v3.2.2
-Decreased hero revive time level factor from .65 to .55
-Increased Nightcrawler intelligence per level from 2.25 to 2.5
-Increased Nightcrawler strength per level from 1.25 to 1.75
-Increased Nerubian strength per level from 1.25 to 1.5
-Increased Binding Webs damage from 9/18/27/36/45 to 11/22/33/44/55
-Decreased Cave Monster build time from 36 to 32
-Decreased rock collapse prevention from 192 to 160
-Decreased Spiderling HP from 60/105/160/225/300 to 60/100/150/210/270
-Increased Drunken Haze movement speed slow from 15/19/23/27/31% to 15/20/25/30/35%
-Fixed Gnome Machine Gun gold costs
-Increased Red Dragon build time from 20 to 30
v3.2.1
-Increased Spin Web damage from 10/17.5/25/32.5/40 to 10/19/28/37/46
-Changed Acid Spider burrow cost from (250/175)/(300/250)/(400/225) to (250/175)/(275/225)/(350/250)
-Decreased Hunter Spider burrow t3 lumber cost from 400 to 350
-Decreased Shadow Spider cost from 450/300 to 400/275
-Decreased Devastator cost from 300/450 to 275/400
-Decreased Larva build time from 20 to 17
-Decreased Arachnid Poison Sting DoT from 10/20/30/40/50 to 10/15/20/25/30
-Increased Eat Spider HP recovered from 100/150/200/250/300% to 125/175/225/275/325%
-Decreased Flamethrower damage from 14/20/28 to 12/18/24
-Decreased Gnome Machine Gun damage from 4/6/8 to 2/4/6
-Decreased Flamethrower cost from (75/150)/(175/250)/(300/350) to (75/130)/(150/220)/(250/310)
-Decreased Gnome Machine Gun gold cost from 100/200/325 to 65/140/225
-Decreased Dragon HP from 1650 to 1450 and armor from 11 to 9
-Decreased Kobold Miner from 3 to 2
-Changed Kobold Miner armor from Heavy to Light
-Increased Elf Transfusion range from 400 to 400/450/500/550/600
-Decreased Elf Icicle Rune damage from (135/90)/(165/120)/(195/150) to (115/70)/(145/100)/(175/130)
-Potentially fixed gnome armor diamond enhancement mana regen
-Fixed some inaccurate tooltips
v3.2.0abcd
-Decreased Altar of Divining cost from 200/200 to 150/150
-Fixed Sound List
-Fixed Amulet of Spell Shield tooltips
v3.2.0
-Fixed Soul Furnace upgrades
-Spore Colonies now have the upgrade ability
-Increased Acid Spider range from 425 to 425/450/475
-Increased Acid Spider move speed from 170 to 170/180/190
-Increased Spiderling HP from 60/95/140/195/260 to 60/105/160/225/300
-Increased Spiderling base damage from 2/3/4/5/6 to 4/5/6/7/8
-Fixed Mask of Death diamond enhancement (was previously applying the values to Masterwork Crown and leaving Mask of Death unenhanceable)
-Increased the amount of large rocks/granite that spawn
v3.1.0c
-Turned off debug pings at map start
-Fixed blood orc crafting lvl 2 to make defib available
v3.1.0
-Removed Beta from Blood Orc name
-Added some BIG Rocks and Granite
-Fixed typo in Cauldron tooltip
-Sexy new loading screen
v3.0.0
-Added the Blood Orc miner!
-Added the Nightcrawler Spider!
-Added an Altar for spiders to revive their heroes from
-Maybe finally got rid of most/all of the desyncs?
-Re-added the cool minimap preview image
-Rewrote the collapse system
-Increased the chance of granite/obsidian collapses when they happen closer to the gate
-Reduced collapse damage by 40% (now 300/480/900/1800)
-Collapses now stun for 1/2/3.5/5s
-Decreased lava damage from 60/100 to 48/80
-Decreased all starting hero stats on all spiders by 1
-Increased all stat gains per level on all spider heroes by .25 (with the exception of Arachnid whose intelligence per level has been lowered from 1.5 to 1.25)
-Decreased Mechanical Spider shockwave damage cap by 10% on all levels (now 1125/1395/1665/1935/2205)
-Decreased Mechanical Spider shockwave missile speed from 350 to 325
-Increased Spider Call mana cost/sec from 15/12.5/10/7.5/5 to 20/18.5/17/15.5/14
-Decreased Spider Call cooldown from 15s to 10s
-Decreased Giant Spider Create Nest spawn interval from 3s to 2.5s
-Cave Monsters can no longer be devoured
-Decreased Goblin Minefield casting time from 3s to 3/2.75/2.5/2.25/2s
-Increased Gnome Heavy Tank damage from 100/125/150 to 100/130/160
-Increased Gnome Heavy Tank acquisition range from 600 to 900 (actual attack range is still 750)
-Decreased Gnome Fire Tank move speed from 220/240/260 to 210/230/250
-Changed Kobold Rage damage from 100/125/140/150/200 to 100/120/140/160/180
-Decreased Kobold Rage movement speed reduction from 30/40/50/60/70% to 30/37.5/45/52.5/60%
-Dwarf Crowns are no longer in the same category as shields/armors, meaning you can equip them together now
-Decreased Way Gate build time from 17s to 13s
-Decreased Way Gate cost from 100/85 to 90/75
-Increased Beacon HP from 250/300/350 to 250/325/400
-Decreased Poisonous Rose base damage from 7/14/21 to 7/13/19
-Decreased Tree of Life HP from 800/1050/1300 to 500/700/900
-Decreased Tree of Life armor from 8/13/18 to 6/9/12
-Decreased Entangler, and Spirit Well build times from 60s to 40s
-Decreased Branched Stone Thrower build time from 60s to 25s
-Increased Branched Stone Thrower attack speed in uprooted (melee) form from 2/1.9/1.8 to 2/1.75/1.5
-Increased Altar of Divining sight radius from 0 to 32
-Increased Fertilizer Sprayer sight radius from 0 to 128
-Increased Cave Spirit armor from 0 to 1
-Changed Cave Spirit armor type from medium to unarmed
-Standardized dwarf and elf building repair costs/times with their initial build costs/times
-Miners now receive 50gold/iron for killing a spider hero
-Increased chaos damage vs hero armor type from 75% to 100%
-Increased Blueshroom cooldown from 1s to 15s
-Shortened water area around spider bases and on left side of map and added water to the center of the map
-Spiders now share full control with the other spider on leaving the game
-Fixed a bug that caused gnome items to lose their diamond enhanced status when dropped
-Fixed a bug that caused rocks to sometimes spawn on top of each other?
