Fixing some stuff, more is yet to come !
Action Bar
☼ Tier 1 abilities have 3 levels, improved at Tier 2 and 3
☼ Tier 2 abilities have 2 levels, improved at Tier 3
☼ The levels can retrograde if the player loses its last highest main building tier
Flare
☼ AoE changed from 2000 to 500/1000/2000
The effect was too strong and accessible in the early game. The Tier 3 matches the previous power
Artificial Sun
☼ Set hour changed from 12 to 12/9/6
☼ Updated tooltip to reflect the Ember Point reduction cost through Aspect of Sky bonus
☼ Attack speed bonus increased from 5% to 8%
Since it lasted for only 6 hours for 5% attack speed, it was more interesting to increase its duration with levels.
Remember it only affects faction units, heroes and buildings
Greater Reignite
☼ Heal reduced from 1000 to 600/800/1000
☼ If the target is under the effect of a Heat Remain, half of the healing is replaced and converted by attack speed duration
Tunnel
☼ Level 2 tunnel cost reduced from 30 to 20 Ember points
☼ Level 2 tunnel gain +50% HP
Redirection
☼ Base Damage increased from 250 to 250/300
☼ Damage nearby main buildings still 125/125
☼ Updated tooltip to reflect the Ember Point reduction cost through Aspect of Sky bonus
Wisp
☼ Turn rate increased from 0.6 to 1
☼ Training time reduced from 15 to 14 seconds
Matches a bit more NE Wisps, the turn rate has been increased to make it a bit less awkward to use and gather.
Black Legion
☼ Projectile model made smaller
Awakener / Harbinger
☼ Cost increased from 220 70 to 225 75
☼ Armor reduced from 2 to 1
☼ Attack cooldown increased from 2 to 2.4
☼ Projectile arc reduced from 0.15 to 0.05
☼ Caster upgrade cost increased from 100 50 + 100 to 125 75 + 100
☼ Caster upgrade also increases its attack speed by 10% per level
☼ Adjusted shadow position and size
Harbinger
☼ Attack animation is faster (doesn't change DPS nor damage point/backswing)
☼ Tweaked the model to remove the attack sound and particles
☼ Projectile launch Z reduced from 60 to 0
☼ Shadow changed from unit to flying
Like @GhostThruster said, it was a bit too threatening to have a magic damage at T2. Its attack speed have been reduced and compensated through upgrade to match the previous T3.
Juggernaut
☼ Adjusted shadow position and size
Fury
☼ Adjusted shadow position and size
☼ Shadow changed from unit to flying
Hub
☼ Can now drop wisp one by one
☼ Goldmine can also make the hub drop wisps
Fallen God
☼ Attack cooldown increased from 3 to 3.25
☼ HP reduced from 200 to 100
Heat Canal / Geothermal Station
☼ Cost increased from 145 45 to 150 50
☼ Repair cost increased from 170 45 to 180 60
☼ HP reduced from 650 to 625
☼ Ember point generation increased from 0.1 to 0.5 per minute
☼ Ember point generation reduced from 0.5 to 0.1 for 30 seconds when using Heat Source, reset at each new occurrence
Geothermal station
☼ HP reduced from 800 to 775
The healing was a bit too strong for this cost, and the player was incited to bonk their units to automatically generate Ember Points. The Deeper Canals upgrade would have a bit less impact
Bug fixes
☼ Adding a 6th or more wisp in a hub pauses the gathering Fixed
☼ Geothermal station doesn't reduce Ember Point generation when destroyed Fixed
☼ Impaler Tower doesn't reduce Ember Point generation when destroyed Fixed
☼ Reign of Terror form gain +2 armor Fixed, wasn't intended
Known issues
► Starting construction may kill another nearby wisp instead. In most case it's just the same equivalent consequence, but keep an eye on it
► There could be a bit of blight remaining on rare case when finishing a building
► You don't see how many wisps are working on the mine
► You can target enemies with Reignite
► Reign of terror does not reset correctly the height of the Fallen God the first time when finished
