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[Trigger] Potential desync with getlocalplayer whiting out a player's screen

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I have a spell that when cast, wipes the player's screen for a few seconds to white. My map is desyncing a lot and getlocalplayer apparently causes desyncs. Should this trigger be causing desyncs? The spell has been used countless times without desyncing.

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Looks fine to me but perhaps only put the DisplayCineFilter lines inside the local if block. Everything else can be done outside of the block and then just show the filter for a specific player. You could also do it without ifblocks at all and just write call DisplayerCineFilter(GetLocalPlayer() == Player(udg_FlashbangPlayerNumber)).
 
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