around of the pathing blockers to get to a point.