► The attack button of the Fallen God disappears when its Reign of Terror starts/finishes
► You can farm ember points by damaging a unit in your base manually and letting heat canals cast their heat remains
► Music playlist is not random
► Additional Vents icon placeholder
► Goblin Shredder might attempt to deposit lumber to a wisp
► A goldmine can be harvested by multiple Hubs (aka main building) at the same time in some cases
► Avatar of Ragnaros needed a Fireorb like ability to deal AoE damage around the target, so its damage is reduced by 25 while the orb add 25 AoE damage
► Exoarmor make the attack disappear from the UI, as well as sometimes putting the wrong scale ; it comes from Warcraft 3
► The Multiboard may not show for other than Player 1
► Reverted Quest log UI back to default to avoid desync issues
► Solar Winds may also take effect at night instead of just during day
► Credit list WiP
Planned next
Within my abilities and remaining time
► Add the 3 secondary elements with their respective content
► Make Fire Giants receive extra damage from Feedback based abilities
► Edit the skins to replace yellow plating by red-orange magma-like texture ; and golden wings by magma wings Needs some tweaks
► Replace the placeholder icons
► Make gold and lumber gathering fancier
► Make heat remain pickup more precise
► Custom sounds for building
► Custom voicelines for events
► Design special items for each secondary elements
► Custom icon for the Fallen God (right now it's a green vanilla Hydra)
► Add hero glow to heroes Added through ability
More fixes and balance
General
☼ Artificially added team glow is now colored more reliably
☼ Adjusted buildings shadow textures
☼ Better placeholder icon for the Greater Embers Upgrade
☼ Goldmine has some sight range
Additional Vent
☼ Made more reliable on building application
☼ Movement speed bonus AoE increased from 900 to 2000
☼ No longer add Heat Source to all buildings
☼ Now reduces the Ember Generation penalty from 40 to 15 seconds
This rework should make the application less chaotic and more synergized with ember generation, as other buildings would tend to be busy doing stuff instead of healing.
Action Bar
Flare
☼ Detection range changed from 1000 to 500/1000/2000 to match the vision
Tunnel
☼ Level 1 no longer able to load units level 5 or more
☼ Drop period changed from 0.125 to 0.15/0.1
☼ The drop period is now dynamic depending on if the tunnel owner is tier 3 or not
Avatar of Ragnaros
☼ Melee range reduced from 250 to 225
☼ Base damage reduced from 63 to 58
☼ Bonus damage reduced from 25 to 20
☼ HP reduced from 4000 to 3000
Ragnaros Wrath
☼ New ability
☼ Slow nearby enemies for 4 seconds and deals them 150 damage
☼ For each hit enemy, increases the attack speed of the Avatar by 25% for stacking 3 seconds.
Burst
☼ New ability
☼ Fires one projectile per enemy within between 250 and 700 range, dealing 100 mana burn, in quick succession
☼ Can only target enemies with at least 100 mana
☼ Each projectile costs mana
☼ Max 10 projectile, or until mana depletion
Awakener/Harbinger
☼ Armor type changed from Unarmored to Small
Heat Canal / Geothermal Station
☼ Base Ember Generation reduced from 0.5 to 0.25 per minute
☼ Ember Generation reduction duration increased from 30 to 40 seconds
It was too strong, the player could just print abilities.
Mantleress
☼ Slightly edited the model to tweak the green glow into red
Magma Mantle
☼ HP per second reduced from 25/33/40 to 25/30/35
☼ Damage per second increased from 10/12/15 to 10/13/16
☼ Mana cost increased from 100 to 105
☼ Cooldown increased from 10 to 12 seconds
This ability was too strong on light units at level 3, and a bit too spamable from a high intelligence hero. The role of the ability stays the same, but to compensate its damage was increased slightly.
