gui

  1. Riddlerboy

    [Trigger] Multi-target Bloodlust

    Hi, I'm trying to make an ability that gives everyone on the team bloodlust. I think there must be a memory leak or something in here because the game always ends up crashing after awhile with this trigger enabled. I am wondering if someone can help me figure out what I did wrong.
  2. InSaNe_97

    [Spell] Wind Walk for flying units?

    Greetings. I want to make ability that turns caster invisible and gives bonus movement speed, just as Wind Walk does. When invisibility is stopped so is movement speed bonus. Wind Walk has those things but looks like can't be for plying units. Things that Wind Walk has but I don't want in this...
  3. Nazgrel

    [Solved] Spell Trigger Conflict (GUI)

    Hello, I'm Naz, I'm new here as you can probably see and I'll try to make this as straight forward as I can for your convenience. I'm making an RPG, my very first map at that, and I have no experience in anything let alone programming, so I've just been copying forum triggers whenever I need...
  4. Krakenn99

    [Trigger] MUI not working properly with this spell

    Spell idea: Channel spell - when channeled the hero shoots out projectiles at the direction of a target enemy, each projectile deals damage to all enemies on it's path once. Bullets also poison the enemies by giving them slowing aura ability. Bugs so far: 1. When one hero stops casting the...
  5. Recklessness

    My trigger which resets boss fight is not working

    So there won't always be 3 players playing maybe it's 2 or 1 and so essentially I want the boss fight and mechanics to reset if the group wipes on the boss. I thought simply putting a repeated timer that checks if a region covering the fighting arena contains either of the players hero then the...
  6. Recklessness

    Player online detection

    Essentially what I've been trying to figure out to do is a trigger that would enable my RPG to detect which of the three players are online so they can all get the game started at once. Let me specify a bit more. In my rpg you start at a race selection screen then a class selection screen...
  7. Arodon.

    How to change unit range (from melee to ranged)

    Hi there, (you can skip this part,it only says how i got that idea to make it) I saw some of the people having problems with making unit from melee to range. Lot of "advices" was to do it by orb,but that is stupid and it doesnt work for ground units. Another advice...
  8. Ahne

    Spell Ability leaks/laggs heavy

    Hello folks, i am developing a map here on Hive and now i am at a point where i need help fixing my current spell i am working on. It leaks/laggs heavy and i would be pleased if someone could take a look and help me pointing out the obvious stuff that could be responsible for that. I tried...
  9. Fakuspakus

    [Trigger] Gain permament stat whenever unit dies.

    So I want my hero to gain permanent stat bonus whenever nearby unit dies. I got it to work with Attribute Bonus spell, I am increasing level of it whenever unit dies BUT the first time it triggers game freezes for everyone for about a second (Its caused by huge amount of levels I made in that...
  10. Recklessness

    Creating Separate Instances/Maps...like dungeons

    I'm making a multiplayer rpg and wanted to have a sort of instance system similar to the one used in the Rexxar Campaign, but a multiplayer version. [Essentially multiplayer campaign]. I don't need help creating the dungeons, but I just need a system that would allow me to set up several portals...
  11. Overfrost

    [GvJ] GUIvJASS Basics

    GUIvJASS Basics ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾ PrefaceGUI is nice to see and manage, but it's slower than JASS as everyone already knows. But having every single trigger written in JASS can cause creeping headaches for some. So, why not use them together? GUI's LimitsWe know that JASS can do all...
  12. SoooK

    Check for players screen resolution/aspect ratio

    Is it possible to get the screen resolution or aspect ratio of a player via GUI or jass? I want to assign different cameras to players, based on their screen resolution/aspect ratio. Some video settings cut off vital parts of the screen, if all player are using the same camera. Or is there...
  13. Kira_Tile

    How to fix random desync problem?

    So i am creating map called Upgright completely in GUI. Desync is happening sometimes, but not always, close to 10 minute mark. Outside of isolation, wich will take long time, what can you do to know what causing a desync? Is there some type of debug scripts that will print messeges about...
  14. _lycan

    [General] Trigger to revive only trees on the map (globally)

    I need a very specific trigger, I found examples in both GUI and Jass which revives trees in the map every X seconds (however most use wait and I believe that wait isn't recommended, right?) Alright so: The trigger consists on reviving every single tree on the map that has been destroyed every...
  15. Recklessness

    Damage Bubble Ability

    Does anyone have any idea on how to make or get started on an ability that function almost exactly as Power Word: Shield from World of Warcraft? I essentially wish to make a spell that upon activation it places a bubble around a character that would shield them for x damage (damage of all...
  16. Woodenplank

    Forcing unit animation

    Hi Hive I'm making a sort of "motion blur" movement speed ability, and it almost works perfectly. The trigger gives some movement speed abilities and such to the caster, but it also does a loop every 0.20 seconds which creates a transparent clone of the Hero. The clone starts with 60%...
  17. El Saif

    [Trigger] Spell Fixing - To Arms! GUI

    Well, i need help to fix my spells to be working properly. This spell is using unit indexer. Here is the triggers : I know this spell is not 100% work. What i want to do with this spell is : Fully MUI of course. Each enemy unit is only affected once per knight/dummy (damages, slow). So if...
  18. ZeroGravity

    [Trigger] My map is lagging because of something unknown?

