Name: Memories of Suramar
Players: 2
Playable size: 112 x 96
Tileset: Sunken Ruins
I'm a big fan of the Sunken Ruins tileset, but I hate its palm tress. They're just too exotic looking, and the regular Lordaeron Summer trees give it a much more normal vibe.
The tavern and the lvl 18 orange creep camp in the center swap places randomly at the beginning of the game, so they might end up on either side.
The map may appear very large at first glance, but keep in the mind that the right and left side bare almost completely cut off. The actual playing field is more like 92x96.
A lot of people – too many to name actually – from various clans have helped me test this map and get it to playable level. I'm sure there's still much to improve simply by tweaking creep camps, but it's pretty stable for the moment.
Enjoy!
=== CHANGELOG ===
v01
- uploaded map
v02
- set red creep camp aggro from camp to normal
- set mana of all neutral creeps to full
- altered orientation of a green camp close to base
v03
- basically just re-saved
v04
- changed the name
- changed arc doodad in the center of the map
v05
- Removed arc in the map center cause it might obstruct vision.
- Relocated arc in the left half of the map to prevent it from obstructing vision.
- Made the entrance to the map center more equal from both sides.
- Adjusted the terrain in the center to equalize where players can build.
- Removed the hydra camp from the corners.
- Made the island rounder to look nicer. Doesn't affect gameplay.
- Relocated a green creep camp so there won't be too many of those near the stating position.
- Removed one neutral building from the center. Instead added a red creep camp since the ones in the corners have gone.
- Switched the position of Shop and Lab, thus duplicating the Labs from 1 to 2 and and reducing the number of shops from 2 to 1.
- Placed the Merc Camps on the sides of the map, where they are guarded by the yellow creep camps that have been there before.
v06
- removed the red camp from the center
- removed one tavern and moved one to the center instead
- replaced Merc Camp
- created a red camp where the Merc Camp used to be
v07
- increased gold in secondary expo from 12500 to 15000
- enabled AoW creeping at the Goblin Labs
- tweaked creep camps around the starting location to facilitate reaching hero level 3
- boosted creep camp at Goblin Merchant
v08
- buffed creep camp opposite of your base from 2/1/1 to 2/2/1
- moved one green creep camp from behind your base closer towards the center of the map and changed it from murloc to jungle stalker / trolls
- replaced Lordaeron Summer Merc Camp with Sunken Ruins Merc Camp
- pushed the Merc Camps a little further back to make room for a new creep camp
- added some cliffs behind the starting positions to seal off the area
- set secondary gold mine (3 and 9 o'clock) creeps mostly to camp to prevent undesirable attacks
- replaced secondary gold mine creep Enraged Jungle Stalker with Ogre Lord. buffed rest of the camp to keep it lvl 18
- overall added trees and through that made many paths a little more narrow
- changed the terrain in the map center because you could AoW the Goblin Merchant from one side
- equalized the tree lines at the starting positions and expo
v09
- made the Merc Camp spot point towards the center of the map
- relocated the Sea Giant Hunter camp closer to the center
v10
- elevated terrain in some spots
- made the turtle creep camp close to your starting position point towards the base again
- fixed a broken creep
v11
- slightly buffed natural expo creep camp
- slightly nerfed murloc creep camp, also added water elemental
- creep camp near base: item now drops from stormreaver apprentice
- remixed red creep camps on the sides
- removed the column semi circle near the 3 o'clock expo that obstructed view
v12
- repositioned the tutle creep camp near the base a little to prevent it from attacking scouts
- added some cliffs behind all expansions
v13
- gave both bases slightly more room by removing a few trees
- made more terrain behind the Goblin Lab buildable
- changed one forest troll to shadow priest at the lvl 7 camps close to the strong expo
- fixed the Goblin Lab creep camp (bug - one unit had disappeared)
- weakened the natural expo creep camp back to what it previously was
- reworked the area around the starting positions and changed creep compositions