Solidification
☼ Attacks against the targets now sound like stone
Fallen God
☼ New icon (might evolve again)
Bug Fixes
☼ Meteor damage not upgraded at Tier 3 Fixed
☼ Artificial sun hour doesn't upgrade with level Fixed
Known issues
► Starting construction may kill another nearby wisp instead. In most case it's just the same equivalent consequence, but keep an eye on it
► There could be a bit of blight remaining on rare case when finishing a building
► You don't see how many wisps are working on the mine
► You can target enemies with Reignite
► Reign of terror does not reset correctly the height of the Fallen God the first time when finished
► The attack button of the Fallen God disappears when its Reign of Terror starts/finishes
► You can farm ember points by damaging a unit in your base manually and letting heat canals cast their heat remains
► Music playlist is not random
► Additional Vents icon placeholder
► Goblin Shredder might attempt to deposit lumber to a wisp
► A goldmine can be harvested by multiple Hubs (aka main building) at the same time in some cases
► Avatar of Ragnaros needed a Fireorb like ability to deal AoE damage around the target, so its damage is reduced by 25 while the orb add 25 AoE damage
► Exoarmor make the attack disappear from the UI, as well as sometimes putting the wrong scale ; it comes from Warcraft 3
► The Multiboard may not show for other than Player 1
► Reverted Quest log UI back to default to avoid desync issues
► Solar Winds may also take effect at night instead of just during day
► Credit list WiP
Planned next
Within my abilities and remaining time
► Make Fire Giants receive extra damage from Feedback based abilities
► Edit the skins to replace yellow plating by red-orange magma-like texture ; and golden wings by magma wings Needs some tweaks
► Replace the placeholder icons
► Make gold and lumber gathering fancier
► Make heat remain pickup more precise
► Custom sounds for building
► Custom voicelines for events
► Design special items for each secondary elements
► Custom icon for the Fallen God (right now it's a green vanilla Hydra) New icon but needs rework
► Add hero glow to heroes Added through ability
Even more fixes and balance
General
☼ Fury upgrade now requires Tier 3 and Factory
☼ Impaler tower upgrade now requires Foundry
☼ Steam Engine upgrade now requires Factory
☼ Tier 2 and 3 specify it improves the action bar abilities
☼ Tier 2 cost increased from
240 210 to
320 210
☼ Tier 3 cost increased from
210 210 to
360 210
This would make things a tad more logical
Action Bar
Spawn Fire Giant
☼ Cannot longer spawn a Fire Giant if there's not enough supply
Launch Pad
☼ Attack damage against air reduced by a third
☼ Removed the impact VFX against air
☼ Build time increased from 35 to 40 seconds
☼ Level increased from 3 to 4
With its access to numerous upgrades compared to other siege weapons, as well as its high AA punch made it too rewarding when massed. Hence the risk was increased without changing much its role.
Mantleress
☼ Hero Glow now directly on the edited model rather through an ability (thanks
@General Frank for the tutorial !)
Fallen God
☼ Hero Glow now directly on the edited model rather through an ability (thanks
@General Frank for the tutorial !)
Metalmorph
☼ Attack cooldown increased from 2 to 2.1
Metallic Flesh
☼ Fixed typo
☼ Bonus damage reduced from 10/15/20 to 8/12/16
☼ Bonus armor reduced from 3/5/7 to 3/4/5
The Metalmorph was hitting a bit too hard for a mana-free passive ability. This also nerfs Lashing Strike indirectly a bit.
