Hey, no matter what i do, all trigger created units cause desync's as soon as a palyers selects them.
i first noticed that on the creation of the hero for each player, after i did a 2,5 hour session with a freind of trying to disable multiple trigers and testing variou sscenarios we found out that preplaced units do not cause the desync, and that also trigger created units for the computer player will caus ethe desync.
you can just download the attached map and have a look for yourself. we both make maps for a long time but we cannot find the root of this issue, we even tried copying everything into a new map, yet the same issues happen.
if any of you has an idea of why trigger created units cause desyncs here (works in all other maps afaik) i'd be happy to know what you have found out.
i first noticed that on the creation of the hero for each player, after i did a 2,5 hour session with a freind of trying to disable multiple trigers and testing variou sscenarios we found out that preplaced units do not cause the desync, and that also trigger created units for the computer player will caus ethe desync.
you can just download the attached map and have a look for yourself. we both make maps for a long time but we cannot find the root of this issue, we even tried copying everything into a new map, yet the same issues happen.
if any of you has an idea of why trigger created units cause desyncs here (works in all other maps afaik) i'd be happy to know what you have found out.