- Joined
- Nov 29, 2006
- Messages
- 2,482
What triggers could cause lag every x seconds?
Hi all folks...
Im having this project called Defenders of Silvermoon since a half a year ago, and I have alittle issue.
On my superhigh tech computer where I am now modding my map, you can't really feel any lag spikes every x seconds...
But at my other house, I have a pretty crappy computer, and then I see that it has small lag spikes every 2-3 seconds (i think it was). I've done everything to remove custom scripts and such, but its still not lagfree...
The map is a hero defense where evil units spawn each 30 seconds...
But I can't be it (or can it), since i've disabled it, and it still lags
(Could it be that the terrain is lagging up?
The amount of doodads/destructibles are around 6300, but I've not done multiply "fire effects or such" on each other... I know that greatly causes lag)
Could it be that my initializations triggers are too complicated or something?
A friend of mine said that the game is having less lag spikes later on in the game, and that's even when more enemies are spawning.
It would be nice if someone has any suggestions I could do
/Regards Eccho
Hi all folks...
Im having this project called Defenders of Silvermoon since a half a year ago, and I have alittle issue.
On my superhigh tech computer where I am now modding my map, you can't really feel any lag spikes every x seconds...
But at my other house, I have a pretty crappy computer, and then I see that it has small lag spikes every 2-3 seconds (i think it was). I've done everything to remove custom scripts and such, but its still not lagfree...
The map is a hero defense where evil units spawn each 30 seconds...
But I can't be it (or can it), since i've disabled it, and it still lags
(Could it be that the terrain is lagging up?
The amount of doodads/destructibles are around 6300, but I've not done multiply "fire effects or such" on each other... I know that greatly causes lag)
Could it be that my initializations triggers are too complicated or something?
A friend of mine said that the game is having less lag spikes later on in the game, and that's even when more enemies are spawning.
It would be nice if someone has any suggestions I could do
/Regards Eccho
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