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can somebody make this
it should have custom attack animations. its suposed to be a mele siege unit but i want you give custom alternate animations,
Morf: split the spear in two, the orcs put the pieces in their backs at the same time they take out their weapons (an axe and a spear)
morf...
hello im relativeli new in the hive and i am working on a proyect called : drenodar boarriors(boar+warrior) chronicles, based on a diferent world called drenodar were the main history is centred on a boarrior herd(demi nomadit boarriors grupes) leaded by broken tusk, a mighty war chieftain that...
I made a spell that every time casted spawns a unit and its limited to 3 units
Every time it is used when number of units equal to 3 the first dies, the second becomes the first, the third the second and the new spawned unit the third
The main issue is that some times works perfectly but...
Hi there everyone,
I have the following problem: none of the normal ways to replace an already existing unit soundset (AKA making a custiom one) actually work
When i rightclick -> replace intern sound , its all fine for a moment until i save the map: then the replaced sounds aswell as the...
Hi, every time I give a unit the model of a projectile which I edited in a model editor, WE crashes once I select the model in the object manager.
The unit uses the model of the projectile with no problems if it's from the MPQ Archive, but when I import a projectile model and try to give it to a...
Hi!
I'm new on this forum but i'm modding in warcraft editor since few years.
Now to point: I want to create some spells forcing unit to do something: jump to a place, deal combo damage to a unit etc. But I have to know how to make player lose control on hero during time of this spell. I saw it...
Hello everybody, i'm looking for an answer on several problems on some Custom Campaigns!
I don't know why but if click on some units or in general in some campaigns the game crash.
For example:
Nature's Call Return of the Dragon: 4 chapter ----> when i click on the map to drop it the game...
How would I go about giving a unit the ability to upgrade to another ONLY when its cargo capacity is full of units?
What I'm trying to do basically is create a building that when full gains the ability to upgrade into a powerful combat unit.
Thank you in advance.
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