Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Hi guys,
So what I'm planning to do is set up attack waves on the player by the AI. The problem is that it isn't from an AI base but just from an enemy barracks, so I'm just wondering if this would still work through an AI editor? Will they operate when they only have a barracks (and a couple of...
A little question about performance optimization.
What is better: create a separate trigger with it's own conditions for each case, or create one trigger with multiple If Then Else?
Example:
Example 1
Events
Unit - A unit owned by Player 1 (Red) Dies
Conditions
Actions...
Hello, how do i make a trigger like this only fire once per unit? I want the unit to gain increased stats only the first time they enter the region.
Increase Unit Stats
Events
Unit - A unit enters Blood Elf Spawn <gen>
Unit - A unit enters Draenei Spawn <gen>
Unit -...
Hi! I am Retera, author of Retera Model Studio tool. I was doing some updates and I thought of a problem in my program that is small, but it affects anyone who uses it. Furthermore, my tool never "calls home" like some modern software. So I have no data metrics about who is using it and what...
Hi, I want to make a simple drop system where every time a unit dies there is a small chance to get 1 of many items at random. The items will be non-recurring (only drop once per game). I don't want them to drop in a linear format, and I think that's what I'm having the most trouble...
I have searched the forum for a good 60 minutes now. Didn't find the answers I wanted.
What I want to do is drop the item if the hero is already carrying an item with same custom value.
Now it always drops the item == meaning the hero can never carry an item with custom value of 1.
Weapon...
I'm creating a spell that creates an area and continuously damages enemies inside. It works perfectly on single unit but halves the damage when more than single unit goes in. Any way to fix this? I'm new to triggers.
hey there,
here is a spell I made which is supposed to create a ward that saps gold from owners of nearby buildings. It's not working. (using bribe's unit indexer).
bank tunnel
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit))...
Greetings everyone,
I've been attempting to create a trigger that, essentially, searches the map for specific markers (based on Circle of Power) on initialization and then forms a base around them.
It works fairly well, all things considered, but the problem lies in how buildings are placed...
hey there,
this trigger seems pretty straightforward and I can't figure out why it won't work. It's a spell (based on channel) that is supposed to cancel whatever the target building is doing (upgrades/research/training units). (the last line is just to make it undetectable to the owner of the...
MoR
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Monologue of Righteousness
Actions
Set caster = (Casting unit)
Set AoeTargets = (Units within 500.00 of (Position of caster) matching ((Owner of...
Trying to work on a trigger involving variables which is my weakness, along with custom scripts. Trying to make an item have a random chance of spawning in a choice of 4 different regions. Example: 30 seconds passes, the item spawns in one of those four regions, not knowing which region it will...
Hello everyone! Quick question: Are the GUI triggers involving Ability manipulation broken somehow?
I'm trying to set up an Item drop system with random stats and abilities based on pre- and suffixes, and noticed some trigger editor functions are just not working - No matter how I set up the...
I know there are fixes for the event mentioned at the title. Sure, it works, but it's also buggy. I want a damage detection system that's easy to use and a spell with an example with this dds will help me with this. I hope that spell is MUI. Can anyone help?
Hey. I know a few maps with custom races got away with this, like the Fel Horde map and High Elves map.
I want to turn some GUI codes into MUI codes. I'm sort of good at making GUI codes. MUI is difficult. I get the start, but I'm lost at the rest.
Impending Crystal ON
Events
Time...
Guys I was trying to move the minimap and increase its size. I am using Warcraft 3 TFT non-reforged 1.31.
Here are the triggers (GUI):
Custom Script: local framehandle minimap = BlzGetOriginFrame(ORIGIN_FRAME_MINIMAP, 0)
Custom Script: call BlzFrameClearAllPoints(minimap)
Custom Script: call...
Hey,
I have a question regarding Multiboards. I an item that Hero can buy (works like Power Up, like Tome of Agility). So I created a variable (like a counter, of ability level). I need to put it into multiboard (I know how to do that), but I need Multiboard to show me this counter (number of...