-Readjusted model sizes to make sulfur, gold, and iron easier to click
-Fixed more memory leaks (from the multiboard system)
-I can force spiderbonus/minerbonus now :3
v2.19.0
-Diamond enhanced items now get a special border (some item icons have been adjusted when diamond enhanced to differentiate between tiers)
-Added a ground texture around spider bases to mark the range of the base tower
-Fixed a bug that caused gnome vehicles to only check the gnome hero for fuel when using their abilities
-Magma Vents now have the Overheat ability, which costs 1 crystal to powerup their immolation for 30 seconds
-Increased Dwarf base attack speed from 2.65 to 2.55
-Decreased Beacon sight radius to 400
-Decreased Magma Vent sight radius to 200
-Decreased Shield Generator sight radius to 300
-Decreased Way Gate sight radius to 400
-Increased Goblin Fireworks casting time from 1.8s to 2s
-Increased Goblin Fireworks damage interval to .5s on all levels (previously damage interval on levels 2 and 3 did not match level 1, is was intended for damage interval to be 1/4 of casting time on all levels. Overall damage should be unaffected by this.)
-Decreased Kobold Warrior chance to bash from 10% to 7%
-Decreased Kobold Warrior bash duration vs heroes from .5/.75/1 to .5/.7/.9
-Giant Spider's summoned hunter spider now has 20s tunneling cooldown
-Mutated Retinas now show their diamond enhancement stats on tooltip
v2.18.4
-Fixed Tree of Life/Ages/Eternity upgrade levels required
-Decreased Nature's Blessing cost from 300/400 to 200/275
-Decreased Cave Spirit training time from 25s to 20s
-Fixed a small typo in minerbonus text
-Spiderbonus now buffs all spider units and defensive structures
v2.18.3
-Decreased Fertilizer Sprayer cost from 40/50 to 25/35
-Increased Fertilizer Sprayer food produced from 3 to 4
-Increased Cave Spirit gold/iron per tick back from 4 to 5
v2.18.2
-Fixed Drunken Haze learn button position
-Added Nature's Blessing research to Spirit Well (adds movement speed and armor to ancients)
-Tree of Life and Fertilizer Sprayer now remove grass around them when they die
-Decreased Fertilizer Sprayer HP from 450 to 200
-Decreased Fertilizer Sprayer build time from 30s to 15s
-Decreased Fertilizer Sprayer gold cost from 50 to 40
-Fertilizer Sprayer is now available to build at level 1
-Increased Tree of Life/Ages/Eternity cost from 200/200 to 300/300
-Increased Tree of Life/Ages/Eternity engineering level requirement from 0/4/7 to 4/7/10
-Decreased Tree of Life/Ages/Eternity armor from 10/15/20 to 8/13/18
-Increased Tree of Life/Ages/Eternity HP from 750/1000/1250 to 800/1050/1300
-Decreased Thorny Vines slow from 30/50/70% to 25/45/65%
-Increased Thorny Vines cost from 10/25 to 15/30
-Increased Devastator movement speed from 150/175/200 to 160/185/210
-Changed the way that Devastator cripple procs, hopefully should reduce instances in which devastators fake attack a bunch
v2.18.1
-Increased Cave Spirit build time from 14s to 25s
-Decreased Cave Spirit base gold/lumber per tick from 5 to 4
-Limited Spirit Wells to 1 per player
-Fixed a bug that gave poisonous roses the root ability (and therefore much higher attack)
-Potentially fixed a bug that prevented collapse prevention buildings from being damaged by nerub collapses
-All spiders should now be able to attack Cave Spirits
-Increased Dorbeetle combat attack range from 125 to 150
-Increased melee spider hero attack range from 128 to 132 (small boost in an attempt to make it easier to reach cave spirits)
-Decreased Giant Spider spell nest armor from 15 to 7
v2.18.0
-Changed the color scheme to cooler colors
-Increased Hatchery food supplied by 1 on all levels
-Increased Shadow Spider Egg HP from 150 to 1500
-Increased Devastator Egg HP from 250 to 2000
-Increased Shadow Spider and Devastator Egg build time from 40 to 50
-Shadow Spider and Devastator Eggs can now only be built on land and will have a minimap marker while building
-Removed A Spawner requirement from lvl 1 devastator egg because of a bug with tech requirements
-Increased Improved Harvesting upgrade cost from 200/200 to 300/300
-Decreased Cave Spirit movement speed from 250 to 225
-Increased Tesla Discharger AoE from 300/325/350 to 300/350/400
-Magma Vents now only spawn a rock on death if they are fully finished building first
-Treasure Piles now only spawn gold and iron nuggets on death if they are fully finished building first
v2.17.1
-Increased Improved Harvesting upgrade tech requirement from engineering lvl 4 to engineering lvl 5
-Increased Improved Harvesting upgrade cost from 100/100 to 200/200
-Cave spirits are no longer ethereal
-Decreased Cave Spirit movement speed from 270 to 250
-Increased Cave Spirit food cost from 1 to 2
-Kurik's Fury now travels beyond its cast point if cast point is not max range
-Drunken Haze learn hotkey is now E
-Spider spawners are now buildable on land as well as water
-Spider spawners now dispel blight (druid grass)
-Removed Acidify Ground from Larvae
v2.17.0
-Replaced Giant Spider parasite with Create Nest
-Increased Hatchery HP to 10000/14000/18000/22000/26000/30000/34000/38000/42000/46000
-Decreased Hatchery damage from 1000 to 400
-Increased Hatchery attack speed from 1.5 to 1.4
-Increased Hatchery HP regen aura from 1 to 2.5hp/s
