- Joined
- Dec 17, 2005
- Messages
- 337
Alright, this problem had been bugging me for a long time so I decided to do some testing and found this out:
I created 2 regions and made it so that whenever a unit enters one of those regions, he is ordered to move to the other one (eternal loop, right?)
I add one chat event trigger that moves one of those regions over to the position of another region.
I found out that units can be ordered to move to the region location but any "unit enters region" trigger involving the moved region cease to function for some reason.
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What I need is: How can I bypass this because I need regions to be deplaceable but they are continuously used as spawn points/pathing points for units.
I created 2 regions and made it so that whenever a unit enters one of those regions, he is ordered to move to the other one (eternal loop, right?)
I add one chat event trigger that moves one of those regions over to the position of another region.
I found out that units can be ordered to move to the region location but any "unit enters region" trigger involving the moved region cease to function for some reason.
-------------------------------------------------
What I need is: How can I bypass this because I need regions to be deplaceable but they are continuously used as spawn points/pathing points for units.