So I made a spell based on Fan of Knives (I like the animation) and added a trigger (see below) 'cuz I wanted to throw an AoE slow on top of it.
Problem is, the slow seems to only activate on one enemy each time I cast the ability instead of all nearby enemies, and I'm not sure where the issue...
Some well-known systems for your custom maps use "Value of Real Variable" events as API you can use to get notified of some game actions. For example a well known is GUI Unit Event by @Bribe :
For example, the system executes the code below:
Set VariableSet Event1 = 0.00
Hello since ground targeting skill only just activates when the enemy is more than 2 like blizzard or carrion swarm, does anyone knows how to make an AI cast a ground targeting skill even though the enemy is only just 1 like from dota? Thanks in advance :thumbs_up:
Greetings once again to the lovely Hive Community!
I have a trigger here that should seem to be straight forward but i currently cannot seem to fix this and my brain has started to hurt.
All in all what its supposed to do is take the amount of players and divide them into wether it should be...
Hello there! I am creating a new ability to my hero called Plunder. The skill itself is a point-and-click damaging skill that, if kills an unit, gives the player gold.
The problem is: Whenever I try a new solution, two of the scenarios happen: 1) The player gains gold even if it doesnt kill...
Hey there, been a while ..
So recently i picked up an idea and the map itself is no problem, but i have started getting into AI and trying to incorporate it with triggers cause the AI Editor will not work for my purpose.
Well story aside this is the first of probably many triggers but i have...
Player - Player 1 (Red) skips a cinematic sequence
Set Random_Number = (Random integer number between 1 and 10)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
Hello, I've been working on a spell in my map, an item spell to be specific. I've been having troubles with the MUI System.
This is how should my item spell work:
1. When a Hero attacks an enemy (either another Hero or just a unit) with 'this' item, he gains bonus attack speed (I created a...
I'm trying to use a custom script for the hashtable from Uncle's example:
But when I try
Custom script: set udg_AI_Id = GetUnitTypeId(udg_TempUnitType)
it causes an error: "Cannot...
Hello People of Hive,
I once again require your assistance since i have something that works perfectly in one place but when i try to duplicate the effect in another place it causes extreme lag and freezes the game for several seconds
Heres the trigger, can anyone help me figure out why this...
Greetings people of the Hive Community!
Once again i have found myself in need of your help, i am as many others making a map, where i would like a multiboard, or something that does the same atleast, to show "players" and 3 different currencies (currencies are based on variables so it should...
when I cast this ability about 50 to 100 times the game crashes, can it be that when you save too many units in variables Warcraft is overloaded?
How can I solve this problem?
Unit - A unit Starts the effect of an ability
Effortless and Efficient Unit Group functions for GUI Triggers
This is a tutorial for GUI users to learn how to use the new natives for Unit Group functions while mapmaking. A lot of people, I assume, are still using GUI triggers because they don't have more time to devote to...
Hello. I can't figure out how can I give a specific index through array variable to each unit picked from a unit group. I mean, if there's 10 units in unit group, I want it so that every unit in this group becomes some "tempUnitFromUnitGroup[(from 1 to 10)]".
I really tried to find answer...
Intended spell effect/tooltip: "Sloth slams his chains onto the target point dealing 650/750/850 damage in a 150 area of effect 500 distance away from himself, stunning enemies for 1 second, and knocking the target back towards Sloth. Enemies hit by the giant slam of the chains take full damage...
is it possible to change the stats or add an ability of an item with a Trigger?
I want, that a Hero is able to buy a base item with like +1 int and +2 str and if he buys a dummy foliant the stats of this item should be changing to +2 int and +4 str.
I was trying to do it with this, but it...
Hello, why does this trigger nog function properly because of the "RemoveLocations". It triggers only once when i want it to trigger 3 times. It works perfectly if i remove the custom scripts but of course i want to clean the leaks...
Unit - A unit Starts the...
