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gui

  1. Nastyan

    [Trigger] Need help to stop trigger from repeatedly issuing move command to a unit

    Hi! I'm sorry if the title wasn't so understandable or something. I'm not really good at English. So. I have this simple spell idea where a hawk follows the Hero wherever it goes, the problem is the "move to " command is issued every x periodic time which makes the hawk slower and it looks bad...
  2. Nastyan

    [Trigger] How to remove multiple special effects made on a unit group

    Hi! I've been trying to remove the special effects that was created in a unit group (create special effect for (picked unit) ). I used loop(Integer A) but only one effect was removed and the other units still has the special effect. I'm not really sure on how to use loops or something I just...
  3. Blikunman

    [Help] Calling a GUI Trigger from Jass

    Would it be possible in this code to make it run / stop a GUI Trigger, instead of printing text? if (cs == true) then call BJDebugMsg("Shit active") else call BJDebugMsg("Shit unactive") endif endif thanks, im a jass newbie!
  4. Teitan

    [Trigger] Why doesn't this work?

    Hey there, i made an ability that reduces the armor of the target for a set amount of seconds, i'm using a trick where i add a negative armor bonus to the target in order to reduce its armor, then i place a wait before removing it, but for some reason the ability stays forever Here is the...
  5. bruunk

    Need help with "Special Effect - Set Color Of"

    Hi, I am trying to a simple re-color of an ability's effect (Breath of Fire) where the ability instead of being the default orange-ish red color, would instead be a bluish-purple color. I have set up a trigger in the GUI that I assumed would change the color as the name suggests, but the effect...
  6. Nastyan

    Creating a spell that makes a projectile jump between units

    Hey guys, I need help on a spell that makes a projectile jump between units (not necessarily the "jump" motion but jump move it into other units nearby) Very much like Dota's Lich's Ultimate - Chain frost. Im sorry if its a little bit confusing, im not really good with english but i hope that...
  7. DoomBlade

    [Trigger] Custom script local integer initialize value

    Might2 Events Game - PDD_damageEventTrigger becomes Equal to 0.00 Conditions (Level of Might (Completed) for PDD_target) Greater than 0 (PDD_target belongs to an enemy of (Owner of PDD_source).) Equal to True (Random integer number between 1 and 100) Less...
  8. DoomBlade

    [Trigger] Hashtable Trigger that increases stacks, please help [REFORGED]

    INI Trigger Might Events Game - PDD_damageEventTrigger becomes Equal to 1.00 Conditions (Level of Might for PDD_target) Greater than 0 (PDD_target belongs to an enemy of (Owner of PDD_source).) Equal to True (Random integer number between 1 and 100)...
  9. Bloodheaven_

    [Solved] Can we sync local values from 1 Player to every other and how?

    Hey there, I'm currently experiencing desyncs in my map. I mostly think that they are caused by functions like these ones: Test Events Player - Player 1 (Red) issues Mouse Down event Conditions Actions -------- Example 1 -------- Set VariableSet Temp_Point...
  10. Recklessness

    Question about Bribes Damage Engine

    I am trying to make a spell based on phoenix fire, but I want the phoenix fire itself to deal normal type damage rather than spell damage. My question is can Bribes damage engine enable me to change that, if not thank you... if yes how so?
  11. Bloodheaven_

    [Solved] Map Desync at Start of Game #Reforged

    Hi there, I'm currently working on my Stronghold Remastered Project for Reforged. I implemented a Menu that allows to choose multiple Maps. Later I hosted the Map, only to find out that multiple players desync right at the start. Since I added that System my Map has an desync issue. Usually 1-3...
  12. George Stinz

    Hashtable as GUI leak protection?

