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gui

  1. jj84

    [Trigger] Drain soul

    Hi guys i need a gui spell that when the caster casts it on target unit the caster damages levels of ability ×100 and a soul leaves the targeted body when when it enters to caster body it restores health of caster unit (levels of ability ×100). Soul system should be like this spell Example...
  2. Zielarek

    Life Drain custom spell not working properly

    Hi guys! As the title says, I have a problem with my custom ability. It is supposed to work kinda like a normal life drain, but I want it to keep the targeted unit in place and the casting unit can still move freely while keeping the effet of the ability. Here is what I have managed to brew...
  3. darkravenbest

    BlzS2FourCC undeclared

    Hello! I have problem when i use BlzS2FourCC, even if it used via GUI function, editor reference this line with error: "Undeclared function BlzS2FourCC". How to fix this problem? Im currently using pre reforged 1.31 version. Thank you!
  4. VaaL

    Multiboard frame reseting position after Alt+Tab

    I have an issue concerning multiboards. I create a mb after the game started, and change its position. Yet after I switch to another tab, then switch back to WC3 Reforged, its position resets to default. Here's the trigger: Is there any way to fix this issue?
  5. Jemmish

    [Spell] Simple GUI Spell help - Chain lighting

    New to the map editor, trying to make a spell using Bribes GUI Spell System, each time a chain lightning affects/damages a unit I want it to create a dummy at my location to cast a Spell (storm bolt in this case) at each unit affected/damaged I already have the dummy that casts but so far I...
  6. PerPlumeShake

    [Spell] Stampede but uses triggers & dummies

    Hello, good morning/afternoon/evening everyone. I would like to know how to create a "Stampede but using with triggers & dummies". Damage is also in trigger so as its AoE. Last within 15 seconds would be enough. Hope you guys could help me with it
  7. PerPlumeShake

    [Spell] Form Switch(metamorphosis) - Help

    Hello guys, Good Morning/Afternoon/Evening i would like to know how to make the hero do the metamorphosis like this. Normally, user is melee and can cast the 1st & 2nd skill normally. But if the user cast the 3rd skill(User gets a buff) then cast either the 1st or 2nd skill, it'll cancel the...
  8. B22

    [Misc] Tips & Tricks - Using Abilities as Data Reference for Triggering

    Tips & Tricks Using Abilities as Data Reference for Triggering For the remainder of this thread, I'm going to call this method PRAT (Procedural Referencing with Ability object for Triggering) to make it easier. I recently came up with this method and could not find any mention of something...
  9. TehSDragon

    Trying to trigger a delayed falling projectile but it's not working quite as intended

    Good people of the Hive, I am once again asking for your support. First off, the situation: I'm trying to create a spell that summons a falling meteor that lands in target location, dealing damage. I figured, hey, I could base this off of the summon Infernal spell, just need to set the Stun...
  10. TehSDragon

    Tried to make a triggered AoE slow but it's not working - what am I doing wrong/why is it not working properly

    So I made a spell based on Fan of Knives (I like the animation) and added a trigger (see below) 'cuz I wanted to throw an AoE slow on top of it. Problem is, the slow seems to only activate on one enemy each time I cast the ability instead of all nearby enemies, and I'm not sure where the issue...
  11. Ricola3D

    [Reforged] Nested "Value of Real Variable" events is bugged

    Hello, Some well-known systems for your custom maps use "Value of Real Variable" events as API you can use to get notified of some game actions. For example a well known is GUI Unit Event by @Bribe : For example, the system executes the code below: Set VariableSet Event1 = 0.00 Set...
  12. PerPlumeShake

    [Solved] AI ground target skill help

    Hello since ground targeting skill only just activates when the enemy is more than 2 like blizzard or carrion swarm, does anyone knows how to make an AI cast a ground targeting skill even though the enemy is only just 1 like from dota? Thanks in advance :thumbs_up:
  13. Ruvven

