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Frostcraft Reforged v2.01a + Frostcraft Classic v2.05



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Frostcraft is a multi-player action RTS designed to reward both tactic and skill.
Enter the unforgiving lands of the north as one of 37 original heroes in a 4v4 fight for supremacy.


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Frostcraft heroes are inspired by Warcraft's iconic classes and races and are designed with no set "role" in mind.
There's always a new strategy to discover or a new way to play your favorite hero.

Other than items and abilities, you can choose one of many versatile pets to accompany you in your battles.
These adorable companions follow you and attack enemies automatically, each with a unique aura to buff your allies or hinder your opponents.

Crystals serve as the map's secondary unique resource.
These precious gems are generated in your base over time and allow you to upgrade or recruit new units for your faction.

As the game progresses, new objectives become the focus of the battlefield.
Aggressive strategies and well-timed offensive maneuvers can turn the tides of the battle at any time.
Slaying any of the four bosses awards the team a powerful orb and adds a special unit to your faction's army.
Contested structures become more important but increasingly harder to defend.


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Patches come out frequently, often bringing new content, occasional fixes, and balance changes.
I keep an updated patch-notes channel in the official Discord server of Frostcraft.
Click on the button below and join our small community!




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This is my first map. I had to learn so much while making it, and I'm still learning a lot as I keep working on it.
Some names in the credits are there not only because their resources gave shape to some of my ideas but also because they taught me something!
Thanks to: Bribe, CrazyRussian, Kenathorn, Kellym0, Krysis, General Frank, Bagysta, MCkill2009, Maker, PeeKay, Sadgasm, Slay7, Spellbound, Blizzard.
And a special Thanks to: FeelsGoodMan, Moonman, Mr.Goblin, Jonhwar, Taysen and of course Mythic.

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Contents

FrostCraft Classic v2.05 (Map)

FrostCraft v2.01a (Map)

Reviews
Checked it out. You are at the start of a dangerous road. The AoS genre is by far (in my opinion) the hardest to master and handle. Yet, for starters, you did a fine job. The loading screen is really well picked. The tooltips in the hero selection...
Barorque
First and foremost, this is a highly polished MoBa (with extra mechanics, so AoS). From hero abilities and game mechanics to terrain, models and effects this is top-notch. You will find familiar MoBa mechanics as well as additional ways to buff your...

Deleted member 247165

D

Deleted member 247165

Will post the review soon.
 
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Deleted member 247165

D

Deleted member 247165

Checked it out. You are at the start of a dangerous road. The AoS genre is by far (in my opinion) the hardest to master and handle. Yet, for starters, you did a fine job. The loading screen is really well picked. The tooltips in the hero selection taverns are well detailed. Not only that they show what abilities each hero has but they also explain them. Good!

You are able to pick war pets. It is an interesting mechanic for an AoS. As long as they are not overpowered, it goes fine. Being able to instantly go rush and jungle is not so okay in my opinion but from what I witnessed, the hero doesnt gain that much. The heroes design turned out nicely. They seem to have fine synergy between their spells which is very good in an AoS.

Towers seem to scale in damage and durability based on the amount of creep and hero statuses regarding their damage and armor. Creeps waves can be enhanced with additional types of creeps. It seems that you focused on the pushing aspect as well. Neutral Creeps drop valuable stuff that can help you out a lot. I like how you designed various mechanics that make this AoS be different from so many.


The terrain seems to be sort of simplistic, yet it is designed okay considering the two lanes having a moderate length as well as the nearby surrounding areas of the neutral creep camps. The 4 bosses located each at a corner of the map are a cool feature. They are placed well and the stuff they give after killing them is very useful in order to achieve victory or gain an upper advantage if your team gets stuck behind, especially since your team also gains an additional creep related to it which heavily hastens your team's pushing.

Overall, what you've done for the primary versions of this AoS is really good and I see a lot of potential in you and in the AoS as well. As a personal suggestion, do not give up at some point if you struggle with it.

This one goes as
approved and with a maximum rating! Is rarely that I give a maximum rating to an AoS from the very first try. 5/5 !
 
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Deleted member 247165

D

Deleted member 247165

You should remove the "beta" thing in your bundle's description. If anything this AoS would be, is a beta game. That's not the case. It can cause confusion to the people that check your bundle.
 
First and foremost, this is a highly polished MoBa (with extra mechanics, so AoS). From hero abilities and game mechanics to terrain, models and effects this is top-notch.

You will find familiar MoBa mechanics as well as additional ways to buff your faction's AI controlled army by directly upgrading them or killing bosses, meaning there are ways to come out on top despite having less hero-kills. However the gameplay isn't overly-complex and after a game or two you will understand all of it, if you are familiar with WC3, DoTA or LoL.