-Scarabs can now attack buildings lol
-Changed Acid Spider damage type from Pierce to Magic
-Changed Spiderling damage type from Normal to Pierce
-Increased Dorbeetle HP from 1000/1500/2000 to 1500/2000/2500
-Increased Dorbeetle move speed from 75/90/105 to 80/95/110
-Decreased Dorbeetle attack speed from 3.9/3.65/3.4 to 3.95/3.7/3.45
-Replaced Cave Trees with Spirit Well (trains Cave Spirits which are immune to physical damage, and can harvest resources from rocks, repair, and heal nearby units)
-Increased Branched Stone Thrower projectile speed from 750 to 900
-Decreased Poisonous Rose projectile speed from 1000 to 800
-Added Bulwark Aura back to Dwarf on the Jewelled Bangle item (+2.5 armor, 650 AoE)
-Spiderbonus and minerbonus now give bonus levels directly rather than through tomes
-Brightened "Used Item" and "Recycled Item" text on item tooltips
-Increased all spider hero attack backswing points from .001 to .640
-Increased all miner hero attack backswing points from .001 to .340
v2.16.0
-Increased all spider spawner HP from 500/750/1000 to 750/1250/1750
-Decreased Explode (Flying Droid) damage from 550/800/1100 to 400/650/950
-Decreased Explode (Flying Droid) building damage factor from 3 to 1.5
-Fixed Treasure Pile tooltip (removed 3 food limit because that's not a thing anymore)
-Increased Red Dragon devour damage per second from 8 to 24
-Increased Campfire HP from 150/200/250 to 250/375/500
-Collapse shadows are now bigger and should no longer clip through terrain
-Added a sfx to the mine entrance to help nabs understand that that's where you pick a hero (sfx is removed when repick timer expires)
v2.15.0
-Increased Red Dragon cost from 330/285 to 420/385
-Increased Dragon Scales cost base from 105/95 to 125/155 and gold/lumber increment from 25 to 55
-Increased Dragon Breath cost to 155/155
-Kurik's Fury now stuns units affected by Drunken Haze for .5s on explosion
-Increased Drunken Haze duration from 6s to 6/6.5/7/7.5/8
-Decreased Kobold Warrior bash duration on hero from .5/1/1.5s to .5/.75/1s
-Transfusion now has a 10s cooldown
-Increased Cave Monster devotion aura to 1250
-Increased Hunter Spider armor from 2/3/3 to 3/4/5
-Increased Acid Spider armor from 1/1/1 to 1/2/3
-Increased Spore Colony HP regen from 2/2/2 to 4/5/6
-Increased Shockwave missile speed from 300 to 350
-Diamonds can no longer be used on items that are not in your inventory
v2.14.0
-Spiderbonus and minerbonus commands are now repeatable
-A spider death sound now plays globally when a spider hero dies
-Fixed Kurik's Fury tooltip to show 250 AoE on the explosion rather than 200
-Updated Kurik's Fury learn tooltip
-Increased the size of the Kurik's Fury explosion sfx
-Added hints for nabs (can be disabled with -hints)
v2.13.0
-Potentially fixed an issue that could cause an elf to perma-die by increasing all dead miner body HP to a gazillion HP
-Fixed elf hotkeys again lol
-Rune of Regeneration now heals over 10s rather than 20s
-Replaced Dwarf's Mjolnir with Kurik's Fury (works like shockwave with an explosion at the end if it hits a rock) (ty wrda)
-Increased Dwarf base damage from 12 to 16
-Increased Dwarf base attack speed from 2.7 to 2.65
v2.12.0
-Increased Dorbeetle cost from 150/150 to 150/150,175/175,200/200
-Increased Devastator and Cave Monster food cost from 3 to 4
-Cave Monsters no longer have the +10 armor aura while under construction
-Decreased Poison Sting cast range from 300 to 225
-Decreased Poison Sting initial damage from 65/130/195/260/325 to 60/120/180/240/300
-Increased Drunken Haze movement slow from 15/17.5/20/22.5/25% to 15/19/23/27/31%
-Increased Drunken Haze hero duration from 5s to 6s
-Fixed Ornate Crown tooltip to show the correct HP regen values
-Heavy Cannon now has Burning Oil (19/24/29 full damage, 9/12/14 half damage)
-Flying Droids can no longer carry consumables
-Re-balanced the Red Dragon to be more powerful on its own
-The Red Dragon now has the Soar ability (increases move speed by 75% for 7 seconds)
-Dwarves are now only able to train 1 dragon
-Mjolnir now deals an extra 1/2/3/4/5% max HP damage to units affected by Drunken Haze
-Removed all debug texts
v2.11.0a
-Fixed tech requirements on hatchery/devastator
v2.11.0
-Added tech requirements to Hatchery: Lvl 3 requires 1 spawner, Lvl 5 requires 3 spawners, Lvl 7 requires 3 spawners with at least 1 of them being lvl 2, Lvl 9 requires 5 spawners with at least 1 of them being lvl 3
-Devastators now require 1/3/5 spawners to be built beforehand
-Changed Eat Spider heal % from 120/140/160/180/200% to 100/150/200/250/300%
-Decreased Poison Sting damage tick rate from 2s to 2.5s (total duration 12.5s)
-Increased Breath of Fire damage from 85 to 95
-Elf's Transfusion now also dispels negative buffs from targets
-Fixed a bug that allowed the Elf to repair units
-Elf's Engineering level 1 is now learned by default, as intended
-Moved Elf's ability hotkeys over by 1 to eliminate overlap between book of ancients and repair
v2.10.2
-Fixed -minerbonus
-Fixed Poison Sting button position
-Decreased Poison Sting initial damage from 75/150/225/300/375 to 65/130/195/260/325
-Poison Sting can now target gnome vehicles
-Fixed an issue that caused sources to be in the dead center of the map pretty frequently