Bug Fixes
☼ Trapper Shredder may get paused indefinitely after finishing shredding Fixed
☼ Tunnel level 2 tooltip not updated Fixed
☼ Heat Source tooltip not updated Fixed
☼ Cooling Systems tooltip doesn't mention Trapper-Shredder Fixed
☼ Additional Vent movement speed bonus ability required Deeper Canals Fixed
Known issues
► Starting construction may kill another nearby wisp instead. In most case it's just the same equivalent consequence, but keep an eye on it
► There could be a bit of blight remaining on rare case when finishing a building
► You don't see how many wisps are working on the mine
► You can target enemies with Reignite
► Reign of terror may not reset correctly the height of the Fallen God the first time when finished May have disappeared somewhat
► The attack button of the Fallen God may disappear when its Reign of Terror starts/finishes May have disappeared somewhat
► You can farm ember points by damaging a unit in your base manually and letting heat canals cast their heat remains Is now less of a problem
► Music playlist is not random
► Additional Vents icon placeholder
► Goblin Shredder might attempt to deposit lumber to a wisp
► A goldmine can be harvested by multiple Hubs (aka main building) at the same time in some cases
► Avatar of Ragnaros needed a Fireorb like ability to deal AoE damage around the target, so its damage is reduced by 25 while the orb add 25 AoE damage
► Exoarmor make the attack disappear from the UI, as well as sometimes putting the wrong scale ; it comes from Warcraft 3
► The Multiboard may not show for other than Player 1
► Reverted Quest log UI back to default to avoid desync issues
► Solar Winds may also take effect at night instead of just during day
► Credit list WiP
Planned next
Within my abilities and remaining time
► Add the 3 secondary elements with their respective content
► Make Fire Giants receive extra damage from Feedback based abilities
► Edit the skins to replace yellow plating by red-orange magma-like texture ; and golden wings by magma wings Needs some tweaks
► Replace the placeholder icons
► Make gold and lumber gathering fancier
► Make heat remain pickup more precise
► Custom sounds for building
► Custom voicelines for events
► Design special items for each secondary elements
► Custom icon for the Fallen God (right now it's a green vanilla Hydra)
► Add hero glow to heroes Added through ability
Even more fixes and balance (even though deepy don't like the version spam).
Ember points was significantly nerfed, and made the tech printer going less brrrrrrr
General
☼ Added the cheatcode -fireitup XXX to add XXX ember points, only enabled if there's only one user in the game (don't put aberrant values as it would hurt Warcraft 3 itself)
☼ Made Ember point generation timer events a bit more secured to avoid division by 0
☼ All exclusive & aspect techs now also cost Ember points (in red in logs)
☼ Reinforced/Regenerative Granite costs changed from 100 100 45 to 50 75 35 5
☼ Cooling/Overburst Systems now costs an additional 15
☼ Additional Vents/Deeper Canals now costs an additional 20
☼ Heavy Plating/Coal engine now costs an additional 20
☼ Each aspect now costs an additional 25, their secondary techs 5 by default
☼ Steamling tech, Harbinger tech, Fury tech costs 15 instead
☼ Base generation reduced from 1 to 0 per minute
☼ After 100, half of the surplus is converted into 0.01 HP regen instead ; for example
► 0 to 100 : +0 to +10% attack speed (like before)
► 101 : +10.05% attack speed, +0.005 HP regen
► 150 : +12.5% attack speed, +0.25 HP regen
► 200 : +15% attack speed, +0.5 HP regen
This makes Ember Points more like a 3rd resource which will nerf its usage without having to compensate the power creep of techs by making them more expensive in gold and lumber. The overstacking attack speed is also another concern. Thus its bonus was converted into a bit of HP regen. Early to mid game should not be changed.
Cinderling/Steamling
☼ Added team color through model
Crust Grinder
☼ HP reduced from 875 to 825
☼ HP bonus from Heavy Plating reduced from 100 to 50 (other units unchanged)
With Metal Aspect they were still too cost effective. This will make them weaker against AoE spells without increasing their cost. Having +2 armor and +11% hp was quite daunting for 150 150 ; now the bonus HP is only 6.5%.
Trapper-Shredder
☼ Now affected by Coal Engine
☼ Coal engine also reduces the cooldown of its ability by 10%
Great Hub
☼ Expanded tooltip
☼ No longer deposit gold (can still deposit lumber)
☼ No longer restricted by goldmine distance for placement
☼ Spawns a bit closer to the goldmine
☼ Ember generation increased from 0 to 1/2/3
This makes expanding a little more rewarding, while being whipped out makes the global generation more logical.