Hey all,
I'm trying to make an in game (not cinematic mode) cinematic transmission that scrolls between different sets of text and sound (or chooses randomly) so that every time the same event occurs it sends a different transmission .in my case when a specific item is acquired (it drops upon...
Hello guys, how come this only works for 1 player/unit. How do i make this work on multiple units?
And the reason i have "turn off" is because i dont want it to stack the ablility, or does it work that way?
Note: The "Add armor (Blacksmith)" is an attatchment ability.
Armor Gear up
Events...
Hi, I recently asked for help on these forums to ask for a way to call for variables in a randomized checklist format. I've since made 2 changes and am faced with a trigger that is, for reasons that I cannot identify; inconsistent.
The changes are turning "Take the Questionnaire" (the thing...
Hi! I'm sorry if the title wasn't so understandable or something. I'm not really good at English.
So. I have this simple spell idea where a hawk follows the Hero wherever it goes, the problem is the "move to " command is issued every x periodic time which makes the hawk slower and it looks bad...
Hi! I've been trying to remove the special effects that was created in a unit group (create special effect for (picked unit) ). I used loop(Integer A) but only one effect was removed and the other units still has the special effect. I'm not really sure on how to use loops or something I just...
Would it be possible in this code to make it run / stop a GUI Trigger, instead of printing text?
if (cs == true) then
call BJDebugMsg("Shit active")
else
call BJDebugMsg("Shit unactive")
endif
endif
thanks, im a jass newbie!
Hey there, i made an ability that reduces the armor of the target for a set amount of seconds, i'm using a trick where i add a negative armor bonus to the target in order to reduce its armor, then i place a wait before removing it, but for some reason the ability stays forever
Here is the...
Hi, I am trying to a simple re-color of an ability's effect (Breath of Fire) where the ability instead of being the default orange-ish red color, would instead be a bluish-purple color. I have set up a trigger in the GUI that I assumed would change the color as the name suggests, but the effect...
Hey guys, I need help on a spell that makes a projectile jump between units (not necessarily the "jump" motion but jump move it into other units nearby) Very much like Dota's Lich's Ultimate - Chain frost.
Im sorry if its a little bit confusing, im not really good with english but i hope that...
Might2
Events
Game - PDD_damageEventTrigger becomes Equal to 0.00
Conditions
(Level of Might (Completed) for PDD_target) Greater than 0
(PDD_target belongs to an enemy of (Owner of PDD_source).) Equal to True
(Random integer number between 1 and 100) Less...
INI Trigger
Might
Events
Game - PDD_damageEventTrigger becomes Equal to 1.00
Conditions
(Level of Might for PDD_target) Greater than 0
(PDD_target belongs to an enemy of (Owner of PDD_source).) Equal to True
(Random integer number between 1 and 100)...
Hey there,
I'm currently experiencing desyncs in my map. I mostly think that they are caused by functions like these ones:
Test
Events
Player - Player 1 (Red) issues Mouse Down event
Conditions
Actions
-------- Example 1 --------
Set VariableSet Temp_Point...
I am trying to make a spell based on phoenix fire, but I want the phoenix fire itself to deal normal type damage rather than spell damage. My question is can Bribes damage engine enable me to change that, if not thank you... if yes how so?
Hi there,
I'm currently working on my Stronghold Remastered Project for Reforged.
I implemented a Menu that allows to choose multiple Maps.
Later I hosted the Map, only to find out that multiple players desync right at the start. Since I added that System my Map has an desync issue. Usually 1-3...
Given an action like such:
Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing ...
(Center of (Playable map area)) will create a point which will not be garbage collected, as I understand it.
Therefore, most tutorials will recommend the following explicit action:
Set...
So, I have tried multiple attempts at creating a spell essentially that function exactly like Envenomed Weapons, but scales with agility. My current issue is that if my attacker attacks a second target after applying the dot to the primary target then the primary target stops taking damage. I...
