- Joined
- Jul 4, 2011
- Messages
- 14
Hello Hivers, I'm at the moment very confused of how this simple trigger can cause the game to crash. Nothing else should be interupting it, and if I only create 1 unit, lets say only the Tomes Shop, it won't crash, but as soon as I go on to the next unit, it crashes the game..
For some reason if I switch the other shops to random units, it won't crash the game?
- SeXyTriXyWOLF
For some reason if I switch the other shops to random units, it won't crash the game?
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Create Shops
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Events
- Time - Timers[1] expires
- Conditions
-
Actions
- Unit - Create 1 Tomes Shop for Neutral Passive at (Center of Shop 001 Tomes <gen>) facing Default building facing degrees
- Set Shops[1] = (Last created unit)
- Unit - Create 1 Summoning Abilities for Neutral Passive at (Center of Shop 002 Summoning <gen>) facing Default building facing degrees
- Set Shops[2] = (Last created unit)
- Unit - Create 1 Autocast Abilities for Neutral Passive at (Center of Shop 003 Autocast <gen>) facing Default building facing degrees
- Set Shops[3] = (Last created unit)
- Unit - Create 1 Passive Abilities I for Neutral Passive at (Center of Shop 004 Passive I <gen>) facing Default building facing degrees
- Set Shops[4] = (Last created unit)
- Unit - Create 1 Passive Abilities II for Neutral Passive at (Center of Shop 005 Passive II <gen>) facing Default building facing degrees
- Set Shops[5] = (Last created unit)
- Unit - Create 1 Active Spells I for Neutral Passive at (Center of Shop 006 Active I <gen>) facing Default building facing degrees
- Set Shops[6] = (Last created unit)
- Unit - Create 1 Active Spells II for Neutral Passive at (Center of Shope 007 Active II <gen>) facing Default building facing degrees
- Set Shops[7] = (Last created unit)
- Unit - Create 1 Active Spells III for Neutral Passive at (Center of Shop 008 Active III <gen>) facing Default building facing degrees
- Set Shops[8] = (Last created unit)
- Unit - Create 1 Active Spells IV for Neutral Passive at (Center of Shop 009 Active IV <gen>) facing Default building facing degrees
- Set Shops[9] = (Last created unit)
- Custom script: call DestroyTrigger( gg_trg_Create_Shops )
-
Events
- SeXyTriXyWOLF