So i am creating map called Upgright completely in GUI. Desync is happening sometimes, but not always, close to 10 minute mark.
Outside of isolation, wich will take long time, what can you do to know what causing a desync? Is there some type of debug scripts that will print messeges about every trigger running at that time, so i can know what was executing before desync occured?
Causes of desync occurances that i know about:
Outside of isolation, wich will take long time, what can you do to know what causing a desync? Is there some type of debug scripts that will print messeges about every trigger running at that time, so i can know what was executing before desync occured?
Causes of desync occurances that i know about:
- GetLocalPlayer() - I dont have anything with this function.
- Calling UnitName to make any action with unit. For example i had Trigger like this: Pick units with name different from "ChosenUnits" and kill them. This disconnects players, because names of units varies with client localization. Example would be: Murloc != Мурлок .
- Too many Tiles. Not the issue, i have minimum tiles.
- Corrupted imported files.