I'm working on a special Gladiators map called Final Gladiators X. Gladiator maps consist of players who play as gladiators and a director, who controls the mobs and bosses. Each gladiator chooses a hero, buys items and kill mobs which are sent by directors for EXP. The purpose of this genre is...
Hello folks !
I want to create a spell very similar to the vanilla ability Gather which allows, as everyone knows, a peasant to gather wood (and gold but it's not important there). But I want this spell to be purely cosmetic. I want my peasants to go to the nearest tree, to hit it with their...
Hello, I have a question regarding using Attributes to scale abilities. I'm fairly new to coding as a whole and coding in GUI in the trigger editor also poses a little problem as it gets tedious going through every window trying to find which event/condition/action I want. So I was hoping if...
A few years back I remember having an option in trigger editor(probably not original) to convert the GUI to Jass or vJass(not sure).
I can no longer find such convertor... Does anyone know of any way to do such a thing?
So I'm trying to make a spell for the Admiral Proudmoore model (the flavor being ships) with a "Call Battleship" ability that causes an off-screen "battleship" to shoot the target and stun it.
However the dummy unit I'm using doesn't cast the spell properly.
I'm currently using GUI, obviously...
Hello, I'm trying to do a map where unit movement is handled by the "ai" but you can still cast abilities.
my first idea was to set movement speed to 1 so they are able to turn and use a charge spell(based on channel and hidden so only triggers could proc it) to move my units move around...
Hello, was wondering when I need to clear an hashtable?
for example:
lets assume (Key cd) of (Key (Picked unit)) in AI_hashtable in the trigger under is set to 0.
Set temp_real = ((Load (Key cd) of (Key (Picked unit)) from AI_hashtable) + 0.10)
Hashtable - Clear all child hashtables of child...
Hello, I recently returned to wc3 world edit after a 6-7(ish? stopped right after hashtable were added) break, so trying to freshen up on how stuff worked again. Been reading around on a couple of GUI tutorials trying to relearn the basics and stuff I never learned; and though I would try to...
Hello,
This function was not working properly and I didn't know why:
After doing some tests I have found that it needs a space (or you need to have that terrain type in your tileset already) in your Terrain Tileset in order to work and because I have 16 terrain types in my tileset right now...
When I make an event of unit loses an item, and make If,then,else to check if unit has another one of the same item, even if he doesn't the game still see it as if he have one here is an example
Hero doesn't die even if I dont have another item in my inventory
Untitled Trigger 001
Events...
Hey, I'm trying to convert my (solo) working triggered "spell" to work on multiple units at once using this:
Visualize: Dynamic Indexing
What am I doing wrong? I assume it might be probably related to the last triggers where I am supposed to switch variables.
I'm using 4 loops each with its own...
Good night, I'm setting up a golden golds style RPG map, and I'm having a hard time using one of the tools provided by ChatiSnake. It would be the mission system, in which it is multi-user. But I'm having a problem when the other player and I take the missions, and do them, the first player who...
Greetings. I am still struggling to make an FPS camera for My puzzle map, I want to make it controlled by mouse, is it possible after the new patches? If yes, how? In advice thank you.
Hello,
I have a map I am editing with editor 1.31.1. It has many GUI triggers, and I am trying to use the local globals trick (having a local with the name of a global so you can use GUI functions).
However the trigger below displays "TODO Security1" then "55".
What do I do wrong ? How do you...
Introduction
Players should be able to differentiate a crash, a player leaving and a player being desynchronized.
Desync is the fact that one or more player gets disconnected from a online multiplayer game. It's caused by differences in the game state between the game clients.
Below I tried...
Hello,
Sorry if you find it a dummy question: I am currently using hashtable after having read many tutorials. And is it me or in Save/Remove calls, the parameters order is reversed between GUI and JASS ? In particular parent & child keys ?
Exemple:
From many tutorials I read (unfortunately...
Context: I'm using either hand-placed (for small maps) or generated regions for TBS gameplay. When I worked with tiny maps, everything was rather easy and done via several loops within loops. However, now I'm working with the largest map (3 500 640 regions) and can't use Wc3 in-built loops...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.