- Joined
- Sep 21, 2005
- Messages
- 119
I have a missile-type unit that has a "fly" movement and a height of 3.00. However, although it is a locust, and using the "Turn collision off" with the triggers, it still won't go through pathing blockers (air).
Weirder.. if its a line of air pathing blockers, i find it funny how ground units also avoid them unless you tell them to go right INTO them.. x_X
but thats not my problem.. the missile won't scale a cliff with an air pathing blocker on top, but will normally (obviously)
Any way around this? I need it to be able to move around and be given move orders too btw.. so it can't be turned into a missile, unless someone wants to redo my whole ability for me lol
Thanks,
Weirder.. if its a line of air pathing blockers, i find it funny how ground units also avoid them unless you tell them to go right INTO them.. x_X
but thats not my problem.. the missile won't scale a cliff with an air pathing blocker on top, but will normally (obviously)
Any way around this? I need it to be able to move around and be given move orders too btw.. so it can't be turned into a missile, unless someone wants to redo my whole ability for me lol
Thanks,