• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import Fortress Death Classic

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Fortress Death Classic of the bundle Fortress Death Classic. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Fortress Death.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Fortress Death Classic
Fortress Death Classic.mdx
fb_whisp_fireblue_8x8.blp
smoke_bw.blp
cleanwave_bw01.blp
flareshot_tail.blp
AzureGlow4.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
Shockwave12_Blue.blp
groundcrack03_bw.blp
largesmoke1.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Fortress Death Classic.mdx

Now Click the "Import File" Button:

Next select 'Fortress Death Classic.mdx' in the folder which you extracted from the zip archive:

Fortress Death Classic
Fortress Death Classic.mdx
AzureGlow4.blp
cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
groundcrack03_bw.blp
largesmoke1.blp
Shockwave12_Blue.blp
smoke_bw.blp

The file has been properly added to the map archive:

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx

Done, you have imported the file Fortress Death Classic.mdx.

Importing AzureGlow4.blp

Now Click the "Import File" Button:

Next select 'AzureGlow4.blp' in the folder which you extracted from the zip archive:

Fortress Death Classic
Fortress Death Classic.mdx
AzureGlow4.blp
cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
groundcrack03_bw.blp
largesmoke1.blp
Shockwave12_Blue.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapimported/AzureGlow4.blp

Double-click the file AzureGlow4.blp:

AzureGlow4.blp
Image / Texture
8
war3mapimported/AzureGlow4.blp

Tick the box "Use Custom Path" and type in the correct path:

AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp

The file has been properly added to the map archive:

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp

Done, you have imported the file AzureGlow4.blp.

Importing cleanwave_bw01.blp

Now Click the "Import File" Button:

Next select 'cleanwave_bw01.blp' in the folder which you extracted from the zip archive:

Fortress Death Classic
Fortress Death Classic.mdx
AzureGlow4.blp
cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
groundcrack03_bw.blp
largesmoke1.blp
Shockwave12_Blue.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapimported/cleanwave_bw01.blp

Double-click the file cleanwave_bw01.blp:

cleanwave_bw01.blp
Image / Texture
46
war3mapimported/cleanwave_bw01.blp

Tick the box "Use Custom Path" and type in the correct path:

cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp

The file has been properly added to the map archive:

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp

Done, you have imported the file cleanwave_bw01.blp.

Importing fb_whisp_fireblue_8x8.blp

Now Click the "Import File" Button:

Next select 'fb_whisp_fireblue_8x8.blp' in the folder which you extracted from the zip archive:

Fortress Death Classic
Fortress Death Classic.mdx
AzureGlow4.blp
cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
groundcrack03_bw.blp
largesmoke1.blp
Shockwave12_Blue.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapimported/fb_whisp_fireblue_8x8.blp

Double-click the file fb_whisp_fireblue_8x8.blp:

fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapimported/fb_whisp_fireblue_8x8.blp

Tick the box "Use Custom Path" and type in the correct path:

fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp

The file has been properly added to the map archive:

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp

Done, you have imported the file fb_whisp_fireblue_8x8.blp.

Importing flareshot_tail.blp

Now Click the "Import File" Button:

Next select 'flareshot_tail.blp' in the folder which you extracted from the zip archive:

Fortress Death Classic
Fortress Death Classic.mdx
AzureGlow4.blp
cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
groundcrack03_bw.blp
largesmoke1.blp
Shockwave12_Blue.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
Image / Texture
7
war3mapimported/flareshot_tail.blp

Double-click the file flareshot_tail.blp:

flareshot_tail.blp
Image / Texture
7
war3mapimported/flareshot_tail.blp

Tick the box "Use Custom Path" and type in the correct path:

flareshot_tail.blp
Image / Texture
7
war3mapImported/flareshot_tail.blp

The file has been properly added to the map archive:

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
Image / Texture
7
war3mapImported/flareshot_tail.blp

Done, you have imported the file flareshot_tail.blp.

Importing flaresimple01_bw.blp

Now Click the "Import File" Button:

Next select 'flaresimple01_bw.blp' in the folder which you extracted from the zip archive:

Fortress Death Classic
Fortress Death Classic.mdx
AzureGlow4.blp
cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
groundcrack03_bw.blp
largesmoke1.blp
Shockwave12_Blue.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
Image / Texture
7
war3mapImported/flareshot_tail.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapimported/flaresimple01_bw.blp

Double-click the file flaresimple01_bw.blp:

flaresimple01_bw.blp
Image / Texture
4
war3mapimported/flaresimple01_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp

The file has been properly added to the map archive:

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
Image / Texture
7
war3mapImported/flareshot_tail.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp

Done, you have imported the file flaresimple01_bw.blp.

Importing flaresimple02_bw.blp

Now Click the "Import File" Button:

Next select 'flaresimple02_bw.blp' in the folder which you extracted from the zip archive:

Fortress Death Classic
Fortress Death Classic.mdx
AzureGlow4.blp
cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
groundcrack03_bw.blp
largesmoke1.blp
Shockwave12_Blue.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
Image / Texture
7
war3mapImported/flareshot_tail.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapimported/flaresimple02_bw.blp

Double-click the file flaresimple02_bw.blp:

flaresimple02_bw.blp
Image / Texture
12
war3mapimported/flaresimple02_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp

The file has been properly added to the map archive:

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
Image / Texture
7
war3mapImported/flareshot_tail.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp

Done, you have imported the file flaresimple02_bw.blp.