-more memory leak cleanups
v2.10.1
-Decreased Poison Sting duration from 14 to 10 (7 ticks to 5)
-Fixed Poison Sting hotkey (now E)
-Decreased Spider Sell gold/iron return formula from ((unit cost * % life of unit) / 100) * 3)/4 to ((unit cost * % life of unit) / 100) * 2)/4 (max 75% return -> max 50% return)
-Devastators and Shadow Spiders now keep using food after being built
-Decreased build time of poisonous roses from 30s to 10s
-Added level 4 and 5 info to Drunken Haze tooltip
v2.10.0
-Decreased Cave Monster Armor from 15/17/20 to 5/7/10
-Cave Monster now has a 10 armor devotion aura (1000 AoE)
-Replaced Arachnid's Flexible Joints with Poison Sting
-Replaced Dwarf's Bulwark Aura with Drunken Haze
-Red Dragons now have Breath of Fire (requires Dragonbreath research)
-Increased Red Dragon attack range from 450 to 485
-Increased Red Dragon attack speed from 1.45 to 1.4
-Increased Treasure Pile inventory slots from 2 to 4
-Increased Treasure Pile HP from 350 to 450
-Added Shop Sharing (Allied Bldg.) to Treasure Pile (should allow for all miner players to access treasure pile inventory)
-Decreased Devastator sight radius from 900 to 700
-Increased Hunter Spider sight radius from 700 to 800
v2.9.3
-Increased goblin firework damage interval from .25 to .45 (total casting time up from 1.01s to 1.81s)
-Increased goblin fireworks cooldown from 10s to 13s
-Increased Acid Spider attack range from 400 to 425
-Increased Bulwark Aura AoE from 500 to 550
-Spider Call now activates Unholy Aura while active
-Updated Spider Call tooltip to show correct cooldown/mana drain values
-All non-nerubian spiders now start with 35 mana (increased from 25)
v2.9.2a
-Fixed lava despawn bug
-Rose poison slow no longer stacks, increased from 15/25/35% to 25/35/45%, and can now kill units
v2.9.2
-Fixed goblin collapses
-Cleaned up a BUNCH of memory leaks which may or may not have been a huge cause of crashes
v2.9.1
-fuckin whatever here you go
v2.9.0
-Decreased fireworks rocket damage per wave and damage cap from (65/650)/(85/850)/(105/1050) to (45/405)/(60/540)/(85/765)
-Decreased Cave Tree cost from 250/250 to 125/150
-Increased Dwarf max food from 3 to 6
-Increased Treasure Pile food produced from 1 to 2
-Added 10s casting time tunneling to dorbeetles
-Changed dorbeetle burrow hotkey from q to f
-Added -minerbonus (125 gold/iron, 1 level, 1 weapon/armor)
v2.8.8
-Changed Player 1 race back to orc (for UI)
-Spiders should not target buildings stuck in lava again
-Fixed an error in triggering that caused devastators/scarabs/acid spiders to not sometimes prioritize nearby buildings over stored targets
v2.8.7
-Fixed gnome shit
-Workers can now pick up diamonds
v2.8.6
-Hatchery is now considered a structure lol
-Hatchery damage type changed from piercing to chaos
-Increased Hatchery HP on all levels (lvl 10 6000hp->11000hp)
-Increased chance for Scarab/Acid Spider/Scarab to attack a nearby building after tunneling from 1/5 to 1/3
-Reworked gnome enter/leaving system for vehicles
-Spiderling Nests and Dorbeetles created with -spiderbonus no longer use food
v2.8.5
-Removed Worker classification from Dummy casters
-Kobold Rage no longer affects Hatcheries
-Goblin Rocket Launcher now reduces move speed by 25
-Goblin/Fire Tank explosives no longer slow/stun buildings
-Increased Spider Hero Tunneling follow-through time from 1.5s to 2s
-Increased Burrowed Dorbeetle HP regen from 5/7.5/10 to 6/8.5/11
-Increased Hatchery armor by 5 on all levels
v2.8.4
-Decreased tarantula eat spider heal from 200/300/400/500/600% to 120/140/160/180/200%
-Increased Icicle Rune t2 damage from 155/110 to 165/120
-Increased Icicle Rune t3 damage from 175/130 to 195/150
-Decreased Fireworks Launcher stun vs heroes from 1.5s to .75s
-Increased Fireworks Launcher iron cost from 5/10/15 to 10/17/25
-Fixed a bug that gave t3 damage values to t2 spider claws when enhanced by diamonds and prevented t3 claws from being enhanced
-Fixed a bug that caused spider units to attack the gate
v2.8.3
-Dead miners are now pinged every 30 seconds (can ping with "-dead" as well)
-Fixed Icicle Rune lvl 2 and 3 stacking
-Fixed multiboard display on player leave
-Changed Red Dragon gold cost from 190/130 to 130/145
-Increased Red Dragon damage base from 42 to 45
-Changed Dwarf Boots cost from 150/100 to 75/150
-Increased Fertilizer Sprayer HP from 400 to 450
-Increased Elf base attack speed from 3 to 2.75
-Increased Elf Strength per level from 1 to 1.15 and base HP regen from .35/s to .45/s
-Decreased Elf Agility per level from 2 to 1.25
-Increased Elf Intelligence per level from 1 to 1.75
-Increased Dwarf Agility per level from 1.15 to 1.2
-Increased Kobold Agility per level from 1 to 1.1
v2.8.2
-Collapses now only drop clay and rocks if they are caused at any point before -3072,3072 (meaning less damage on early collapses)
-Decreased Kobold Miner/Warrior hut costs to 75/75
-Shortened more tooltips & trigger texts
-Renamed Research Center to Pilot School
v2.8.1
-Gnome tanks can pick up diamonds now
-Fixed a bug that caused gnome items to lose their diamond enhancements when upgraded
-Fixed gnome armor diamond enhancement mana regen
-Gnome Heavy Tank collapses no longer ignore collapse prevention (supports, sources, gate, etc.)