    [Trigger] TeamSize missing out a couple people

    Greetings once again to the lovely Hive Community! I have a trigger here that should seem to be straight forward but i currently cannot seem to fix this and my brain has started to hurt. All in all what its supposed to do is take the amount of players and divide them into wether it should be...
  14. Hannesburgo

    [Solved] Check if an ability kills an unit and do certain effect

    Hello there! I am creating a new ability to my hero called Plunder. The skill itself is a point-and-click damaging skill that, if kills an unit, gives the player gold. The problem is: Whenever I try a new solution, two of the scenarios happen: 1) The player gains gold even if it doesnt kill...
  15. Ruvven

    [Trigger] AI Works but then again doesn't ..

    Hey there, been a while .. So recently i picked up an idea and the map itself is no problem, but i have started getting into AI and trying to incorporate it with triggers cause the AI Editor will not work for my purpose. Well story aside this is the first of probably many triggers but i have...
  16. Jamesbones

    A simple non-repeating random number for GUI users.

    Random Number Events Player - Player 1 (Red) skips a cinematic sequence Conditions Actions Set Random_Number = (Random integer number between 1 and 10) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
  17. chunchunmaru

    [Spell] Please help with GUI Spell Trigger [MUI]

    Hello, I've been working on a spell in my map, an item spell to be specific. I've been having troubles with the MUI System. This is how should my item spell work: 1. When a Hero attacks an enemy (either another Hero or just a unit) with 'this' item, he gains bonus attack speed (I created a...
  18. Helheim

    Cannot convert integer to unit

    Hi! I'm trying to use a custom script for the hashtable from Uncle's example: https://www.hiveworkshop.com/threads/ability-cooldown-remaining-function-not-working.340029/post-3535527 But when I try Custom script: set udg_AI_Id = GetUnitTypeId(udg_TempUnitType) it causes an error: "Cannot...
  19. Ruvven

    [Trigger] Extreme Lag from ... what?? O.O

    Hello People of Hive, I once again require your assistance since i have something that works perfectly in one place but when i try to duplicate the effect in another place it causes extreme lag and freezes the game for several seconds Heres the trigger, can anyone help me figure out why this...
  20. Ruvven

    [Trigger] Playing with Multiboards

    Greetings people of the Hive Community! Once again i have found myself in need of your help, i am as many others making a map, where i would like a multiboard, or something that does the same atleast, to show "players" and 3 different currencies (currencies are based on variables so it should...
  21. Benpai

    Game crash

    Hi, when I cast this ability about 50 to 100 times the game crashes, can it be that when you save too many units in variables Warcraft is overloaded? How can I solve this problem? Alpha Strike Events Unit - A unit Starts the effect of an ability Conditions (Ability...
  22. Spacebuns

    Effortless and Efficient Unit Group functions for GUI Triggers

    Effortless and Efficient Unit Group functions for GUI Triggers Background This is a tutorial for GUI users to learn how to use the new natives for Unit Group functions while mapmaking. A lot of people, I assume, are still using GUI triggers because they don't have more time to devote to...
  23. Gwynbleidd

    Give specific index to each picked unit

    Hello. I can't figure out how can I give a specific index through array variable to each unit picked from a unit group. I mean, if there's 10 units in unit group, I want it so that every unit in this group becomes some "tempUnitFromUnitGroup[(from 1 to 10)]". I really tried to find answer...
  24. MasterWarlord

    Need help doing math to find the correct "hitbox" for my triggered spell?