Importing groundcrack03_bw.blp

Now Click the "Import File" Button:

Next select 'groundcrack03_bw.blp' in the folder which you extracted from the zip archive:

Fortress Death Classic
Fortress Death Classic.mdx
AzureGlow4.blp
cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
groundcrack03_bw.blp
largesmoke1.blp
Shockwave12_Blue.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
Image / Texture
7
war3mapImported/flareshot_tail.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
groundcrack03_bw.blp
Image / Texture
49
war3mapimported/groundcrack03_bw.blp

Double-click the file groundcrack03_bw.blp:

groundcrack03_bw.blp
Image / Texture
49
war3mapimported/groundcrack03_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

groundcrack03_bw.blp
Image / Texture
49
war3mapImported/groundcrack03_bw.blp

The file has been properly added to the map archive:

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
Image / Texture
7
war3mapImported/flareshot_tail.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
groundcrack03_bw.blp
Image / Texture
49
war3mapImported/groundcrack03_bw.blp

Done, you have imported the file groundcrack03_bw.blp.

Importing largesmoke1.blp

Now Click the "Import File" Button:

Next select 'largesmoke1.blp' in the folder which you extracted from the zip archive:

Fortress Death Classic
Fortress Death Classic.mdx
AzureGlow4.blp
cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
groundcrack03_bw.blp
largesmoke1.blp
Shockwave12_Blue.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
Image / Texture
7
war3mapImported/flareshot_tail.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
groundcrack03_bw.blp
Image / Texture
49
war3mapImported/groundcrack03_bw.blp
largesmoke1.blp
Image / Texture
19
war3mapimported/largesmoke1.blp

Double-click the file largesmoke1.blp:

largesmoke1.blp
Image / Texture
19
war3mapimported/largesmoke1.blp

Tick the box "Use Custom Path" and type in the correct path:

largesmoke1.blp
Image / Texture
19
war3mapImported/largesmoke1.blp

The file has been properly added to the map archive:

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
Image / Texture
7
war3mapImported/flareshot_tail.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
groundcrack03_bw.blp
Image / Texture
49
war3mapImported/groundcrack03_bw.blp
largesmoke1.blp
Image / Texture
19
war3mapImported/largesmoke1.blp

Done, you have imported the file largesmoke1.blp.

Importing Shockwave12_Blue.blp

Now Click the "Import File" Button:

Next select 'Shockwave12_Blue.blp' in the folder which you extracted from the zip archive:

Fortress Death Classic
Fortress Death Classic.mdx
AzureGlow4.blp
cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
groundcrack03_bw.blp
largesmoke1.blp
Shockwave12_Blue.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
Image / Texture
7
war3mapImported/flareshot_tail.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
groundcrack03_bw.blp
Image / Texture
49
war3mapImported/groundcrack03_bw.blp
largesmoke1.blp
Image / Texture
19
war3mapImported/largesmoke1.blp
Shockwave12_Blue.blp
Image / Texture
60
war3mapimported/Shockwave12_Blue.blp

Double-click the file Shockwave12_Blue.blp:

Shockwave12_Blue.blp
Image / Texture
60
war3mapimported/Shockwave12_Blue.blp

Tick the box "Use Custom Path" and type in the correct path:

Shockwave12_Blue.blp
Image / Texture
60
war3mapImported/Shockwave12_Blue.blp

The file has been properly added to the map archive:

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
Image / Texture
7
war3mapImported/flareshot_tail.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
groundcrack03_bw.blp
Image / Texture
49
war3mapImported/groundcrack03_bw.blp
largesmoke1.blp
Image / Texture
19
war3mapImported/largesmoke1.blp
Shockwave12_Blue.blp
Image / Texture
60
war3mapImported/Shockwave12_Blue.blp

Done, you have imported the file Shockwave12_Blue.blp.

Importing smoke_bw.blp

Now Click the "Import File" Button:

Next select 'smoke_bw.blp' in the folder which you extracted from the zip archive:

Fortress Death Classic
Fortress Death Classic.mdx
AzureGlow4.blp
cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
groundcrack03_bw.blp
largesmoke1.blp
Shockwave12_Blue.blp
smoke_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
Image / Texture
7
war3mapImported/flareshot_tail.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
groundcrack03_bw.blp
Image / Texture
49
war3mapImported/groundcrack03_bw.blp
largesmoke1.blp
Image / Texture
19
war3mapImported/largesmoke1.blp
Shockwave12_Blue.blp
Image / Texture
60
war3mapImported/Shockwave12_Blue.blp
smoke_bw.blp
Image / Texture
18
war3mapimported/smoke_bw.blp

Double-click the file smoke_bw.blp:

smoke_bw.blp
Image / Texture
18
war3mapimported/smoke_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

smoke_bw.blp
Image / Texture
18
war3mapImported/smoke_bw.blp

The file has been properly added to the map archive:

Fortress Death Classic.mdx
Model
40
war3mapimported/Fortress Death Classic.mdx
AzureGlow4.blp
Image / Texture
8
war3mapImported/AzureGlow4.blp
cleanwave_bw01.blp
Image / Texture
46
war3mapImported/cleanwave_bw01.blp
fb_whisp_fireblue_8x8.blp
Image / Texture
62
war3mapImported/fb_whisp_fireblue_8x8.blp
flareshot_tail.blp
Image / Texture
7
war3mapImported/flareshot_tail.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
groundcrack03_bw.blp
Image / Texture
49
war3mapImported/groundcrack03_bw.blp
largesmoke1.blp
Image / Texture
19
war3mapImported/largesmoke1.blp
Shockwave12_Blue.blp
Image / Texture
60
war3mapImported/Shockwave12_Blue.blp
smoke_bw.blp
Image / Texture
18
war3mapImported/smoke_bw.blp

Done, you have imported the file smoke_bw.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top