- moved creep camps to improve AoW creeping
- in the end moved one creep camp closer to the center of the map and buffed it
- removed some trees to shorten walking distance to natural expo
v14
- changed item drop of murloc camp near base from lvl 2 charged to lvl 2 permanent
- changed item drop of creep camp at natural expo from lvl 2 permanent to lvl 2 charged
- swapped Merc Camp + creeps with Sea Giant Hunter creep camp
- nerfed creep camp at Merc Camp
- remixed and buffed Sea Giant Hunter creep camp to an Ancient Hyrdra / turtle composition
- remixed red creep camps in the 4 and 10 positions to feature more threatening creeps
- remixed natural creep camp to make it a little tougher to beat (trappers). creep level (11) remains the same
- widened the choke point at the natural expo
- remixed the lvl 5 green turtle camp near the base to crabs because it needed to provide slightly more exp
- also moved that creep camp around a little to allow a straight path from your base to the natural
- remixed the creep camp at the Goblin Shop
v15
- fixed an item drop
v16
- renamed the map from Capitis Island to Suramar
- made the direct entrance to the natural expo a little bit wider
- dissolved Goblin Lab creep camp and moved the Lab to the Hydra creep camp
- moved Jungle Stalker green camp to where the Goblin Lab (+camp) used to be
- slightly nerfed Elder Jungle Stalker creep camp at Merc Camp by replacing it with a Sea Giant Hunter
- created new Elder Jungle Stalker creep camp where Jungle Stalker green camp used to be
v17
- replaced Sea Giant Behemoth in Goblin Shop creep camp with Sasquatch Oracle, also buffed the camp slightly and increased item drop from lvl 3 permanent to lvl 4 permanent
- made the area opposite of the Merc Camps a little wider
- replaced the Hydra camp at the Goblin Lab with a Murloc Mutant and some other murlocs
- remixed green Murloc creep camp near the starting position with turtles and a Stormreaver Hermit. lvl composition and item drop remained identical
v18
- renamed the map from Suramar to Memories of Suramar
- murgul creep camps in the center: replaced one healing murgul with an ensnaring murloc
v19
- renamed map back from Memories of Suramar to just Suramar
- remixed the same murgul creep camp again to buff it / item drop remains same (lvl 3 charged). This integrates the camp in a 3-camps-to-lvl-3-route
- fixed Giant Sea Turtle Camp near base from not being set to camp aggro
v20
- made access to natural expo a little wider
- removed standalone red creep camps on the sides
- remixed and buffed secondary expo creep camp to red / item drop: lvl 4 permanent -> lvl 5 permanent
- fixed critter symmetry
v21
- renamed to Memories of Suramar
- beta version for nwc3l
v22
- redesigned the area between the starting position and the center, making the chokepoints a little wider
- slightly relocated the starting position to increase its distance to the center
- slightly relocated the natural expo to keep the distance to the starting position the same as before
- relocated the lvl 15 murloc camp. reason: creeping it from the expo put you in a very risky spot, but it is essential for lvl 3
- moved the Goblin Labs to the center to have them guarded by stronger creep camps
v23
- replaced Goblin Shop with a Goblin Lab and Goblin Labs with Goblin Shops
- second betaversion for nwc3l
v24
- sealed off the bottom left and top right areas of the map
- added more trees to the starting location, pushing the lvl 9 turtle creep camp a little to the side
- replaced Golin Lab with a Marketplace
- replaced Goblin Shops with Goblin Labs
- added Goblin Shops to the orange murloc creep camps near the expo
v25
- relocated the Golin Shop to the Elder Jungle Stalker orange creep camp
- remixed the Elder Jungle Stalker orange creep camp
- redesigned the unpathable areas on the sides to make them look nicer
v26
- moved a few doodads that were in the way
- assigned powerup item drop to different creep at gold mine red creep camp
v27
- added trees to the new Goblin Lab position
- removed marketplace
- gave tavern and orange creep camp in a center a random chance to switch places
- changed Merc Camp creep camp item drop from lvl 2 charged to lvl 2 permanent
- probably the stable version for the foreseeable future
v28
- swapped Goblin Lab and Merc Camp
- reduced gold in secondary expo