Not lag due to US to EU servers, actually 5fps? That's almost impressive, sorry to hear that.Is there no way of playing this on SD? i have like 5 fps or something on HD its unplayable for me
not literally 5 fps, idk how much exactly but enough to cause my cursor to lag, it takes about 1-2 seconds to move my cursor from 1 place to another. i play other games like dota 2 and i dont have anything near this amount of lag there.Not lag due to US to EU servers, actually 5fps? That's almost impressive, sorry to hear that.
I'm pretty sure too much work was put into HD assets for it to be SD any time soon, so that's a no for now.
I got some 4-5yo iron, and game runs at 130-143fps at 1440p, but with medium shadows and foliage.
The heroes are all balanced following the same general rules, and I tried to always keep in mind the good and bad design choices made in other games of the same genre while designing my own heroes. Regarding the balancing patches that I do, they are mostly based on testing and player feedback. When the game will have a larger volume of games played and a more established "meta", I will consider win percentage into the equation.What all metrics are you gathering data on for balancing purposes?
It depends, it heals from Spirit Ranger's Magic Arrows and even from Spellbreaker's Bouncing Glaive, but for example, it doesn't heal from Axe of the Berserker, Plains Impaler's Multishot or Crescent Halberd procs.Yeah, looking at the itemization it doesn't look too hard to balance. I like some of the effects, but was hoping for a little extra pizazz.
Does the "25% chance on attacks to heroes to heal for 25% damage done" item heal from other onhit effects?