- Joined
- Jul 12, 2017
- Messages
- 139
Hi, I have been working on this map for a while now. I have been testing this on almost daily basis and there's an issue that I cannot solve so I need help if possible.
My map is a co-op heroes survival map where people do objective and survive waves of enemies. I always notice that there is a small lag spike here and there. After wave 6 or 7, the map begins to lag bit by bit (You can check at wave trigger folder). After wave 10, the map starts to lag unreasonably even if there is so little unit on the map. An ability like flamestrike or something with big animation can create lag like crazy, including summoning ability too. I wonder where did I do wrong since I tried to check my trigger one by one and nothing seem to be unusual?
Here's my map, really appreciated your help!
Azeroth Heroes Survival Arena
My map is a co-op heroes survival map where people do objective and survive waves of enemies. I always notice that there is a small lag spike here and there. After wave 6 or 7, the map begins to lag bit by bit (You can check at wave trigger folder). After wave 10, the map starts to lag unreasonably even if there is so little unit on the map. An ability like flamestrike or something with big animation can create lag like crazy, including summoning ability too. I wonder where did I do wrong since I tried to check my trigger one by one and nothing seem to be unusual?
Here's my map, really appreciated your help!
Azeroth Heroes Survival Arena