    Hi, I have been working on this map for a while now. I have been testing this on almost daily basis and there's an issue that I cannot solve so I need help if possible. My map is a co-op heroes survival map where people do objective and survive waves of enemies. I always notice that there is a...
  19. JC Helas

    [vJASS] Simple Unit Custom Data

    scope UnitCustomData initializer init/*JC Helas*/ globals private integer max=0 private integer rec=0 private integer array id[5000] private unit array uni[5000] endglobals private function recycle takes nothing returns boolean local...
  20. Shunpomaster

    [Solved]Trigger Leak Check

    Does This trigger leak? The special effect in the first trigger, and the destroy on second Rock Special Effect Events Time - Every 0.35 seconds of game time Conditions Actions Set SE_DestroyWrite = (SE_DestroyWrite + 1) Set DB_AbP[1] = (Position of DB_DU[1])...
  21. Modding-Ivan

    [Trigger] Clarifying variables

    So i was trying to assign a location variable to another location variable also the logic of my trigger was all correct except that i notice is that when i try to reassign the latter variable it takes and removes the value of the former variable. If i may ask are gui variables pointers? Are...
  22. Achille

    Streamlining Unit Spawn Trigger

    Hello friends, I am currently working on a spawn based RTS and I need a bit of help making an efficient spawn trigger for the units. Currently i'm using a 'for loop' to spawn multiple units in accordance to the amount of quarters (spawn amount upgrade), while issuing an order to each unit to...
  23. doomhammer99

    [Trigger] GUI

    Good Day!, I've got 2 problems. I'm trying to make a GUI Spell Pack. I won't spoil about it(just a bit though). [Q] - [W] - Summons a unit, can summon multiple units within 2-3seconds [W] will initially be your first spell, before you can cast [Q] and [E], meaning both spells are useless...
  24. doomhammer99

    [Trigger] GUI

    Good Day!, I've got 2 problems. I'm trying to make a GUI Spell Pack. I won't spoil about it(just a bit though). [Q] - [W] - Summons a unit, can summon multiple units within 2-3seconds [W] will initially be your first spell, before you can cast [Q] and [E], meaning both spells are useless...
  25. Brismo

    GUI rework to JASS

    Please close this thread
  26. Tasyen

    Reselect

    Reselect makes deselection of your units less painful. It saves the Units a player had selected when deselecting them. After the deselection, when not selecting an new orderable Unit, a simple mouseclick on the map (not the Interface) will reselect them. A righclick will order the reselected...
  27. zhica

    [Solved] Help, Weird loop

    Full A looping Trigger Events Time - Every 0.03 seconds of game time Conditions Actions Custom script: local integer i Custom script: local boolean recycle = false Custom script: call IncreaseArray() Custom script: set i =...
  28. Alipresent

    Need Help for Avenging Wrath

    Hi to all, i tried to create spell (Avenging Wrath) of paladin hero class in world of Warcraft. but somehow my spell dosen't work very well . i did my best to make it MUI but after the Second hero using that spell the variables going wild and make things messy. i want to increase spell power of...
  29. RoyFr

    Inventory 6 slot GUI

    I already try every inventory system who exist but don't find what i want in GUI (don't want a too complex inventory in JASS). For now i am working on the Bag and Hero inventory part only to fix everything and 6 kind of equipments and classes will be done after : Hero inventory : - Item say...
  30. Lionel Lugo

    Codeless save and load + Inventory Equipment UI System

    Hello! A cordial greeting for all. My name is Lionel as you have already noticed, I am a 19-year-old Venezuelan , interested for years in the world of Warcraft III (I still remember when I played DoTa with my classmates). I find this forum very delicious to meet my current expectations of...
  31. Cokemonkey11

    Insights - good architectural control flow

    This is a quick insight post about a topic that came out of my review of Paint Bomb v1.00 . My review notes: And @KILLCIDE is interested in my review in the context of becoming a better programmer. Among my critiques, I consider this the most important point (though possibly not the most...
  32. xRockx

    [Trigger] Hashtable load not working on Timer Expiration

    Hello there, first off i tried dumbing down the triggers to just the parts that i think that are related to the problem if you think it must be something else please let me know. What i am basically trying to do is use a loop to create a Timer for every player that is playing. In the loop body...
  33. sadathy

    [Solved] Optimization Help

    Hi there Context: This trigger is meant to create a temporary dummy unit with hero abilities that the player can use to 'Spend talent points' similiar to an RPG. The number of points the player has in each talent is stored as levels of upgrades (A, B, C, D, E) in this case. The dummy for...
  34. RayzerCalitri

    [Spell] Chance to Revive (reincarnation) spell

    I'm trying to make an ability that triggers a non-assured revive to a hero when it dies, used with a percentage (integer). When I try to test it without the ability requirement it works, but when i try to add the ability condition it doesnt work. The ability that I want to add the chance to...
  35. apsyll