Aesthetics of the game are on a very high level because so many people worked on the models, effects and terrain. I had the honours of making a few models, because of that I know that the heroes have an established lore and character behind them, so it's not just a cool looking unit. Same goes for the terrain etc.

Since the first review a lot has been done for the balance of the game, which is always appreciated. Regarding hero abilities, they are well executed in terms of trigger and code, and most importantly interesting and diverse from hero to hero. There are your run of the mill mages, assassins, warriors, but also a goblin cook with his ogre companion, that create special support items... you get the point, you'll discover new and interesting ways to play the game the more you try out.

Well, I played a few games now, tried out some different heroes and I got to say, purely from a player perspective, this is legit good.

Clearly the map was long in development and Kaigar managed to add or commission polishing touches to make it really presentable. Mythic's legendary FX are all over the map, making it (literally) shine. Terrain and overall aesthetic looks nice, might need a small edit here and there, but it's in a good state now, totally not your run of the will default terrain.

Gameplay is not overly complex compared to DotA or LoL, as I feared (since I'm not familiar with AoS). You really do concentrate on your hero and use additional mechanics (pets, improving AI army, getting strategic points) when needed.

Of course hero balance is not perfect yet. There are quite a lot of them after all and the map is so new that only testing and feedback will fix it. But with the growing community on their Discord balancing and patches are actually happening, stuff gets reworked and for now the map seem quite alive (seeing how much work Kaigar put into it, it definitely will be so for long).


Cheers mate, I'm happy that in my time off the project I can actually play Reforged games and not something else.
 
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Level 14
Joined
Aug 31, 2009
Messages
774
A really nice spin on the AoS genre, and the commitment to HD assets makes it look like a much more modern map.
I have some reservations about the items though - many are direct upgrades of other items, and really massively increase the hero's power. Perhaps that's okay though, as it does speed up the game.

I like the idea of beating bosses to unlock extra wave creeps and get more neutral items.

Overall, a great game.
 
Short review:
Very fun spin on AOS with great characters that feals unique and variated. I really like the multiple ways one can win the game. Really liked every single games I've played. The crafting is simple to understand, the pets are a nice addition. the unit improvements a great adition too! + the creator is super nice and passionnated to keep this map alive and well!

5 stars, well deserved!
 
Is there no way of playing this on SD? i have like 5 fps or something on HD its unplayable for me :(
Not lag due to US to EU servers, actually 5fps? That's almost impressive, sorry to hear that.
I'm pretty sure too much work was put into HD assets for it to be SD any time soon, so that's a no for now.

I got some 4-5yo iron, and game runs at 130-143fps at 1440p, but with medium shadows and foliage.
 
Level 4
Joined
Sep 25, 2015
Messages
53
Not lag due to US to EU servers, actually 5fps? That's almost impressive, sorry to hear that.
I'm pretty sure too much work was put into HD assets for it to be SD any time soon, so that's a no for now.

I got some 4-5yo iron, and game runs at 130-143fps at 1440p, but with medium shadows and foliage.
not literally 5 fps, idk how much exactly but enough to cause my cursor to lag, it takes about 1-2 seconds to move my cursor from 1 place to another. i play other games like dota 2 and i dont have anything near this amount of lag there.
 
Review: 4/5

  • Graphics: Awesome!
  • Heroes: Interesting and fresh but nothing too original, some are a bit clunky and could use a bit of reworking, but overall still fun.
  • Items: Super easy to understand and very clean interface for builds, but seem a bit heavy on attack-based items.
  • AoS: Original enough, but maybe towers need to give more gold. Seems like jungle camps give a lot.
  • Death-timers: A bit too long. It's nice to see a player get knocked out for a while when you kill them, but sitting in front of a screen for 50s+ with nothing to do is never fun.

    Also, I really like that it's 2 lanes instead of 3 and the 4 bosses in the corners, definitely something fresh to add to the MobA genre!
 
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Level 7
Joined
Mar 22, 2021
Messages
59
I'm not a fan of DOTA/AOS and my only experience is based on LoL, so I don't have much to say about this project

The only thing I would mark is working on visibility (Because of reforged graphics) to heroes and units stand out of the terrain, either by using custom models or detailing the environment in a way everything is recognizable, like TF2 character design

I know it's nut job to do custom models for a roost of 50+ heroes, and i'm not saying that, but following the concept and ideas can save a lot of work in the long run by having a straight line of work and not just correcting mistakes on the run. I speak out of experience on this topic having spent months getting the right atmosphere/art-style on my map
 

Kaigar

Hosted Project: FC
Level 8
Joined
Oct 20, 2013
Messages
15
What all metrics are you gathering data on for balancing purposes?
The heroes are all balanced following the same general rules, and I tried to always keep in mind the good and bad design choices made in other games of the same genre while designing my own heroes. Regarding the balancing patches that I do, they are mostly based on testing and player feedback. When the game will have a larger volume of games played and a more established "meta", I will consider win percentage into the equation.
 
