gui

  1. stonneash

    Object Oriented Triggering?

    Lvl 1: Would it be possible to create classes and instances? Lvl 2: Would it be possible to incorporate encapsulation? Lvl 3: Would it be possible to create super and sub classes?
  2. ENAleksey

    [RenderEdge] Memory Hack

    Basic version | Experimental version | Widescreen Fix Current version v1.0.5a Introduction Now it's possible to edit the standard interface of Warcraft without the need to inject third-party libraries. Requirements: WarCraft III patch 1.26a; Experimental version of pjass. Code Memory...
  3. Specialsaucewc

    [Solved] Custom Channel not interrupting

    I made a custom channel for a boss fight that was working when I made it but suddenly no longer functions properly and I am not sure why. Ability: Periodically an add will start channeling (using channel), after so many seconds if the add is still channeling then the add will kill itself and...
  4. TheAyalalalalon

    [Trigger] Generate and launch orbs

    Hello I was trying to make an ability that should work this way The hero generates a Custom unit above his position and make the custom move to the position of the nearest hero The Custom unit will explode when it arrives to the saved position causing AOE damage but it will not follow the...
  5. Specialsaucewc

    [Solved] Custom Item Ability Not Going on Cooldown

    Hey Guys, I am trying to create an item similar to Kelen's Dagger of Escape but requires a friendly unit to teleport to. I used the channel ability and created the triggers for the functionality but when the item is used it is not put on cooldown. If I use the event A Unit Finishes Casting an...
  6. NightStalker

    [Trigger] MUI Countdown Timer

    Alright, I wanted to recreate Tyrael's spell from HOTS on Wc3. Everything was fine until I got stuck in the timer issue. Here's how the spell should work: 1) Tyrael throws his sword to a point. (First loop to send an effect along the path between Tyrael and target point) 2) The sword spawns on...
  7. thorlar

    Vision Detection Spell (Stone Gorgon Sight)?

    For my map I am solving one problem after another, but I stumbled upon this. I opened up hive to find help on this, and I did find multiple upon multiple backstab spells/triggers. However, I am terrible at Trigonometry and cannot tweak them enough to get my solution :cry: To start with, there...
  8. BigJeep

    Real/Integer for armor

    I want to create an ability that deals damage based in target's armor, but I can't find anything like a real or integer for armor in gui and I don't know absolutely nothing about jass.
  9. Falconal

    [Trigger] Help with simple MUI spell

    Hello everyone, I been learning a few things recently and the one I'm currently trying to implement is MUI spells using GUI, to make sure I understood everything well I tried making a fairly simple MUI spell: "Boom". You cast it on a point, a few seconds after the cast an special effect is...
  10. 13lack_Ro$e

    Is there anyway to detect attack speed?

    Hello hive! As you all know there is no function for detecting AS in GUI (unlike MS) so , I wanted to know , is there any system or trigger (GUI friendly) on hive to detect AS as units (like how ms is measured) or as time (for example 1.7 seconds) ? Well , I tried to trigger it my self by...
  11. 13lack_Ro$e

    Is there any GUI system for in-place jump? {solved}

    Hello hive , as the title says , I need a GUI system which can cause units to jump and go up until they reach a X height and then , land back at the same position they currently are on. Unfortunately AFAIK , Paladon's wont do this since if target point and caster point is same , the unit won't...
  12. Xeryxoz

    [GUI] Specific Crafting/Smithing System

    I need a GUI crafting system with a few specifics, one that I can edit with adding my own items to it. So here are the specifications for it. -Needs to be GUI. (I can't understand Jass) -Coding has to be neatly organized and separated with comments with instructions (What to touch and what I...
  13. Lions_Blood

    Zombie Defense Custom (Need a professional for Solving Leaks)

    Zombie Defense Custom This Project is one of my great Life works... Sadly, due to the lack of knowledge i have with triggering in GUI and JASS i have been unable to figure out what is causing people to get FATAL ERRORS if anyone out there wants to help me finish this artistic creation of mine...
  14. TheAyalalalalon

    Simple vision region modifiers

    Hello I want to make a unit gain vision of all a region when he enters it but the problem is i want the unit to lose the vision when it dies I was trying to make it but it is not working (the region visibility modifier is not destroyed so the unit never lose vision)
  15. Elf_Lord

    The Dynamic Game Cache

    Hey, everyone! I wasn't quite sure where to post this, but courtesy of some awesome mods, this thread is now where it belongs! Anyway, I just wanted to share some of what I've learned about game caches in my time with Chasing the Dawn and the ANA system, both of which are highly dependent on...
  16. Krakenn99

    [Trigger] Why is this trigger killing units instantly?