    Intended spell effect/tooltip: "Sloth slams his chains onto the target point dealing 650/750/850 damage in a 150 area of effect 500 distance away from himself, stunning enemies for 1 second, and knocking the target back towards Sloth. Enemies hit by the giant slam of the chains take full damage...
  25. Benpai

    change and increase item ability

    hi, is it possible to change the stats or add an ability of an item with a Trigger? I want, that a Hero is able to buy a base item with like +1 int and +2 str and if he buys a dummy foliant the stats of this item should be changing to +2 int and +4 str. I was trying to do it with this, but it...
  26. Xzere

    Spell Trigger issue

    Hello, why does this trigger nog function properly because of the "RemoveLocations". It triggers only once when i want it to trigger 3 times. It works perfectly if i remove the custom scripts but of course i want to clean the leaks... Avalanche Events Unit - A unit Starts the...
  27. McPhisto2051

    Making easy dialog buttons for e.g. a simultaneously vote for all players (just in GUI)

    I read many threads from people complaining about dialog buttons and didn't use it proper myself before today. Even if it takes probably longer clicking the triggers in GUI this should be an easy example of how a dialog for multiple players in just GUI may work. First of all you need some...
  28. McPhisto2051

    [Solved] Struggeling with blink ability and attacking afterwards

    Hey, I'm struggeling myself getting a kind of blink spell to work. My hero teleports behind the enemy and does his damage but then he has a high probability to wander off and attack another enemy even if the trigger tells him otherwise. Could you please help me? (Also tried "Starts the effect of...
  29. NightKnight

    Reforged UI Designer

    Allow me to introduce you to the: Ultimate Reforged UI Designer (RUID) There is now a new thread for this tool. This thread is no longer being updated. - Designed to take Map modding to the next level, with graphical Frame creation and adjustment. - Made for everyone, from the humble GUI...
  30. DoomBlade

    [Solved] Damage Engine script error in latest reforged version on all maps

    Hello, Damage Engine Damage Engine 5.7.1.2 by Bribe, stopped working on all maps for me. 1) I opened the damage engine demo map and tried to save it, it says script error. 2) I have the exact same damage engine on two of my projects, tried to save them, same script error. It worked as of...
  31. JJoules

    Tower Defense: Units, when attacked, walk in crazy directions.

    Hello, In this TD that I am working on, I have a problem where units are not pathing properly or are running to the wrong location when they are attacked. There is also a problem where the units will not disappear in the destination region (where they should be removed). I attached the map. I...
  32. Phyrus

    [Trigger] Switch between "Level 1" hero abilities and "Level 2" hero abilities

    Hello, I have a huge problem with my selfmade hero "Wishmaster". He has three hero abilities that at the beginning at "Level 1" (you can level up this spells as normal hero abilities, they are "red book 1", "blue book 1" and "green book 1") Now I want with his ultimate ability "Arcane Wisdom"...
  33. lachferagh

    Attack waves like campaign?

    Hi guys, So what I'm planning to do is set up attack waves on the player by the AI. The problem is that it isn't from an AI base but just from an enemy barracks, so I'm just wondering if this would still work through an AI editor? Will they operate when they only have a barracks (and a couple of...
  34. Helheim

    [Solved] Game Performance: one trigger versus multiple.

    A little question about performance optimization. What is better: create a separate trigger with it's own conditions for each case, or create one trigger with multiple If Then Else? Example: Example 1 Events Unit - A unit owned by Player 1 (Red) Dies Conditions Actions...
  35. Xzere

    [Solved] Trigger question

    Hello, how do i make a trigger like this only fire once per unit? I want the unit to gain increased stats only the first time they enter the region. Increase Unit Stats Events Unit - A unit enters Blood Elf Spawn <gen> Unit - A unit enters Draenei Spawn <gen> Unit -...
  36. Retera

    [Poll] Retera Model Studio GUI Question

    Hi! I am Retera, author of Retera Model Studio tool. I was doing some updates and I thought of a problem in my program that is small, but it affects anyone who uses it. Furthermore, my tool never "calls home" like some modern software. So I have no data metrics about who is using it and what...
  37. bruunk

    [Solved] Difficulty understanding loop + random integers

    Hi, I want to make a simple drop system where every time a unit dies there is a small chance to get 1 of many items at random. The items will be non-recurring (only drop once per game). I don't want them to drop in a linear format, and I think that's what I'm having the most trouble...
  38. DoomBlade

    [Solved] Drop items if they have same custom value [Reforged]