v2.8.0
-Added Jewelled Bangle and Leather Gloves to diamond enhancement list
-Added a special effect and a sound for when an item is enhanced with a diamond
-Increased Red Dragon Scales HP bonus from 5% to 15% per level
-Increased Red Dragon Scales cost from 95/85 to 105/95
-Decreased Fire Tank attack speed from .3 to .45/.4/.35
-Mjolnir now has the Purge effect (briefly stuns units on hit)
-Changed Tree of Life food produced from 15/15/15 to 10/15/20
-Fertilizer Sprayer now provides 3 food
-Decreased Icicle Rune cost from 30/30 to 20/20
-Icicle Rune now has 3 levels (automatically levels on crafting level 3 and 5)
-Increased Rock Golem mana regeneration from 1 to 1.5
-Increased Rock Golem bash chance from 15% to 20%
-Increased Cave Tree armor from 3/5/7 to 4/6/8
-Decreased Dwarf Bangle gold cost from 250 to 225
v2.7.1
-Fixed a bug that caused messages about not enough gold/iron to display on unrelated abilities
-Fixed a bug that caused dorbeetles to hover over dead ghouls
-Fixed a bug that caused spiders to not target gnome tanks
-Decreased Spore Colony attack speed from 1.2 to 1.35
-Decreased Spore Colony attack range from 900/1050/1200 to 900/950/1000
v2.7.0
-Added boots and mutated retina to diamond enhancement system
-Added messages to crafting to indicate when a player does not have enough gold/iron
-Added messages to explosive and building placement to indicate when a player does not have enough gunpowder/fuel/crystals
-Slightly increased collapse damage AoE (changed the method of damaging from collapse to allow for collapse damage reduction and now it doesn't have the same efficacy towards buildings)
-Decreased Dragon Scales base cost from 125/100 to 95/85
-Decreased Dragonbreath cost to 105/65
-Increased Red Dragon damage sides per die from 12 to 14
-Increased Red Dragon attack speed from 1.5 to 1.45
-Increased Red Dragon HP regen from .5/s to 1.5/s
-Decreased Shield Generator build time from 25s to 17s
-Changed Shield Generator cost from 115/75 to 85/105
-Added Life-Giving Juices lvl 1 to Fertilizer Sprayer
-Removed mana from night elf buildings as they do not utilize mana
-Decreased Shockwave damage from 125/175/225/275/325 to 125/155/185/215/245
-Decreased Shockwave missile speed from 375 to 300
-Increased Shockwave mana cost from 100 to 100/110/120/130/140
-Decreased Spider Call cooldown to a flat 15 (because why would it need to be 35 seconds? wack)
v2.6.2
-Fixed Dragon tech whoopsi
-Fixed kobold miner/excavator item pickup
-Fixed a bug that caused t2 carapace to decrease armor when diamond enhanced
v2.6.1
-Fixed an issue with spiderlings/shadow spiders attempting to target hidden gnomes
-Increased Red Dragon devour damage/second from 5 to 8
-Miners now share full control of their units when they leave
-Increased Red Dragon armor from 3 to 6
-Increased Red Dragon attack speed from 1.8 to 1.5
-Increased Bulwark Aura armor bonus from .9/1.8/2.7/3.6/4.5 to 1/2.25/3.5/4.75/6
-Dwarf boots now grant 20 movement speed
-Corrected info on Beacon tooltips
-Diamond enhanced items are now invulnerable
v2.6.0
-Increased Poisonous Rose iron cost from 10 to 25
-Changed Thorny Vine cost from 5/30 to 10/25
-Fixed kobold shield tooltip to display the correct diamond enhancement info (provides collapse damage reduction, does not deflect attacks)
-Druid golems now gain bonus HP depending on the rock they are summoned from
-Decreased golem harden mana cost from 200 to 100
-Increased Icicle Rune damage from 125(single target)/75(aoe) to 135/90
-Increased Rune of Escape blink max range from 350 to 450
-Decreased Rune of Escape cooldown from 20s to 15s
-Increased Golem bash chance from 10% to 15%
-Increased Cloak of Shadows HP regen from 1hp/s to 2hp/s
-Dwarf Crown HP regen now increases by 1 with each tier
-Beacons now have the Reveal ability
-Sulfur Vein should now be slightly brighter
-Auto-mining Kobold Miners and Excavators now also pick up items faster, and should no longer leave items behind
-Decreased Scarab spell damage reduction from 10% to 5%
-Decreased Shadow Spider attack speed from 1.1 to 1.2
-Rewrote spider targeting
-AI miners now also pick up items quicker
-AI kobolds now have a chance to build torches and support beams
v2.5.3
-Edited fossil texture
-Increased the speed and range at which dorbeetles pick up items
-Decreased Dorbeetle attack speed from 3.85/3.6/3.35 to 3.9/3.65/3.4
-Increased Shield Generator armor bonus from 2/3/4.5 to 2.25/3.5/5
-Decreased Shield Generator gold cost from 125 to 115
-Increased Beacon AoE from 550/675/800 to 600/700/800
-Added 1hp/s regen to dwarf boots
-Fixed an issue that caused lingering support beam units on collapses
v2.5.2
-Slightly reskinned Fossils
-Fixed an issue that caused magic immunity runes to spawn on the ground instead of being used by heroes on respawn
-Updated kobold shield tooltip to show diamond enhancement values
-Updated Goblin Fireworks Launcher tooltips to show correct damage values
-Fixed Smeltery level 2/3 engineering requirements
v2.5.1
-Fixed way gates
-Changed Altar of Divining tooltip to mention runic essence
v2.5.0
-Beacon and Shield Generator no longer require crystals to remain powered and instead require 5 and 3 crystals (respectively) to build
-Decreased Red Dragon gold cost from 200 to 190
-Rewrote some miner orientations on hero selection tooltips
v2.4.2
-Increased Mjolnir damage from 75/150/225/300/375 to 85/170/255/340/425
-Added 1hp/s regen to all levels of dwarf crown
