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Dwarven Buildings (Dark Iron)

  • Buildings for the Dark Iron Clan
  • Instead of an aviary there is the Lair that serves as a beastiary-ish structure for the Dark Iron's where lava spawn and core hounds can be summoned
  • Just like my Bronzebeard pack small towers called "bunkers" replaced the regular towers. But this time I did not merged them into one to keep the relative height of their hit points. [Change their "Art - Projection Launch Z" to "100" and use the mortar missile for the Gun bunker]
  • The Tavern will serve as the replacement for the shop where heroes can purchase items.
  • I am aware that there is an issue with the team color.. but this pack is so complicated and stressful for me to make forcing me to create different iteration per model before coming up with the final design. So I will not touch this pack for a while except for some fixes for it to be approved but no changes for designs for the time being.
  • Please give proper credits when using any model/s or icon/s from this pack.
  • Do not edit without permission
  • Do not upload any part of this pack to other sites

These models takes time and effort to make. And due to current state of the global economy we found ourselves in different hard circumstances. Anyhow your comments and suggestions are very much appreciated. Please consider supporting me via the links below :

Ko-Fi: https://ko-fi.com/bakr_kev
PayPal: PayPal.Me/bakrKev12

:peasant-thumbs-up: :peasant-thumbs-up: :peasant-thumbs-up:

Altar (Model)

Altar (Icon)

Arcane Hall (Model)

Arcane Hall (Icon)

Barracks (Model)

Barracks (Icon)

Bunker (Cannon) (Model)

Bunker (Cannon) (Icon)

Bunker (Guard) (Model)

Bunker (Guard) (Icon)

Bunker (Gun) (Model)

Bunker (Gun) (Icon)

Bunker (Inferno) (Icon)

Bunker (Inferno) (Model)

Bunker (Scout) (Icon)

Bunker (Scout) (Model)

Forge (Model)

Forge (Icon)

House (Icon)

House (Model)

Lair (Model)

Lair (Icon)

Mill (Model)

Mill (Icon)

Tavern (Model)

Tavern (Icon)

Townhall (Model)

Townhall (Icon)

Townhall - Castle (Icon)

Townhall - Keep (Icon)

Workshop (Model)

Workshop (Icon)

General Frank
A wonderful and detailed pack of Dark Iron dwarf buildings. The altar and the forge are especially creative and nicely done. Fabulous job! :)
I love how massive and tanky the castle looks and this workshop literally looks like a real factory, I also like many other elements and the texture choice, as if these buildings are actually lit up and look like they're underground next to floating lava. Although the level of detail seems more than just SD to me (the statue, for example), but the whole implementation is pretty neat and there's a lot of effort to be seen here. Should we wait for Blizzard to add new themed textures and buildings? No, we have bakr. Good job, man 👍
Level 11
Jul 20, 2022
Thanks for another great full building pack, man! The Dwarves are complete.

It is quite an interesting take on Dark Iron architecture.
I think there is another new dwarf race can be added to the roster before it can be said to be completed. What I mean is the Frost Dwarves ✌️.
Level 3
Oct 9, 2020
For some reason, Dark Iron Dwarf architecture feels so true to the dwarven race to me. So industrial, lovee these buildings!! Thanks so much for their use <3
Level 41
Feb 11, 2020
+1 How long would you say do these take to make? (one complete set)
depends on the details... usually i start with searching online for design ideas if there is no existing models for the race in WoW then it will take longer.. usually it takes about 2 to 3 weeks for each pack.

This one for the Dark Iron took about 4 or more weeks.
Level 21
Dec 4, 2007
I have a probably (hopefully) simple request:

Could you make the Lair into a Bronzebeard version?
You know, that stoney, northener aesthetic.


Hosted Project: SC
Level 23
Jan 29, 2010
Greetings, I'd like to report 2 issues with the Arcane Hall building.

I will show a series of 3 photos on which you have two Arcane Halls next to eachother.
The one on the right is pre-placed in the editor.
The one on the left was built in-game.

Both are the same object editor building.

Issue 1:
The health bar height is different.

Issue 2:
When built in-game, the building is "unclickable". Left click does not select it. When hovering over it, the cursor does not lit up, as if there is no unit there.
The building can still be selected by "boxing" it.

I will edit this post if I can confirm the issue for other buildings in the pack.