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Steam Fortress - The Vapourizer

After the invention of the Steam Tank an the Siege Engine, the technicians and engineers decided to create a vehicle that suits all purposes, rather than specialising on one or two field. After revising old blue prints and plan of ancient Dwarven and Gnomish machines, the a new vehicle was born: The Steam Fortress.
The Steam Fortress packs a lot of fire power and is durable enough to sustain the worst damage. On the threaded and steam-powered full is a sheer array of weapon systems: Two heavy steam cannons, a pair of high calibre chain guns and a rocket launcher pod makes this vehicle the best Steam unit of the field.

Give credits if you use it in your campaign/map, DON'T distribute to other sites and DON'T edit without my permission.
Have fun with the model.

P.S.: Thanks to Elenai for giving me the idea of adding 'geeky 1900's gas lamps' to it.

Keywords:
Steam, fortress, tank, dwarven, gnomish, General Frank, threads, metal, booze, Animation
Contents

Steam Fortress - The Vapourizer (Model)

Reviews
12:31, 12th Oct 2008 Cavman: Tested, works. A epic sized tank. Should probably scale it up to 1.5 or bigger to get across the true feeling of ginormousness. Approved.
Level 3
Joined
Nov 2, 2008
Messages
38
Yo General Frank. I'm tryna use this in my map, but I'm having troubles with attachemnt points. Can you tell me what parts you set to each attachemtn point? (like head, weapon, origin, chest, hand, etc) I really wanna know what the machine guns, rocket launchers, and steam cannons are, ty! Great job on the model, btw! +rep!
 
Level 1
Joined
Jul 15, 2007
Messages
5
For some reason this just doesn't work in game. I can see it in the editor but not in game.
But the pictures look cool and you didn't add cumbersome must-be-imported-textures 3/5 but probably deserves a 5/5
 
Level 1
Joined
Jan 24, 2010
Messages
2
nice detailed i have it in my level but i dont know how to let a rocket launch from the pod or how to let the chain guns spin how do i do those things?
 
Level 4
Joined
Aug 27, 2007
Messages
127
Um, one problem. How am I supposed to load the model into the actual editor?

Still giving it 5/5 since it's freaking' awesome

EDIT: Nvm, I didn't see the "how to import" module

Btw

For some reason this just doesn't work in game. I can see it in the editor but not in game.

^I'm having the exact opposite problem. I can see it fine in the game, but I can't see it at all in the editor.
 
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