- Joined
- Jul 14, 2011
- Messages
- 3,213
Hi!
I'm making an RPG. I tested before with a friend and fixed some obvious desyncs related to specific events/actions... Everything worked great. Now I made some small changes, added some items, and, ... random desyncs.
I'm not sure on what to check. The only periodic event I have so far happens every 1 second, and doesn't use 'GetLocalPlayer'. The rest of the events that uses 'GetLocalPlayer' are specific and doesn't desync... =/
Tell me if you want me to check and specific action, or trigger, or code, or item, or unit, or something... Or a 'Trigger Type' that may cause the problem so I can post it here to find a solution.
ALSO, everyone gets disconnected if I use v1.26a, but not with 1.24e :S (Obviously everyone is using the same version)
I'm making an RPG. I tested before with a friend and fixed some obvious desyncs related to specific events/actions... Everything worked great. Now I made some small changes, added some items, and, ... random desyncs.
I'm not sure on what to check. The only periodic event I have so far happens every 1 second, and doesn't use 'GetLocalPlayer'. The rest of the events that uses 'GetLocalPlayer' are specific and doesn't desync... =/
Tell me if you want me to check and specific action, or trigger, or code, or item, or unit, or something... Or a 'Trigger Type' that may cause the problem so I can post it here to find a solution.
ALSO, everyone gets disconnected if I use v1.26a, but not with 1.24e :S (Obviously everyone is using the same version)