    Given an action like such: Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing ... (Center of (Playable map area)) will create a point which will not be garbage collected, as I understand it. Therefore, most tutorials will recommend the following explicit action: Set...
  13. Recklessness

    How to make a DOT using Array

    So, I have tried multiple attempts at creating a spell essentially that function exactly like Envenomed Weapons, but scales with agility. My current issue is that if my attacker attacks a second target after applying the dot to the primary target then the primary target stops taking damage. I...
  14. NightKnight

    Need experienced GUI/JASS coders and artists for a special Gladiators map

    I'm working on a special Gladiators map called Final Gladiators X. Gladiator maps consist of players who play as gladiators and a director, who controls the mobs and bosses. Each gladiator chooses a hero, buys items and kill mobs which are sent by directors for EXP. The purpose of this genre is...
  15. Dunkeulbock

    [Solved] Purely cosmetic wood gathering spell

    Hello folks ! I want to create a spell very similar to the vanilla ability Gather which allows, as everyone knows, a peasant to gather wood (and gold but it's not important there). But I want this spell to be purely cosmetic. I want my peasants to go to the nearest tree, to hit it with their...
  16. Bain_Rebirth

    Attribute Scaling Non-Damage skills

    Hello, I have a question regarding using Attributes to scale abilities. I'm fairly new to coding as a whole and coding in GUI in the trigger editor also poses a little problem as it gets tedious going through every window trying to find which event/condition/action I want. So I was hoping if...
  17. IgneousRed

    GUI to Jass converter?

    A few years back I remember having an option in trigger editor(probably not original) to convert the GUI to Jass or vJass(not sure). I can no longer find such convertor... Does anyone know of any way to do such a thing?
  18. Detherior

    [Trigger] Dummy Unit Can't Cast Spell

    So I'm trying to make a spell for the Admiral Proudmoore model (the flavor being ships) with a "Call Battleship" ability that causes an off-screen "battleship" to shoot the target and stun it. However the dummy unit I'm using doesn't cast the spell properly. I'm currently using GUI, obviously...
  19. polo2005

    [Trigger] Is there a way to make slide/charge skills follow "pathing"? or a way to disable manual moving units

    Hello, I'm trying to do a map where unit movement is handled by the "ai" but you can still cast abilities. my first idea was to set movement speed to 1 so they are able to turn and use a charge spell(based on channel and hidden so only triggers could proc it) to move my units move around...
  20. polo2005

    [General] (hashtable question, gui) Will setting a new value in a hashtable cause a leak

    Hello, was wondering when I need to clear an hashtable? for example: lets assume (Key cd) of (Key (Picked unit)) in AI_hashtable in the trigger under is set to 0. Set temp_real = ((Load (Key cd) of (Key (Picked unit)) from AI_hashtable) + 0.10) Hashtable - Clear all child hashtables of child...
  21. polo2005

    [Trigger] charge skill moves "charger" toward center of map instead of target (possible hashtable error?)

    Hello, I recently returned to wc3 world edit after a 6-7(ish? stopped right after hashtable were added) break, so trying to freshen up on how stuff worked again. Been reading around on a couple of GUI tutorials trying to relearn the basics and stuff I never learned; and though I would try to...
  22. Avatars Lord

    [General] Environment - Change Terrain Type needs space to work?

    Hello, This function was not working properly and I didn't know why: After doing some tests I have found that it needs a space (or you need to have that terrain type in your tileset already) in your Terrain Tileset in order to work and because I have 16 terrain types in my tileset right now...
  23. Shunpomaster

    [Trigger] Detect When Losing an Item and have no more in inventory

    When I make an event of unit loses an item, and make If,then,else to check if unit has another one of the same item, even if he doesn't the game still see it as if he have one here is an example Hero doesn't die even if I dont have another item in my inventory Untitled Trigger 001 Events...
  24. deepstrasz

    StarCraft Systems (GUI) - need MUI help!