    [Solved] Mouse rotation system don't get right angle

    Hello everyone I tried and failed now to make a camera system where you click on the floor and rotate around your unit by dragging the world around in relation to the mouse courser as the fix point. The thing is it kind of works sometimes, especially when you keep the mouse clicked and draged...
  36. _Guhun_

    GUI-isator Tutorial: Expand the Horizons of GUI

    Introduction Credits to the creator of GUI-sator: rgf Files & Images: Tutorial attachments Many people have used hacked World Editors with custom GUI actions that expand the GUI API and allow GUI coders to have more control over WC3. However, few people know of GUI-isator, a handy tool that...
  37. Abyssion

    [Solved] Making Spawned Destructible Drop Loot on Death

    Hello hive! I am working on a simple system that spawns a destructible like crates and barrels in designated regions on the map. These barrels have a chance to drop some loot on death, my problem is getting them to drop loot on death, since they are spawned randomly in game I cannot use standard...
  38. Manuel

    [Trigger] My shop system didnt work.

    I have 2 Shops. The one works fine.. For the second one i just make the same variables but with sufix Mage.7 When I try to save it i get the Compile Error : Name expected. It would be really nice if u can help me with that. Its a GUI Shop. Please it would be really nice if someone...
  39. Shaeam

    [Solved] Weird Trigger Issue?

    Essentially I've created a creep system much like DotA's where it spawns a single random group per creep camp. For example; for an easy camp it'll create 3 Centaurs, 3 Satyrs, or 3 Bandits. A hard camp will spawn 3 Demons, 3 Naga, or 3 Tauren. It works fine; if every creep camp is set to...
  40. Mr. Ozil

    [Trigger] Why is my AI not creeping?

    I've been trying to get an AI-controlled hero to farm creeps within a contained region for a while. Here is my latest failed attempt and I don't see why the trigger is broken. Farming Central New Copy Events Unit - A unit Dies Conditions (Central Creeps <gen> contains...
  41. Mr. Ozil

    [Solved] Long wait causes revival to fail?

    My creep revival system works perfectly with a 30 second wait but not a 300 second wait? Here are the triggers: Revival System Events Map initialization Conditions Actions Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do...
  42. Mr. Ozil

    [Solved] AI Hero to pick up items

    First post and a I'm a bit of a mapmaking noob so bear with me. I want my AI controlled enemy hero "Black Arrow" to pick up items/power ups etc. while farming creeps in my slightly sloppy, highly improvised single player DOTA style map. I don't know how to get Black Arrow to wait until the end...
  43. Shaeam

    [Trigger] Strange 2.5D Knockback System Issue

    To be brief; I posted this same message in bribe's 2.5D Knockback thread, but I figured this section might gain a bit more traction. I tried to get as much information that might be relevant as possible; but if I missed something please feel free to let me know. I'm currently working on a spell...
  44. kirimura123

    How to increase Unit Damage using Trigger?

    So after i know how to make stacked ability, now i want to know how to increase Unit Damage using trigger, Example: (Increase the unit damage by (Total Str x 5))
  45. deepstrasz

    [Spell] A unit takes damage issue - disease cloud - GUI (~SOLVED)

    Hey Hive, I'm having problems with one of my units being affected by disease cloud. I have a trigger that whenever that unit is hit it spawns four dummy units which deal damage to nearby enemy units. I've tried putting any of these four as conditions: Damage Source is a Plagued Unit (Bolean...
  46. _lycan

    [General] How to find this in GUI?

    (Number of units in (Units in spawn <gen>)) Less than 20 I want to know how to reach that code above I can only seem to find boolean comparisons for units and not anything resembling amount of units in a region Also I'm using an array based system for point spawns and then removing them to...
  47. Woodenplank

    [Trigger] Modifying Max Range with Acquisition Range

    I was trying to make a (relatively simple, I thought) spell. When used; it applies a buff to the User which gradually improves range over its duration. I used the trick of setting the unit's range to 190000000, and simply limiting the acquisition range to 550 (default max range). However...
  48. S(hit)kidR(sh)ow

    [Trigger] Random Distribution of abilites with a steadily smaller array

    Hello Boyz, I am currently working on a Labyrinth type of map. Inside this Labyrinth there will be 6 shrines where the players can acquire a skill after praying to the gods. Each shrine can only give one ability to the first player who comes to visit it. After that the according shrine triggers...
  49. Kakorin(KvS)

    [General] Any way to recover an ability from a Hashtable?

    I really want to know how can i. I want it for my invoker hero, wich needs to recover an ability to remove it. Like this : Set Variable - InvokedAbility = Load 5 from Triggering Unit from Hashtable. Unit - Remove Ability - InvokedAbility
  50. Kakorin(KvS)

    GUI [MUI] Invoker QWER

    So, i was playing with hashtables and i tried to make a invoker qwer system, but it wasn't mui, now i have one, but MUI! Comment your opinion about this subscribe to my channel to see the progress :)
Top