Fortress Death

Commissioned for Frostcraft by Kaigar. Check out the project's YT channel.

2s delay; 500 base radius.

- Uploaded

  • No need to change import paths for custom textures. You can import the entire folder (Ctrl + Shift + I) through the Import Manager.
  • You'll only need the Classic versions if you or your audience do not have access to Reforged HD.
  • Decay Time for Effects in Gameplay Constants must be 20s+ so the effect can fully display.
Give credits if you use my resources in your map.

You may repost my models or incorporate them in your 3D creations, as long as you observe proper attribution by crediting me and linking to this bundle.

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.


Fortress Death (Model)

Fortress Death Classic (Model)

General Frank
A beautiful and impressive special effect. Amazing job!
Level 1
Nov 9, 2022
Hello, the path model of the imported map is not displayed when it is not modified, and it cannot be displayed when multiple paths are modified. How can I modify the path? Thank you!


  • QQ截图20221128021605.png
    78.1 KB · Views: 20