Level 13
Joined
Oct 18, 2013
Messages
690
Yeah, looking at the itemization it doesn't look too hard to balance. I like some of the effects, but was hoping for a little extra pizazz.

Does the "25% chance on attacks to heroes to heal for 25% damage done" item heal from other onhit effects?
 

Kaigar

Hosted Project: FC
Level 8
Joined
Oct 20, 2013
Messages
15
Yeah, looking at the itemization it doesn't look too hard to balance. I like some of the effects, but was hoping for a little extra pizazz.

Does the "25% chance on attacks to heroes to heal for 25% damage done" item heal from other onhit effects?
It depends, it heals from Spirit Ranger's Magic Arrows and even from Spellbreaker's Bouncing Glaive, but for example, it doesn't heal from Axe of the Berserker, Plains Impaler's Multishot or Crescent Halberd procs.

If you want to know more about the game, or if you want to ask more questions, join the discord server of the map; even if I'm not online, some other members of the community might answer your questions.
 
Level 11
Joined
Apr 27, 2009
Messages
201
AI is currently being worked on, but I am not the one working on it. If you want to practice, I sometimes host lobbies for new players.
Played it few times I just love it. Can't seem to find people to play with takeeees tooo long and me and my brother don't want to wait that much. Gave up so we will wait until that AI comes. We played alone until it bored us. Can't wait to play with AI.

Who's making the AI for this map and do you know when will it be finished?

Thanks in advance. This map is so good I have no words. Maybe tooo fast passed. But the terrain and hero's, abilities and items are top notch!
 

Kaigar

Hosted Project: FC
Level 8
Joined
Oct 20, 2013
Messages
15
Played it few times I just love it. Can't seem to find people to play with takeeees tooo long and me and my brother don't want to wait that much. Gave up so we will wait until that AI comes. We played alone until it bored us. Can't wait to play with AI.

Who's making the AI for this map and do you know when will it be finished?

Thanks in advance. This map is so good I have no words. Maybe tooo fast passed. But the terrain and hero's, abilities and items are top notch!
First of all, thanks for the compliments, It always makes me smile when someone enjoys playing Frostcraft as much as I enjoy working on it.
Second, if you want to play with others, there is a discord server to join [here]. We organize lobbies, and usually, they fill up reasonably fast.

For what concerns the AI, the person working on it does not have an account on Hive, he is one of the moderators of the Discord server, but he is, just like everyone else lately, very, very busy. I would work on an AI myself, but I feel like the result would be very unsatisfactory.
 
Level 2
Joined
Jan 16, 2022
Messages
4
Created an account just to leave a comment and rate this amazing map! Actually more fun than DoTA imo. I love the ghoul master. Any class where i can perma spawn a buddy or two is always my main. Cant wait for the AI update tho, Im an offline andy cuz I get wrecked everytime I play with actual people cuz im honestly not that good at modded maps or even base game lol
 

Kaigar

Hosted Project: FC
Level 8
Joined
Oct 20, 2013
Messages
15
Created an account just to leave a comment and rate this amazing map! Actually more fun than DoTA imo. I love the ghoul master. Any class where i can perma spawn a buddy or two is always my main. Cant wait for the AI update tho, Im an offline andy cuz I get wrecked everytime I play with actual people cuz im honestly not that good at modded maps or even base game lol
I appreciate it, thanks!
If you want to play against other beginners, join the discord server, sometimes I host lobbies for new players like you.
 
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Kaigar

Hosted Project: FC
Level 8
Joined
Oct 20, 2013
Messages
15
Hi! Will you be creating ai for this map? It will be much, much better!
Working on the map now is quite a challenge after the latest update, and since I'm not the person that is working on the bots, I don't know when they will be available in all honesty.

In the meantime why don't you join the discord server of the map and try to organize a lobby? There are a lot of newer players like you that may help you have a bit of practice.
 
Level 3
Joined
May 20, 2022
Messages
23
Working on the map now is quite a challenge after the latest update, and since I'm not the person that is working on the bots, I don't know when they will be available in all honesty.

In the meantime why don't you join the discord server of the map and try to organize a lobby? There are a lot of newer players like you that may help you have a bit of practice.
Problem is, I can only play 30 minutes per week and that is not enough to finish a battle, that is why I was asking about the ai.
 
Level 1
Joined
May 2, 2019
Messages
1
My friend! Is this game still actively being played? I have tried desperately to find the discord to get a full lobby going but none of the links work. I hope that this is still being updated and that I hear back from you!
 
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