I read many threads from people complaining about dialog buttons and didn't use it proper myself before today. Even if it takes probably longer clicking the triggers in GUI this should be an easy example of how a dialog for multiple players in just GUI may work.
First of all you need some...
I'm struggeling myself getting a kind of blink spell to work. My hero teleports behind the enemy and does his damage but then he has a high probability to wander off and attack another enemy even if the trigger tells him otherwise. Could you please help me? (Also tried "Starts the effect of...
Allow me to introduce you to the:
Ultimate Reforged UI Designer (RUID)
There is now a new thread for this tool. This thread is no longer being updated.
- Designed to take Map modding to the next level, with graphical Frame creation and adjustment.
- Made for everyone, from the humble GUI...
Damage Engine Damage Engine 22.214.171.124 by Bribe, stopped working on all maps for me.
1) I opened the damage engine demo map and tried to save it, it says script error.
2) I have the exact same damage engine on two of my projects, tried to save them, same script error.
It worked as of...
In this TD that I am working on, I have a problem where units are not pathing properly or are running to the wrong location when they are attacked. There is also a problem where the units will not disappear in the destination region (where they should be removed).
I attached the map. I...
I have a huge problem with my selfmade hero "Wishmaster". He has three hero abilities that at the beginning at "Level 1" (you can level up this spells as normal hero abilities, they are "red book 1", "blue book 1" and "green book 1") Now I want with his ultimate ability "Arcane Wisdom"...
So what I'm planning to do is set up attack waves on the player by the AI. The problem is that it isn't from an AI base but just from an enemy barracks, so I'm just wondering if this would still work through an AI editor? Will they operate when they only have a barracks (and a couple of...
A little question about performance optimization.
What is better: create a separate trigger with it's own conditions for each case, or create one trigger with multiple If Then Else?
Unit - A unit owned by Player 1 (Red) Dies
Hello, how do i make a trigger like this only fire once per unit? I want the unit to gain increased stats only the first time they enter the region.
Increase Unit Stats
Unit - A unit enters Blood Elf Spawn <gen>
Unit - A unit enters Draenei Spawn <gen>
Hi! I am Retera, author of Retera Model Studio tool. I was doing some updates and I thought of a problem in my program that is small, but it affects anyone who uses it. Furthermore, my tool never "calls home" like some modern software. So I have no data metrics about who is using it and what...
Hi, I want to make a simple drop system where every time a unit dies there is a small chance to get 1 of many items at random. The items will be non-recurring (only drop once per game). I don't want them to drop in a linear format, and I think that's what I'm having the most trouble...
I have searched the forum for a good 60 minutes now. Didn't find the answers I wanted.
What I want to do is drop the item if the hero is already carrying an item with same custom value.
Now it always drops the item == meaning the hero can never carry an item with custom value of 1.
I'm creating a spell that creates an area and continuously damages enemies inside. It works perfectly on single unit but halves the damage when more than single unit goes in. Any way to fix this? I'm new to triggers.
here is a spell I made which is supposed to create a ward that saps gold from owners of nearby buildings. It's not working. (using bribe's unit indexer).
Unit - A unit enters (Playable map area)
(Unit-type of (Triggering unit))...
I've been attempting to create a trigger that, essentially, searches the map for specific markers (based on Circle of Power) on initialization and then forms a base around them.
It works fairly well, all things considered, but the problem lies in how buildings are placed...
this trigger seems pretty straightforward and I can't figure out why it won't work. It's a spell (based on channel) that is supposed to cancel whatever the target building is doing (upgrades/research/training units). (the last line is just to make it undetectable to the owner of the...
Unit - A unit Starts the effect of an ability
(Ability being cast) Equal to Monologue of Righteousness
Set caster = (Casting unit)
Set AoeTargets = (Units within 500.00 of (Position of caster) matching ((Owner of...