-Decreased Fire Tank base damage from 25/35/45 to 22/32/42
-Decreased Shadow Spider attack speed from 1 to 1.1
-Fixed a bug that caused collapses to sometimes not spawn a rock (which also means that collapses are more likely to spawn clay and rock now)
v2.4.1
-Fixed a bug that caused gnomes to not be able to drop items from their excavators
-Decreased Fire Tank attack speed from .25 to .3
-Increased Hunter Spider base damage from 10/15/20 to 10/17/24
-Starting dorbeetles *should* now start auto-mining by default
v2.4.0
-Added a shadow under every collapse dust particle spawn
-Replaced defib revive invulnerability with spell immunity
-Increased the chance for collapses to do somewhat less life-threatening damage
-Potentially fixed spider units auto-tunelling into lava
-Fixed spider base warning message
-Fixed elf repair
-Increased diamond drop chance from 1/800 to 1/500
-Increased camera shake caused by the start of a collapse
-Decreased the chance for kobolds to cause a collapse when casting rage from 1/7 to 1/13
-Increased Acid Spider HP from 175/250/350 to 175/275/400
-Increased Acid Spider Damage Base from 20/20/30 to 20/25/35
-Decreased Gnome Minigun from 7 to 6 shots/s
-Decreased Gnome Flamethrower damage per shot from 18/24/30 to 14/20/28
-Added armors/shields to Diamond Crafting (but only carapace and kobold shield at the moment)
-Added diamond enhancement info to gnome weapon tooltips
-Fixed a bug that could cause gnomes to lose diamond enhancements when dropping equipment from their vehicles
-More memory leak cleanups
v2.3.2
-Increased diamond drop chance from 1/1500 to 1/800
-Fixed a bug that allowed goblins to craft multiple rocket launchers
v2.3.1
-Increased diamond drop chance from 1/2000 to 1/1500
-Elf can no longer repair mechanical units but can now repair ancients
-Tooltip fixes
v2.3.0
-Added diamond enhancements! All rocks have a 1/2000 chance to spawn a diamond, diamonds can be used on items to give them bonus stats (currently only usable on non-charged weapons)
-Fixed Giant Spider's parasite ability and made spiderlings created with said ability AI controlled
-Dorbeetle mining should now be more intuitive (target closer rocks before further ones, target ghouls if being attacked by them, maybe not leave items behind?)
-Elf can no longer repair mechanical units (such as gnome tanks) but can now repair its ancients
-Updated Mjolnir tooltip to reflect correct damage amounts
-Changed Kobold crafting learn hotkey to r
-Computer player Dwarf miners can now cast Mjolnir
-Added 1hp/s life regeneration to Dwarf Bangle
-Increased Acid Spider acid breath damage from 5/6/7/s to 5/7/9/s
-Decreased Transfusion mana cost from 150 to 100
-Increased Cave Tree uprooted attack damage (vs rocks) from 100/125/150 to 100/140/180
-Decreased Hatchery upgrade time from 27s to 25s
-Increased Dwarf starting intelligence from 10 to 12
-Decreased Mechanical Spider cooldown from 60/55/50/45/40s to 50/45/40/35/30s
-Decreased Poisonous Rose max HP from 100/150/200 to 100/145/190
-Decreased Gnome Machine Gun range from 850 to 780
-Increased Icicle Rune single target damage from 95 to 125
-Decreased Icicle Rune cooldown from 12s to 9s
v2.2.4
-Fixed mass crafting bug
-Changed Mass Frenzy learn hotkey to E
v2.2.2
-Fixed bugs that caused duplication of items with elf and goblin crafting
v2.2.1
-Fixed a bug that caused stackable items to not be added to inventory stacks when crafted
-Fossils now cannot be collapsed on, as intended
-Pre-collapse falling sand *should* now be visible in fog?
-Walls no longer move units until they are fully built
-Added the collapse protection radius to Tree of Life/Ages/Eternity tooltips
-Renamed Frostbite Rune to Icicle Rune
v2.2.0
-Added Rune of Regeneration to the Druid's crafting menu
-Ghouls now give full exp at all hero levels
-Increased shockwave level skip requirement from 2 to 3
-Fixed Hero Selection timeout bug
-Increased Tree of Life health regen from 3.5/4.5/5.5 to 5/7/9 per second
-Increased the chance for Fossils to drop Large Gold/Iron Nuggets
-Magma Vents are no longer spell immune (including lava damage)
-Increased Magma Vent HP from 350/400/450 to 400/450/500
-Magma Vents now create rocks when killed
-Increased the size of the rock created when a Golem dies to be the same size as all other rocks
v2.1.2
-Decreased Fertilizer Sprayer HP from 1000 to 400
-Fixed orb of fire crafting tooltips to indicate that they require the previous tier orbs
-Changed Cave Tree rooted armor type to Fortified
-Swapped Cave Tree attack targets so it only hits debris when uprooted but can hit units while rooted as intended
-Increased Tree of Life regen aura from .5/.625/.75 to .5/.75/1
-Decreased Shockwave missile speed from 450 to 375
-Decreased Way Gate engineering level required from 5 to 4
-Decreased Treasure Pile engineering level required from 6 to 5
v2.1.1
-Fixed way gate pathing
-Decreased way gate size and pathing map
v2.1.0
-Miners now receive 3 seconds of invulnerability after using a defib
-Increased beacon signal AoE from 550/625/700 to 550/675/800
-Increased beacon attack speed bonus from 8/18/30% to 9/20/30%
-Increased Red Dragon base armor from 2 to 3
-Decreased Crystal Forge iron cost from 125 to 75
-Dwarves can now build a pair of Way Gates
-Updated icons for dwarf buildings/crafted items to bring them in line with gnome/goblin/kobold icons that indicate progression
v2.0.0
-Switched the map from JASS to Lua
-Added model/icon credits
-Added elf miner!