Bug fixes
☼ Heavy Plating mentions not Trapper-Shredder Fixed
☼ Impaler tower attack is disabled when fully charged Fixed
☼ Mantleress cannot attack air Fixed
Known issues
► Starting construction may kill another nearby wisp instead. In most case it's just the same equivalent consequence, but keep an eye on it
► There could be a bit of blight remaining on rare case when finishing a building
► You don't see how many wisps are working on the mine
► You can target enemies with Reignite
► Music playlist is not random
► Additional Vents icon placeholder
► Goblin Shredder might attempt to deposit lumber to a wisp
► A goldmine can be harvested by multiple Hubs (aka main building) at the same time in some cases
► Avatar of Ragnaros needed a Fireorb like ability to deal AoE damage around the target, so its damage is reduced by 20 while the orb add 20 AoE damage
► Exoarmor make the attack disappear from the UI, as well as sometimes putting the wrong scale ; it comes from Warcraft 3
► The Multiboard may not show for other than Player 1
► Reverted Quest log UI back to default to avoid desync issues
► Solar Winds may also take effect at night instead of just during day
► Credit list WiP
► [New] Cinderling glow sometimes blinks a bit
► [New] No UI feedback when not having enough ember points for techs and abilities
► [New] Redirection may not deal damage when nearby main buildings
Planned next
Within my abilities and remaining time
► Add the 3 secondary elements with their respective content
► Make Fire Giants receive extra damage from Feedback based abilities
► Edit the skins to replace yellow plating by red-orange magma-like texture ; and golden wings by magma wings Needs some tweaks
► Replace the placeholder icons
► Make gold and lumber gathering fancier
► Make heat remain pickup more precise
► Custom sounds for building
► Custom voicelines for events
► Design special items for each secondary elements
► Custom icon for the Fallen God (right now it's a green vanilla Hydra)
► Add hero glow to heroes Added through ability, but some are direct model edits.
More polishing in the juice and UX. It got closer to the shape I have envisioned.
General
☼ Permanent Glow cost reduced from 100 100 45 to 50 50 30 to match the equivalent Magic Sentry upgrade
☼ New UI for the faction (worker idle button still vanilla)
☼ Made Gold gathering fancier with wisp VFX moving back & forth (just cosmetic)
☼ Dropping wisps will move them according to the position of their VFX instead at the hub
☼ Added Remove one Wisp to main building and gathered goldmine
☼ Added Remove all Wisps to gathered goldmine
Now the player can unload wisps more precisely and even when the main building is upgrading
☼ Added custom UI sounds and messages for the following events
► Reality rift started
► Reality rift destroyed
► Avatar Finished
► Avatar destroyed
► Avatar resummoned
► No direct vision for Action Bar spell
► Target point not walkable for Action Bar Spell
► Not enough Ember Point
► Not enough food for summon
► Not enough food cap for summon
► Goldmine low/collapsed
► Reality Rift available (if was bellow 100 ember points)
☼ Flow Stabilizer damage to the wisp reduced from 100% to 75% of its max HP when starting construction
Action Bar
Reality Rift
☼ Avatar of Ragnaros now counted as Giant
☼ Avatar of Ragnaros has now Hard Skin
☼ Avatar of Ragnaros Transported Size increased from 1 to 8
Heat remains
☼ Pickup range reduced from 50 per level (intended) / 50 + 50 per level (actual) to 50 + 25 per additional level
☼ Pickup range detection margin increased to be a bit more precise
☼ VFX on the ground size increases slightly less per level
☼ When a building is finished, it will push away the heat remains outside so units can pick it up
☼ If the picker was already under the effect of the heat remain, it gives one (1) less ember points (minimum 0)
☼ Heal and time appears as floating texts when picked up
☼ Changed the VFX when spawning a Heat remain
☼ VFX are more transparent and darker if they are enemy
☼ Starts to decay after 5 minutes, losing 1% of its values per second ; its VFX and area also get smaller as it decays.
Farming ember points was too strong with magma orb + flow stabilizer.
On the other hand the QoL improvements should soften UX when there's too many scattered heat remains everywhere, friend and foe.
Cinderling/Steamling
☼ Changed attack and death sounds
☼ Removed heavy step sounds
☼ Turn rate increased from 0.6 to 1
☼ Orientation interpolation reduced from 3 to 0
Fuel Transfer
☼ Cannot longer target buildings, except for mana if they can
☼ Prioritizes units over buildings
☼ Is no longer instant, instead it will launch projectiles which heals the target on impact
☼ The projectiles have a timeout of 3 seconds, after which it is wasted
☼ Heal impact VFX is more transparent to reduce visual overloading
Cinderling
☼ Fixed the blinking team color glow by removing the shadow aura VFX
Steamling
☼ Rescaled the model
Crust Grinder
Heart of Magma
☼ Max charges increased from 20 to 40
☼ Attack speed bonus threshold increased from 10 to 20 charges
☼ Charge VFX made closer
There were an issue where the conversion was either unpractical or too strong. The compromise was to increase the max to make the overcharge less frequent ; it also increases the number of charged projectiles ammo.
