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Dristitia
Last Activity:
Sep 30, 2013
Joined:
Aug 15, 2011
Messages:
73

Dristitia

Wee! Knock Knock

Dristitia was last seen:
Sep 30, 2013
    1. UngThanhNhan
    2. BlinkBoy
      BlinkBoy
      You could try using MDlVis for that
    3. Misha
    4. BlinkBoy
      BlinkBoy
      Color animations in magos are modified in geoset anims. You need to know some math since they aren't in rgb normal. They in normalized bgr. Texture animations can be two things. One you changing the texture by an animated texture id in a material layer. The other is wrongly named in agos as texture animations. They are actualy texture vertices animations. For them you'll most likely just animate the translation. They just move the complete unwrap.
    5. BlinkBoy
      BlinkBoy
      be more specific, you want to do texture animations, scale animations and rotation animations or just want to know how to do it tvertex anims?
    6. Misha
      Misha
      '~' i didn't understand that..
      if you're trying to get feedback on the model, you should try the modelling forum and post a thread with the model there
    7. Kenntaur
      Kenntaur
      what do you mean "light"?
      as in the textures or the filesize?
    8. Misha
      Misha
      well, kinda each of those '~' but the biggest are animations and texture
    9. GreeN!X
      GreeN!X
      and except for those pipe thingies in the back too. I don't think you didn't do much changes to the model. It doesn't give that steam punk feel at all. I like the idea though.
    10. Misha
      Misha
      you want to make a geoset with separate texture for each side of the box? O_o

      well, mdlvis can do that with 'detach as new geoset' option, when you select one side
      then you just need to fix the textures by assigning each geoset to right material in model editor
    11. BlinkBoy
      BlinkBoy
      type m, it opens the material editor, select any in there, click the button "Standard" change it for Warcraft 3, click Ok. Select texture pick your image, then drag the material to your mesh.
    12. Misha
      Misha
      multi-texture?
      do you mean having one thing overlap the other?
      you simply add it in the material and see how it looks
    13. Misha
      Misha
      i can just say experiment :) and give an occasional idea. the rest is to you to imagine :)
    14. Kenntaur
      Kenntaur
      its textures/roman1.blp
    15. General Frank
      General Frank
      You have to do it yourself, I fear.
    16. Misha
      Misha
      the earth lord thingie? sure

      well, what you need is to change his armor to something that that is suiting and contrasting at the same time, for example, dark earthy body should be contrasted with really light colored stone armor, or maybe even white marble. let a bit of your creativity pull you :P i for an example, haven't seen many people use the terrain tile textures that game has, for a model

      next thing you could do is to separate the body of the firelord into rock-like chunks, since, well.. rock isn't that 'fluid' as lava

      next.. might wanna remove the tint he has and tweak the particles so that they're earth-ish, instead of being still like from the firelord
    17. General Frank
      General Frank
      Why did you delete the turrets?
      You could have just edited the description...
    18. BlinkBoy
      BlinkBoy
      Well you need to give it a material with a texture...
    19. BlinkBoy
      BlinkBoy
      Invalid link for the image. Better paate it in a pastebin and send me the link
    20. BlinkBoy
      BlinkBoy
      what do you mean by color transparent? could you elaborate?
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    WarCraft 3 Realm:
    Asia
    Favourite Race:
    Troll
    Favorite Organization/Clan:
    Watchers

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