-Added mechanical spider!
-New Rock: Fossil. Semi-rare spawn, usually in clusters, almost as hard as Granite, slightly better drop rate than Rock, exp gain between Rock and Granite, has a chance to spawn 1-2 ghouls when killed
-Cleaned up a bunch of memory leaks from map start
-Added a warning message for miners when their units come close to the Hatchery's attack range
-Larvae now have the Acidify Ground ability (kills grass generated by elf buildings)
-Hero selection has been moved from a dialog menu (ugly, gross) to actual buildings where you can see tooltips and stuff (sexy, hot)
-Updated some of the periodic tips about the website (now the discord)
-Got rid of the ugly ui borders again
-Increased Dwarf base armor from 1 to 2
-Increased Dwarf base HP from 100 to 200
-Dwarf Crown lvl 2 cost changed from 100/75 to 75/150
-Dwarf Crown lvl 3 cost changed to 100/175
-Jewelled Bangle Crit Strike chance/multiplier changed from 7%/1.3x to 9%/2x
-Jewelled Bangle cost reduced from 300/200/25 g/i/c to 250/150/20
-Decreased Mjolnir cooldown from 25/25/25/25/25 to 22/21/20/19/18
-Changed Mjolnir mana cost from 40/50/60/70/80 to 55/55/55/55/55
-Mjolnir now always overcharges the dwarf's hammer
-Overcharge duration increased from 5/6/7/8/9 to 5/7/9/11/13
-Increased Red Dragon attack range from 400 to 450
-Increased Red Dragon base attack damage from 35 to 42
-Removed incinerate from Red Dragon due to a bug that caused it to deal no damage
-Red Dragons now deal splash damage
-Red Dragons now have the Devour ability (Dorbeetles cannot be devoured)
-Added a research for Red Dragon HP to Treasure Pile (5%/10%/15% bonus)
-Added a research for Red Dragon attack range and damage to Treasure Pile (adds 1 12-sided damage die and 50 range)
-Beacon should now be easy to click while building :0)
-Orb of Fire splash damage now affects rocks
-Increased Orb of Fire splash AoE from 140 to 225
-Orb of Fire is now attacked when a spider right clicks it
-Decreased beacon attack speed bonus on level 1 from 80% to 8% lmao whoops
-Increased beacon attack speed bonus from 8/16/24% to 8/18/30%
-Increased beacon AoE to 550/625/700
-Decreased beacon build time from 30s to 15s
-Decreased magma vent build time from 15s to 10s
-Increased magma vent dps from 25/45/65 to 35/55/75
-Increased magma vent aoe from 220 to 260
-Increased magma vent armor from 2/3/4 to 3/4/5
-Increased magma vent HP from 300/350/400 to 350/400/450
-Increased shield generator armor bonus on level 1 from 1 to 2
-Increased shield generator aoe from 400/400/400 to 400/450/500
-Dwarf is now able to be revived by Tesla Discharger, as intended
-Decreased Goblin W explosion damage from 100/160/220 to 55/85/115
-Decreased Goblin W explosion slow from 40/50/60% to 40/45/50%
-Decreased Goblin W explosion slow duration vs heroes from 4/5/6s to 2/2.5/3s
-Increased Goblin Fireworks Rocket damage from 25/40/65 to 65/80/105
-Increased Goblin Fireworks Rocket stun duration from 1s to 1.5s
-Increased Goblin Rocket Launcher damage per hit from 175 to 185
-Decreased Goblin strength per level from 1->.85, and agility per level from 1->.95
-Decreased excavator t1 build time from 30s to 25s
-Potentially fixed a bug caused by loading a tank right when it dies that resulted in the gnome being hidden forever
-Hatchery now has a 1hp/s life regeneration aura
-Increased Scarab build time from 17/13/9 to 20/17/14
-Decreased Spiderling build time from 30/25/20 to 25/21/17
-Increased Spiderling base damage from 1/2/3 to 2/3/4
-Increased Spiderling poison damage per second from 3 to 4
-Decreased Spider Call mana drained per second to 15/12.5/10/7.5/5
-Decreased Item Web duration vs heroes from 7s to 3.5s
-Increased Sticky Trap stun duration from 4/5/6s to 4.5/5.5/6.5s
-Increased Dorbeetle attack speed vs rocks from 4/3.75/3.5 to 3.85/3.6/3.35
-Increased Dorbeetle armor from 3/4/5 to 4/5/6
-Increased exp gain from t3 scarabs and spiderlings
-Decreased Shadow Spider crit multiplier to 1.5/1.75/2
-Added a chance for AI miners to select Dwarf
-Fixed discord link in map description
v1.44.11
-Dwarf Red Dragon now grants less exp on kill
-All buildings (including spider spawners) now grant experience
-Tentacle lvl 2 and 3 now grant more experience
-Goblin mines and explosives now grant experience on kill
-Increased repick timer from 30s to 45s
-Fixed larva collapses so they no longer bypass support beams
v1.44.10e
-Fixed spiderbonus crash (I think?)
