Hello there. In map project I am participating, Crusade Over Europe, has stuttering map lag which seems to happen after game has run for around 45 minutes or more. The lag seems to get worse the more there are units and the lag ususally causes players to time out or even crash eventually. There is second map project I am creating and it shares same triggers with Crusade Over Europe but the lag could not be replicated there, as the Crusade Over Europe lag even with 8 players while second map Could handle 24 players at ease with maybe 1-2 timeouts after 1-2h of game.
There has been tests with different kind of scenarios like removing all custom models or disabling all triggers. When triggers are remove the lag is gone but the exact leaking trigger could not be found.
Example of triggers of the secondary map project with same triggers as Crusade Over Europe in attached map file.
There has been tests with different kind of scenarios like removing all custom models or disabling all triggers. When triggers are remove the lag is gone but the exact leaking trigger could not be found.
Example of triggers of the secondary map project with same triggers as Crusade Over Europe in attached map file.