    This is basically a "shockwave" that spawns fire(units) in its way. It deals damage equal to the casters AGI; the problem is that it instantly kills all heroes it comes in contact with since it doesn't detect them that they are in group[2] for some reason. Pls help.
  17. Elf_Lord

    [JASS] GUI-AI Interfacing

    Hey, everyone! I have a pretty simple problem that probably has a pretty simple solution, but my knowledge of JASS is exceedingly limited and I haven't been able to find any information online to help me figure it out. I am currently working on an AI for a map in my campaign that is supposed to...
  18. TheAyalalalalon

    [Trigger] Mana consume detection

    Hi I need some help with these triggers i made to detect how much mana a spell is consuming Impedido 2 Events Unit - A unit Begins casting an ability Conditions Actions Set ManaOBJ = (Mana of casting unit) Impedido Events Unit - A unit Starts the...
  19. Reaper51

    [Trigger] Multiple GUI Damage Engine Instances Override Variables

    I'm using this GUI DDS for multiple instances to deal extra or reduced damage with various units. Problem is when the DDS event fires for both units who have some sort of DDS actions involved it leads to some screwy stuff like Temp Points being messed up. Overriding variables are the culprit I'm...
  20. SeXyTriXyWOLF

    [Crash] creating a unit causes game to crash.. SOLVED

    Hello Hivers, I'm at the moment very confused of how this simple trigger can cause the game to crash. Nothing else should be interupting it, and if I only create 1 unit, lets say only the Tomes Shop, it won't crash, but as soon as I go on to the next unit, it crashes the game.. For some reason...
  21. Clopfish

    [Spell] Gathering Storm

    Hey guys, novice mapper here, trying to make a spell that's based on channel, here's my the spell description: Gathering Storm: Channels mana into a powerful storm, draining 30% mana per second, creating storm clouds. For each 30% of mana consumed 4 nearby enemies are struck with a chain...
  22. Elf_Lord

    Ability Fires Completely Different Ability?

    Not sure if this is the right place to post this but this seems to be as close as I'll get, so... In my campaign, I have a partially GUI-based, partially object editor-based ability called Penance based off of Healing Wave. The ability, as defined in the object editor, is designed to hit a...
  23. 13lack_Ro$e

    Spell with unit , doodad , structure & item as target

    Hi. I wanted to create a spell based on channel , that can target unit , tree , structure and item , I know how to do it in object editor , the problem is the trigger. I want it to check if target is a tree or structure , take caster to target , if it is an item , bring it to caster and if it is...
  24. PrinceYaser

    Chain Lightning Advanced Spell Request

    Hello, Gods of triggers! I've made a very simple spell: SpellChainLightning Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Chain Lightning Actions Hashtable - Create a hashtable Set MB_prev = (Triggering...
  25. 2xbon

    [Trigger] Trigger Problem

    Hello again fellow hivers. Sorry for interupting but I have another problem. Let me explain: 1. I am currently creating a custom map epic size (256x256) 2. Due to the large map size, I decided to add a fast travel feature. its a shop where if you buy items, you will be teleported on a specified...
  26. 13lack_Ro$e

    Is it ok to use ((wait)) trigger in single player game? {{SOLVED}}

    Hi all,as title says , I am creating a single player hero defence and for some hero spells I use ((wait)) trigger (I think I know how to make it MUI but I think that's not necessary since in that map there never will be more than player , so why should I make trouble to myself?). Also I wanted...
  27. Furry Nova

    [Solved] Is TRIGSTR Collecting Garbage?