-Rumble text only displays to the player that typed -rumble now
-Added -clear command to clear text from screen
-Collapse sounds should now always play (and can play multiple times at once)
v1.44.10d
-One last fix for spider targeting, should also make devastator cripple actually proc
v1.44.10c
-Red flash on death now works 100% as intended
v1.44.10b
-Fixed UI hiding when you die as a miner sorry lol
v1.44.10
-Beacons now give 8/16/24% attack speed boost
-Increased Beacon cost from 130/85 to 150/100
-Added Mechanical classification to flying droids and all gnome vehicles (no more lifesteal vs tanks lol)
-Increased Dwarf base mana regeneration from .5 to .65
-Increased Spore Colony armor from 2/3/4 to 3/4/5
-The camera now shakes if a collapse starts/finishes within 500 range of your hero (can be turned off with -rumble)
-The screen now flashes red when your miner dies
-Spiderbonus can now only be activated once
-Added a commands list to the quest menu
v1.44.9
-Fixed spider targeting one more time, it got janked up due to me testing the new order queue natives that don't want to wait for blink apparently
-Fixed kobold rage lvl 3 and 4 not dealing the damage specified in the tooltip
-Fixed kobold rage lvl 3 tooltip to correctly highlight the ability's lvl 3 stats
-Decreased Mjolnir casting time from 1.15s to 1s
-Decreased Mjolnir cooldown from 30s to 25s
-Increased Dwarf base damage from 9 to 12
-Removed the lightning orb animation from Devastators (they still have the ability though)
-Fixed another missed translation
v1.44.8
-Increased Devastator base move speed from 135/160/185 to 150/175/200
-Devastator now has 10% spell damage reduction, and a 10% chance to cripple a target
-Decreased Kobold Miner/Warrior tech base time from 90s to 70s
-Increased Acid Spider HP regen from 1/1/1/s to 1/1.5/2/s
-Decreased Cave Monster build time from 40s to 36s
-Decreased Larva Collapse casting time from 7s to 6s
-Treasure Piles now drop a gold nugget and an iron nugget on death
-Magma vents are now immune to lava (and probably immune to magic in general?)
-Color-coded all hero selection buttons to indicate their difficulty
v1.44.7
-Added -spiderbonus, a command in which miners may vote to give spiders a bonus if they feel that the game may be imbalanced. The bonus gives spiders 200gold/iron, 1 level up, a dorbeetle, and a spiderling nest
-Increased Goblin Explosive placement time from .5s to .75s
-Scarabs, Acid Spiders, and Devastators now only have a 1/10 chance to target a nearby webbed unit, but they also have a 1/5 chance to target a nearby structure after tunneling
-Finally translated the rest of the multiboard yeehaw
-Decreased Acid Spider Burrow, Hunter Spider Burrow, and Hatchery build times from 30s to 27s
-Shadow Spiders should now target a specific unit immediately after tunneling rather than attack-moving and targeting whatever is in front of them
-Shadow Spiders now have 10% spell damage reduction
-Replaced Shadow Spider Wind Walk with Permanent Invisibility (Permanent Invisibility still briefly reveals attacking units)
-Increased Shadow Spider crit multiplier from 1.5/2/2.5 to 1.75/2.25/2.75
-Increased Shadow Spider base movement speed from 300 to 380
v1.44.6
-Using a spider web (item) on a miner owned hero/unit now makes all nearby AI spiders in a 500 unit radius target the webbed unit for the duration of the web
-Decreased Red Dragon pathing size from 24 to 0
-Increased Red Dragon turn rate from .1 to .4
-Increased Red Dragon incinerate damage multiplier from 1 to 2
-Increased Red Dragon incinerate AoE damage from 30/15 to 45/22.5
-Increased Red Dragon incinerate AoE from 90/180 to 110/220
-Decreased Giant Spider starting strength from 10 to 9
-Increased Giant Spider starting agility from 15 to 16
-Fixed Spider Carapace crafting tooltips to reflect the spell damage reduction bonuses
v1.44.5
-Fixed Spider targeting FOR GOOD!!!
-Reduced Goblin W Explosion damage from 100/175/250 to 100/160/220
-Goblin Explosive level skip requirement is now set to 2
-Giant Spider Parasite now spawns 2 hunter spiders when it kills a hero (the ability may not work if it is directly cast on targets though)
-Spider Carapace items now provide spell damage reduction (2.5/5/7.5%)
-Increased Bulwark Aura armor bonus from .75/1.5/2.25/3/3.75 to .9/1.8/2.7/3.6/4.5
-Increased Beacon speed boost % from 7.5/15/22.5 to 8/16/14
-Decreased Excavator movement speed base from 180/200/220 to 160/180/200
v1.44.4
-Fixed some weirdness with orb of fire lvl 1 not giving the correct stats
-Decreased Giant Spider base armor from 4 to 3
-Decreased Giant Spider Parasite mana cost from 20 to 18
-Increased Gnome Energy Shield mana cost from 125 on all levels to 125/135/145/155/165
-Dwarf Treasure Pile now has 2 inventory slots
-Increased Dwarf Overcharge duration from 5/5/5/5/5s to 5/6/7/8/9s
-Decreased Scarab training time from 18/14/10 to 17/13/9
-Increased Scarab move speed from 80/100/120 to 90/110/130
-Scarabs now have 10% spell damage reduction
v1.44.2a
-Fixed a bunch of potential crash issues
v1.44.2
-Increased Dwarf base damage from 4 to 9
-Decreased Giant Spider base attack speed from 2.5 to 2.6
-Increased Parasite buff duration from 2s to 5s
-Decreased Parasite mana cost from 24 to 20
-Fixed a bug with spiders not being sent off from base like they should
v1.44.1
-Increased Tentacle attack speed from 2.0 to 1.8
-Reduced Giant Spider starting strength from 12 to 10 and strength per level from 2 to 1.8
-Increased Giant Spider starting agility from 13 to 15 and agility per level from 1.4 to 1.6
-Giant Spider now spawns a Hunter Spider on death, scaling with the level of Parasite
-Decreased Dwarf strength per level from 2.5 to 2.25
-Increased Dwarf agility per level from 1 to 1.15
-Increased Devastator move speed from 125/150/175 to 135/160/185
-Translated a lil spot that I missed earlier
-Cleaned up a bunch of memory leaks in with the spider targeting system
v1.44.0
-Added Giant Spider!
-Fixed Gnome crafting lvl 4 missing a random item
-Increased magma vent damage from 15/25/35 to 15/35/55 and fixed its immolation tooltip
-Renamed Spider crafting to Evolution to prevent confusion
-Spider repick is now disabled after 30 seconds
v1.43.0
-Some translation fixes
-Made dead kobold smaller
-Added Dwarf miner!
-Added a warning message when Goblin is picked that says that explosives can damage allies
-Lowered yeet sound volume lol
-Maybe fixed team glow for spiders on resurrection? We'll seeeeeeeee