    I have searched the forum for a good 60 minutes now. Didn't find the answers I wanted. What I want to do is drop the item if the hero is already carrying an item with same custom value. Now it always drops the item == meaning the hero can never carry an item with custom value of 1. Weapon...
  39. Twizz

    AoE Damage Spell using trigger

    I'm creating a spell that creates an area and continuously damages enemies inside. It works perfectly on single unit but halves the damage when more than single unit goes in. Any way to fix this? I'm new to triggers.
  40. Cheshire

    [Solved] spell isn't working

    hey there, here is a spell I made which is supposed to create a ward that saps gold from owners of nearby buildings. It's not working. (using bribe's unit indexer). bank tunnel Events Unit - A unit enters (Playable map area) Conditions (Unit-type of (Triggering unit))...
  41. Crusad3r91

    [Solved] Building is not created on specified point

    Greetings everyone, I've been attempting to create a trigger that, essentially, searches the map for specific markers (based on Circle of Power) on initialization and then forms a base around them. It works fairly well, all things considered, but the problem lies in how buildings are placed...
  42. Cheshire

    [Solved] why doesn't this work?

    hey there, this trigger seems pretty straightforward and I can't figure out why it won't work. It's a spell (based on channel) that is supposed to cancel whatever the target building is doing (upgrades/research/training units). (the last line is just to make it undetectable to the owner of the...
  43. Cheshire

    [Solved] AOE exp gain spell/GUI/MUI/updating WE

    MoR Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Monologue of Righteousness Actions Set caster = (Casting unit) Set AoeTargets = (Units within 500.00 of (Position of caster) matching ((Owner of...
  44. Pikachu

    Noob To Variables - Need Help

    Trying to work on a trigger involving variables which is my weakness, along with custom scripts. Trying to make an item have a random chance of spawning in a choice of 4 different regions. Example: 30 seconds passes, the item spawns in one of those four regions, not knowing which region it will...
  45. Captain Bacon

    [Trigger] Trigger Item Generation based on Pre- and Suffixes

    Hello everyone! Quick question: Are the GUI triggers involving Ability manipulation broken somehow? I'm trying to set up an Item drop system with random stats and abilities based on pre- and suffixes, and noticed some trigger editor functions are just not working - No matter how I set up the...
  46. Rykon-V73

    A fix for A unit is attacked event

    I know there are fixes for the event mentioned at the title. Sure, it works, but it's also buggy. I want a damage detection system that's easy to use and a spell with an example with this dds will help me with this. I hope that spell is MUI. Can anyone help?
  47. Rykon-V73

    Making certain GUI codes MUI

    Hey. I know a few maps with custom races got away with this, like the Fel Horde map and High Elves map. I want to turn some GUI codes into MUI codes. I'm sort of good at making GUI codes. MUI is difficult. I get the start, but I'm lost at the rest. Impending Crystal ON Events Time...
  48. Tom_Almighty1

    Increase Minimap Size And Move It

    Guys I was trying to move the minimap and increase its size. I am using Warcraft 3 TFT non-reforged 1.31. Here are the triggers (GUI): Custom Script: local framehandle minimap = BlzGetOriginFrame(ORIGIN_FRAME_MINIMAP, 0) Custom Script: call BlzFrameClearAllPoints(minimap) Custom Script: call...
  49. Primstan

    [Solved] Multiboard Assistance

    Hey, I have a question regarding Multiboards. I an item that Hero can buy (works like Power Up, like Tome of Agility). So I created a variable (like a counter, of ability level). I need to put it into multiboard (I know how to do that), but I need Multiboard to show me this counter (number of...
  50. Cheshire

    [Solved] How to make trigger that scrolls between options of actions?

    Hey all, I'm trying to make an in game (not cinematic mode) cinematic transmission that scrolls between different sets of text and sound (or chooses randomly) so that every time the same event occurs it sends a different transmission .in my case when a specific item is acquired (it drops upon...
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