Trapper-Shredder
☼ Transported size increased from 1 to 4
Fire Giant
☼ Transported size increased from 1 to 2
Mantleress
☼ New icon and scorescreen icon
Fallen God
☼ New scorescreen icon
☼ Added heavy footstep sounds to the base form
☼ Slightly sped up the walk animation speed of the base form
☼ Slowed the walk animation speed of the Reign of Terror form
☼ Reign of Terror form now has hero glow
☼ Transported size increased from 1 to 2
Metalmorph
☼ New scorescreen icon
☼ Selection size reduced from 1.5 to 1.35
☼ Slightly moved the model downwards
☼ Added attack sound
☼ Added hero glow
Usurpress
☼ New scorescreen icon
Heat canal
☼ Slightly edited the model to remove the spikes
Bug fixes
☼ Meteor dealt ridiculously low damage Fixed
☼ Metalmorph keep finishing its previous order before starting the new one when selected in a group Fixed
☼ Multiboard is only displayed for the first player Fixed
☼ Orb of Magma can spawn heat remains on structures, summons and illusions Fixed
☼ Astral core model details were bouncing Fixed
☼ Wrath of Ragnaros dealt no damage Fixed
Known issues
► Starting construction may kill another nearby wisp instead. In most case it's just the same equivalent consequence, but keep an eye on it
► There could be a bit of blight remaining on rare case when finishing a building
► You can target enemies with Reignite
► Music playlist is not random
► Additional Vents icon placeholder
► Goblin Shredder might attempt to deposit lumber to a wisp
► A goldmine can be harvested by multiple Hubs (aka main building) at the same time in some cases
► Avatar of Ragnaros needed a Fireorb like ability to deal AoE damage around the target, so its damage is reduced by 20 while the orb add 20 AoE damage
► Exoarmor make the attack disappear from the UI, as well as sometimes putting the wrong scale ; it comes from Warcraft 3
► Reverted Quest log UI back to default to avoid desync issues
► Solar Winds may also take effect at night instead of just during day
► Credit list WiP
► [New] Heat canals upgraded Geothermal Station may not be able to use Heat Source
Planned next
Within my abilities and remaining time
► Add the 3 secondary elements with their respective content
► Make Fire Giants receive extra damage from Feedback based abilities
► Edit the skins to replace yellow plating by red-orange magma-like texture ; and golden wings by magma wings Needs some tweaks
► Replace the placeholder icons
► Make gold and lumber gathering fancier Gold now fancier, lumber remaining
► Make heat remain pickup more precise Better now
► Custom sounds for building
► Custom voicelines for events Cannot replace most of vanilla ones, but it's there
► Design special items for each secondary elements
► Custom icon for the Fallen God (right now it's a green vanilla Hydra) Custom icon added, could be better
► Add hero glow to heroes Now done
This is the official contest entry !
We have here a lot of visual polishing, removing the details which bothered me the most.
Still, some work is left if I want to fully release it, but for the contest I guess it's enough.
General
☼ Added custom sounds for all buildings
☼ Adjusted death time for all units and buildings
☼ Added extra sync safety when playing local sounds
☼ Standardized birth animation for all buildings, based on the Black Dragon building pack (Thank you
@General Frank for your tutorial and help !)
☼ Additional Vents new icon
☼ Starting Great Hub has now the finished building eyecandy
Cinderling
Fuel Transfer
☼ HP reduction changed from ability to directly the unit stats
☼ Tooltip updated with bonuses of the Cinderling Upgrade
Crust Grinder
☼ Changed Gutz texture
Black Summoner
☼ New icon
Usurpress
☼ Slightly edited the model to show more TC
☼ Projectile launch Y increased from 64 to 96
Bug Fix
☼ Fuel transfer never reduces HP regen of the caster Fixed, could be from 2.0.2 bug
☼ Fuel transfer researched by default Fixed, forgot to remove it after test
☼ Upgraded Fuel transfer also increases the mana by 25% Fixed, it should only increase HP as intended ; steamling HP cost is also taken in account, so it costs 22.5 HP to give 12.5 HP and 10 mana.