Trying to work on a trigger involving variables which is my weakness, along with custom scripts. Trying to make an item have a random chance of spawning in a choice of 4 different regions. Example: 30 seconds passes, the item spawns in one of those four regions, not knowing which region it will...
Hello everyone! Quick question: Are the GUI triggers involving Ability manipulation broken somehow?
I'm trying to set up an Item drop system with random stats and abilities based on pre- and suffixes, and noticed some trigger editor functions are just not working - No matter how I set up the...
I know there are fixes for the event mentioned at the title. Sure, it works, but it's also buggy. I want a damage detection system that's easy to use and a spell with an example with this dds will help me with this. I hope that spell is MUI. Can anyone help?
Hey. I know a few maps with custom races got away with this, like the Fel Horde map and High Elves map.
I want to turn some GUI codes into MUI codes. I'm sort of good at making GUI codes. MUI is difficult. I get the start, but I'm lost at the rest.
Impending Crystal ON
Guys I was trying to move the minimap and increase its size. I am using Warcraft 3 TFT non-reforged 1.31.
Here are the triggers (GUI):
Custom Script: local framehandle minimap = BlzGetOriginFrame(ORIGIN_FRAME_MINIMAP, 0)
Custom Script: call BlzFrameClearAllPoints(minimap)
Custom Script: call...
I have a question regarding Multiboards. I an item that Hero can buy (works like Power Up, like Tome of Agility). So I created a variable (like a counter, of ability level). I need to put it into multiboard (I know how to do that), but I need Multiboard to show me this counter (number of...
I'm trying to make an in game (not cinematic mode) cinematic transmission that scrolls between different sets of text and sound (or chooses randomly) so that every time the same event occurs it sends a different transmission .in my case when a specific item is acquired (it drops upon...
Hello guys, how come this only works for 1 player/unit. How do i make this work on multiple units?
And the reason i have "turn off" is because i dont want it to stack the ablility, or does it work that way?
Note: The "Add armor (Blacksmith)" is an attatchment ability.
Armor Gear up
Hi, I recently asked for help on these forums to ask for a way to call for variables in a randomized checklist format. I've since made 2 changes and am faced with a trigger that is, for reasons that I cannot identify; inconsistent.
The changes are turning "Take the Questionnaire" (the thing...
Hi! I'm sorry if the title wasn't so understandable or something. I'm not really good at English.
So. I have this simple spell idea where a hawk follows the Hero wherever it goes, the problem is the "move to " command is issued every x periodic time which makes the hawk slower and it looks bad...
Hi! I've been trying to remove the special effects that was created in a unit group (create special effect for (picked unit) ). I used loop(Integer A) but only one effect was removed and the other units still has the special effect. I'm not really sure on how to use loops or something I just...
Would it be possible in this code to make it run / stop a GUI Trigger, instead of printing text?
if (cs == true) then
call BJDebugMsg("Shit active")
call BJDebugMsg("Shit unactive")
thanks, im a jass newbie!
Hey there, i made an ability that reduces the armor of the target for a set amount of seconds, i'm using a trick where i add a negative armor bonus to the target in order to reduce its armor, then i place a wait before removing it, but for some reason the ability stays forever
Here is the...
Hi, I am trying to a simple re-color of an ability's effect (Breath of Fire) where the ability instead of being the default orange-ish red color, would instead be a bluish-purple color. I have set up a trigger in the GUI that I assumed would change the color as the name suggests, but the effect...
Hey guys, I need help on a spell that makes a projectile jump between units (not necessarily the "jump" motion but jump move it into other units nearby) Very much like Dota's Lich's Ultimate - Chain frost.
Im sorry if its a little bit confusing, im not really good with english but i hope that...
Game - PDD_damageEventTrigger becomes Equal to 0.00
(Level of Might (Completed) for PDD_target) Greater than 0
(PDD_target belongs to an enemy of (Owner of PDD_source).) Equal to True
(Random integer number between 1 and 100) Less...
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