Check Angmar
Events
Conditions
(Owner of Carn Dûm [Angmar] 0290 <gen>) Equal to (==) (Player((Integer A)))
(Owner of Eastern Angmar [Angmar] 0292 <gen>) Equal to (==) (Player((Integer A)))
Actions
Set Gold_received[(Integer A)] = (Gold_received[(Integer A)] + 4)
Set SpawnU[0] = (Units in Region 187 <gen> owned by (Player((Integer A))))
Set SpawnX[0] = (Number of units in SpawnU[0])
Game - Display to (Player group((Player((Integer A))))) the text: You control Angmar.
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
EnableSpawners[0] Equal to (==) True
SpawnX[0] Less than or equal to (<=) 10
Then - Actions
Set Angmar[0] = (Center of Region 187 <gen>)
Unit - Create 1 Uruk-Hai for (Player((Integer A))) at Angmar[0] facing Default building facing (270.0) degrees
Custom script: call RemoveLocation(udg_Angmar[0])
Else - Actions
Custom script: call DestroyGroup(udg_SpawnU[0])
Set SpawnX[0] = 0