☼ Wisp have magic immunity even without Flow Stabilizer Fixed
Known issues
► Starting construction may kill another nearby wisp instead. In most case it's just the same equivalent consequence, but keep an eye on it
► There could be a bit of blight remaining on rare case when finishing a building
► You can target enemies with Reignite
► Music playlist is not random
► Additional Vents icon placeholder
► Goblin Shredder might attempt to deposit lumber to a wisp
► A goldmine can be harvested by multiple Hubs (aka main building) at the same time in some cases
► Avatar of Ragnaros needed a Fireorb like ability to deal AoE damage around the target, so its damage is reduced by 20 while the orb add 20 AoE damage
► Exoarmor make the attack disappear from the UI, as well as sometimes putting the wrong scale ; it comes from Warcraft 3
► Reverted Quest log UI back to default to avoid desync issues
► Solar Winds may also take effect at night instead of just during day
► Credit list WiP
► Heat canals upgraded Geothermal Station may not be able to use Heat Source
► [New] Usurpress ribbons still have white remains
Planned next
Within my abilities and remaining time
► Make Fire Giants receive extra damage from Feedback based abilities
► Edit the skins to replace yellow plating by red-orange magma-like texture ; and golden wings by magma wings Needs some tweaks
► Replace the placeholder icons Done
► Make lumber gathering fancier
► Custom sounds for building Done
► Custom voicelines for events Cannot replace most of vanilla ones, but it's there
► Design special items for each secondary elements
► Custom icon for the Fallen God (right now it's a green vanilla Hydra) Custom icon added, could be better
General
☼ If a non-ragnaros player picks up a heat remain, gains access to the multiboard
☼ If a non-ragnaros player successfully build or gain a main building, gain access to the multiboard and the action bar
☼ Switching the owner of main building now correctly updates for both the available action bar abilities
☼ Switching the owner of a building with ember generation now correctly updates for both
The cases would be very rare, but not impossible.
☼ Removed the -unstuck function (it wasn't even working anyway)
Black Armor
☼ HP threshold increased from 80 to 85%
☼ Damage is reduced to a minimum of 5 from attacks (lower damage unaffected)
☼ No longer reduces poison type damage
This ability effectively added 57% more HP (20% of the HP with damage multiplied by 0.35) to affected units. Furthermore if constantly healed it caused the unit to be too tanky than intended. These small changes would nerf a bit the Black Armor in the early game where non-upgraded & unbuffed enemies don't have much punch.
Heat remains
☼ Displayed HP on pickup shows the actual amount and not the total input
☼ When spawning it immediately checks for pickup instead of waiting for a first period
☼ The disc special effect is now much faster on fade in-out
☼ The blast VFX on spawn gets proportionally slower with the level (speed from 2 to 2 - (level-1)*0.1)
Wisp
Ignite
☼ New icon
Black Summoner
Plasma Ring
☼ New model
☼ Can now be selected
Awakener
☼ Maximum roll angle reduced from 25 to 0
Lava plume
☼ Now deals damage and affects ground units as intended
☼ New buff icon as intended
Launch pad
☼ Cost increased from 250 50 40 to 260 55 42
☼ Turn rate reduced from 0.6 to 0.4
☼ Maximum roll/pitch angle increased from 10 to 45
☼ Orientation interpolation increased from 0 to 1
☼ Elevation sample point/radius increased from 0/20 to 4/50
☼ Propulsion window reduced from 60 to 30
Juggernaut
☼ Maximum roll angle reduced from 5 to 0
☼ Elevation sample point/radius increased from 0/20 to 2/100
☼ Propulsion window increased from 60 to 120
Trapper-shredder
☼ New icon
☼ Maximum roll/pitch angle increased from 10 to 45