    Hey, I'm trying to convert my (solo) working triggered "spell" to work on multiple units at once using this: Visualize: Dynamic Indexing What am I doing wrong? I assume it might be probably related to the last triggers where I am supposed to switch variables. I'm using 4 loops each with its own...
  25. ProlRayder

    [GUI]Help to Quest System

    Good night, I'm setting up a golden golds style RPG map, and I'm having a hard time using one of the tools provided by ChatiSnake. It would be the mission system, in which it is multi-user. But I'm having a problem when the other player and I take the missions, and do them, the first player who...
  26. InSaNe_97

    [General] FPS camera

    Greetings. I am still struggling to make an FPS camera for My puzzle map, I want to make it controlled by mouse, is it possible after the new patches? If yes, how? In advice thank you.
  27. Ricola3D

    Local globals > not working

    Hello, I have a map I am editing with editor 1.31.1. It has many GUI triggers, and I am trying to use the local globals trick (having a local with the name of a global so you can use GUI functions). However the trigger below displays "TODO Security1" then "55". What do I do wrong ? How do you...
  28. Ricola3D

    Known causes of desync

    Introduction Players should be able to differentiate a crash, a player leaving and a player being desynchronized. Desync is the fact that one or more player gets disconnected from a online multiplayer game. It's caused by differences in the game state between the game clients. Below I tried...
  29. Ricola3D

    Hashtables - GUI vs JASS > parameters reversed ?

    Hello, Sorry if you find it a dummy question: I am currently using hashtable after having read many tutorials. And is it me or in Save/Remove calls, the parameters order is reversed between GUI and JASS ? In particular parent & child keys ? Exemple: From many tutorials I read (unfortunately...
  30. SpiritTauren

    [Trigger] Creating regions: optimization required.

    Context: I'm using either hand-placed (for small maps) or generated regions for TBS gameplay. When I worked with tiny maps, everything was rather easy and done via several loops within loops. However, now I'm working with the largest map (3 500 640 regions) and can't use Wc3 in-built loops...
  31. Yui Moe

    [Marketplace] When Adding the 12th Unit to All Marketplaces via Trigger

    Hello everyone, Today I encountered a weird bug with latest version of World Editor (1.31): 1. Using trigger to add unit type to all marketplaces (Neutral Buddings category) 2. When adding the first 11 unit types, everything works perfectly 3. When adding the 12th unit type (the last unit type...
  32. Ricola3D

    WE: can you change decimal precision ?

    Hello, The question may be dummy, but I still would like to know the answer: In WE (GUI), reals are saved with 2 decimals (1.123456 is saved as "1.12"). Is it possible to change the number of decimals, to increase precision ? For example with 4 it would save "1.1234" instead :) Sincerely...
  33. SpiritTauren

    [Crash] Different PC spec influence on trigger length/execution quality

    Ok, here's an embarrassing situation: CONTEXT I normally work on my maps only with my stationary PC (ok-ish specs: gtx1080, i7-7700k, 4.2Ghz processor, 32 gb RAM, etc.) But today I've updated Wc3 to the latest patch on my older laptop (Intel HD 4000, i5 processor, etc.) and started editing my...
  34. Yui Moe

    [GUI] Set Unit Integer Field

    Hello, in Trigger Editor (GUI), under Unit category, there is an action called Set Unit Integer Field, and there is something makes me confused: Agility Agility (Permanent when modified) Agility (with Bonus) If my guess is correct, (2) means white text part, and (3) means green text part...
  35. Yui Moe

    [Rich Dialog] How to present rich content in a dialog?

    Hello everyone, I am new to dialog part in GUI trigger :) As far as I know, we can only make either title or button for dialog. However, what if I want to have rich content like: <h1>main header</h1> <h3>subtitle 1</h3> <p>paragraph 1</p> <button>button 1</button> <h3>subtitle 2</h3>...
  36. A Rather Wily Beaver

    [Spell] Making a GUI Slide Trigger look smooth?