    I've just been having a go at converting GUI into vJASS. Since there's a wait delay required I thought it be better using local run of temp variables instead of global ones to prevent the risk of outside trigger passing or bugs that access the same variables. After so many errors, I finally got...
  28. Furry Nova

    Easy GUI Chat Command Handler

    I've been browsing this site for an easy to use chat command GUI example. The ones I found wasn't the ones I wanted since one relied on vJASS and another had an issue were the command that could be typed in the middle of a message like "something -gold". So I had an attempt making one but it...
  29. Thiiago

    [Trigger Spell] I need an triggered spell for my Mage ultimate

    Void Sphere v1.4 Look this spells.. I need a spell with her "mechanics", but it does not need and is not exactly visually the same. I explain: When I cast the spell at point X, I want all nearby enemy units to be pulled down to the center by "these rays" to poncos normally. And 3 seconds after...
  30. HIGH_WAR_LORD

    Recruiting special arena event trigger maker for my map

    I need someone who can make a trigger to make a special event arena like 1 vs 1 for the player that have the most kills from each team,etc. contact me here in hive or email me at [email protected]
  31. TheAyalalalalon

    [Trigger] Move units in range to a point with an animation

    So i made a skill that moves all enemy units in range to a point but i want this trigger to be a bit animated instead of instatly move. Detener Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Custom Ability Actions...
  32. ENAleksey

    [RenderEdge] Graphic modification for Warcraft III

    Experimental version | Widescreen Fix | Memory Hack Current version v0.3.0 Introduction I think many people have seen the Nirvana project where the author has implemented Normal Mapping, Shadow Volume, and various post-effects. I decided to continue his work. RenderEdge is a modification...
  33. Woodenplank

    MUI and Timers...

    Hello Hive I'm planning a new spell, "Frozen Eternity" or "Time Freeze" if you wish to be less dramatic. Any way, the spell is simple enough in getting it to work (I assume)... But I can't come up with a work-around for making it MUI So any way, the idea is: Cast upon an area (based on...
  34. blufflegendaire

    Complete Inventory Extension GUI

    Hello I'm working on some inventory extension (in GUI) for a map I'm still trying to build for my friends and I. Whatever the map is, depending of the camera's settings and the positionning of the elements, you can create something like: Actually you can add new items, new stacks of items...
  35. thegodfather9

    Ability IDs Help

    So I'm trying to save abilities that a unit has that aren't ever learned by the unit except through triggers. Is there a custom script function that can convert the ability into an integer so i can save and then load it through CodeGen?
  36. BETA

    Defend Strafe Movement.

    Is it possible to create a GUI Defend spell that when it is toggled, you can make the unit strafe?
  37. BETA

    [Solved] Crystal Wall Ability Help

    Well, I've been searching tutorials in the internet on how to create walls on a horizontal line, but none of what I found helped me. Anyway here is my trigger. Crystal Wall Spell Events Unit - A unit starts the effect of an ability Conditions (Ability being cast) equal to Crystal Wall...
  38. Hermit

    [Solved] Simple GUI Trigger Enhanced Spell

    EDIT: The ability seems to be working now. I'm making an ability called Freezing Flood. It's based on Priestess of the Moon's Starfall. The ability has only one level and it's supposed to damage enemy buildings and slow nearby enemy ground unit's attack rate and movement speed. Since I barely...
  39. JarJar1337

    [Spell] Spawning Trees through ability

    So I made this ability right? And I made the custom triggers yes? Heres what I have Unit - A unit begins casting an ability (Ability being Cast) Equal to _Plant Sappling ( L ) Set Caster_Plant = (Casting Unit) // not needed Set Caster_Plant_Point = (Target Point of Ability)...
  40. stonneash

    Hintercraft Systems & Spells Request

    Hello, I am combining some aspects of the game hinterland into a warcraft map and I have a few systems that i need help with Hire system: Visitors will spawn near a building, these vistors can be hired for a certain amount of gold to build a certain building and operate it wherever you have it...
  41. LunarLite

    [Spell] Need help with constant double circular region checking

    Hey there hive, I'm working on a spell for my map over here--- But i've been out of the Wc3 scene for like forever and i'm having trouble figuring out how to get it to do what I want. I only use GUI. The idea of the spell is to create 2 AoE circles/regions, A bigger one and a smaller one...
  42. Bribe

    [GUI] Advanced Triggering Tips

    [GUI]*Advanced Triggering Tips Advanced Triggering Tips Why I am writing this I see lots of GUI scripts which make the same mistakes again and again, whether it be by leaks or by adding work to the list that doesn't need to be added. Hopeful goals I hope GUI users will learn to pay better...
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