☼ Orientation interpolation increased from 0 to 1
☼ Projectile launch Y increased from 0 to 32
☼ Elevation sample point/radius increased from 0/20 to 4/50
☼ Button position set from 0-0 to 2-0
☼ Mana increased from 0 to 300
☼ Starting mana increased from 0 to 75
☼ Mana regen increased from 0 to 0.72
Trap
☼ The chain and head are now darker
☼ The chain and head gets more transparent when returning
☼ New icon for its burning buff
☼ Mana cost increased from 0 to 50 mana
☼ Missing refunds 40 mana
☼ Burning stuff increases its mana regen by 0.5/s
☼ Caught hero is freed midway without being chewed, refunding half of the ability cost
☼ Damage increased against units from 50+100 to 50+120
☼ Hitting a building deals 50 damage and refunds half of the mana cost instead
Fire Giant
☼ Updated the model so the attack animation speed is no longer tied to an artificial attack speed modifier
Flint Knight
☼ Base strength reduced from 22 to 21
☼ Strength per level increased from 2.4 to 2.67 (total from +21.6 to +24.03)
☼ Base agility reduced from 17 to 16
Stats standardized to 50 base + 54 at level 10
Reignite
☼ No longer gives ember points
☼ Gets canceled if cast on an enemy to avoid accidentally targeting them
Mantleress
☼ Base strength reduced from 17 to 15
☼ Intelligence per level increased from 2 to 2.23 (total from +18 to +20)
Stats standardized to 50 base + 54 at level 10
Magma Mantle
☼ Healing divided by 4 on mechanical units
☼ Healing doubled on unit under solidification
☼ Heal reduced from 25/30/35 to 25/27/29 per second
☼ Damage increased from 10/13/16 to 12/15/18
☼ AoE reduced from 150/200/250 to 150/190/230
☼ No longer targets the caster as intended
Tectonic rift
☼ No longer damages the caster
Fallen God
☼ Base strength reduced from 25 to 23
☼ Strength per level increased from 2.7 to 3 (total from +24.3 to +27 at level 10)
Stats standardized to 50 base + 54 at level 10
Seismic toss
☼ Half cooldown and mana cost if cast on an ally
☼ Mana cost reduced from 90/80/70 to 90/75/60
Due to the low damage of the ability and the low mana potential of the fallen god, its use has been made easier.
Power Up
☼ Mana cost reduced from 110 to 100
☼ The shield can regenerate above 100%
☼ The shield breaks if it stays over 100% for 5 seconds instead of instantly (the period resets if bellow)
☼ The bonuses granted by the shield are capped at 100%
☼ Cooldown reduced from 20 to 15 seconds
☼ As a reminder, if cast while still active will just reset to default
The shield had a tendency to expire too quickly. This coupled with the low mana potential of the Fallen God made this ability too expensive.
Neverending
☼ Mana cost increased from 25/10/5 to 50/40/30
☼ Cooldown increased from 10/10/10 to 20/20/20
☼ AoE reduced from 600/600/600 to 300/450/600
This ability was too spammable for a too strong disruption effect. It also had too much range in the early game.
Titan of Innovation
☼ Base intelligence increased from 16 to 17
Stats standardized to 50 base + 54 at level 10
Metalmorph
☼ Base strength reduced from 19 to 17
☼ Base agility reduced from 21 to 18
☼ Agility per level increased from 2.4 to 2.45 (total from +21.6 to +22.05)
☼ Base intelligence reduced from 16 to 15
Stats standardized to 50 base + 54 at level 10
Usurpress
☼ Base strength reduced from 16 to 14
☼ Agility per level increased from 1.5 to 1.56 (total from +13.5 to 14.04)
Stats standardized to 50 base + 54 at level 10
Heat Canal
☼ New icon
Bug fixes
☼ Fire giant attack speed gets much faster than intended when under the effect of Reignite Fixed
☼ Trapper-Shredder may launch a new hook during an active grind Fixed
☼ Trapper-Shredder gets paused after finishing its first trap Fixed
☼ Greater Embers bonus was enabled by default without needing the tech for Heat Source and Reignite Fixed