    Hi all, I'm making a fairly simple spell, mostly as practice/education. It's called Inner Flame. When cast, the caster fires a projectile in a target direction that damages the first enemy hit. The projectile then disappears. Functionally, I have it working perfectly. I made casting Inner...
  37. NelsonLaJe

    Spell GUI Trigger Jump Healing

    Hello Hive, I would like a spell that jumps to other targets It would work like that You use it cures a target in Let's assume 75HP (Instant) and would heal more 100 for a few seconds like 2 or 3sec (HoT) and thereafter would jump to the closest allied target Repeats the process and would jump...
  38. Wayshan

    Speed adjustment dependent on terrain

    Hey! I am trying to make a trigger that would give units boost according to the terrain they're on. For example: when you are on the dirt +5% movement speed when you are on the rock -5% movement speed. I would like the trigger to check all units every 1 second and depending on their position...
  39. Riddlerboy

    [Trigger] Multi-target Bloodlust

    Hi, I'm trying to make an ability that gives everyone on the team bloodlust. I think there must be a memory leak or something in here because the game always ends up crashing after awhile with this trigger enabled. I am wondering if someone can help me figure out what I did wrong.
  40. InSaNe_97

    [Spell] Wind Walk for flying units?

    Greetings. I want to make ability that turns caster invisible and gives bonus movement speed, just as Wind Walk does. When invisibility is stopped so is movement speed bonus. Wind Walk has those things but looks like can't be for plying units. Things that Wind Walk has but I don't want in this...
  41. Nazgrel

    [Solved] Spell Trigger Conflict (GUI)

    Hello, I'm Naz, I'm new here as you can probably see and I'll try to make this as straight forward as I can for your convenience. I'm making an RPG, my very first map at that, and I have no experience in anything let alone programming, so I've just been copying forum triggers whenever I need...
  42. Krakenn99

    [Trigger] MUI not working properly with this spell

    Spell idea: Channel spell - when channeled the hero shoots out projectiles at the direction of a target enemy, each projectile deals damage to all enemies on it's path once. Bullets also poison the enemies by giving them slowing aura ability. Bugs so far: 1. When one hero stops casting the...
  43. Recklessness

    My trigger which resets boss fight is not working

    So there won't always be 3 players playing maybe it's 2 or 1 and so essentially I want the boss fight and mechanics to reset if the group wipes on the boss. I thought simply putting a repeated timer that checks if a region covering the fighting arena contains either of the players hero then the...
  44. Recklessness

    Player online detection

    Essentially what I've been trying to figure out to do is a trigger that would enable my RPG to detect which of the three players are online so they can all get the game started at once. Let me specify a bit more. In my rpg you start at a race selection screen then a class selection screen...
  45. Arodon.

    How to change unit range (from melee to ranged)

    Hi there, (you can skip this part,it only says how i got that idea to make it) I saw some of the people having problems with making unit from melee to range. Lot of "advices" was to do it by orb,but that is stupid and it doesnt work for ground units. Another advice...
  46. Ahne

    Spell Ability leaks/laggs heavy

    Hello folks, i am developing a map here on Hive and now i am at a point where i need help fixing my current spell i am working on. It leaks/laggs heavy and i would be pleased if someone could take a look and help me pointing out the obvious stuff that could be responsible for that. I tried...
  47. Fakuspakus

    [Trigger] Gain permament stat whenever unit dies.

    So I want my hero to gain permanent stat bonus whenever nearby unit dies. I got it to work with Attribute Bonus spell, I am increasing level of it whenever unit dies BUT the first time it triggers game freezes for everyone for about a second (Its caused by huge amount of levels I made in that...
  48. Recklessness

    Creating Separate Instances/Maps...like dungeons

    I'm making a multiplayer rpg and wanted to have a sort of instance system similar to the one used in the Rexxar Campaign, but a multiplayer version. [Essentially multiplayer campaign]. I don't need help creating the dungeons, but I just need a system that would allow me to set up several portals...
  49. Overfrost

    [GvJ] GUIvJASS Basics

    GUIvJASS Basics ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ PrefaceGUI is nice to see and manage, but it's slower than JASS as everyone already knows. But having every single trigger written in JASS can cause creeping headaches for some. So, why not use them together? GUI's LimitsWe know that JASS can do all...
  50. SoooK

    Check for players screen resolution/aspect ratio

    Is it possible to get the screen resolution or aspect ratio of a player via GUI or jass? I want to assign different cameras to players, based on their screen resolution/aspect ratio. Some video settings cut off vital parts of the screen, if all player are using the same camera. Or is there...
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