Fragment of memories 1.15d

This bundle is marked as approved. It works and satisfies the submission rules.

Fragment of Memories


Created by ATHUR_12A2

Presented by btdonald

Map Info

Features

Commands

Tips

You are living in a special village called Shining, which the world thinks of as a demon village. The human country then formed an alliance with all other countries and led the armies to attack your village. Now you have to withstand the assaults from Allied Force, and send their trump card, a monster created by human's failed experiment to hell.
- A classic defense map, each player will control a hero and defense the village.

- There are 4 structures needing protection, if all 4 of them are destroyed, all players will lose.

- Each direction will spawn different armies, when the spawning camp is destroyed, enemy will stop coming from that direction.

- When all 5 spawning camp are destroyed, the last boss will appear.​
- Unique heroes with 5 spells, most of which are custom spells.

- Challenging bosses: there are 1 final boss and 5 "hidden" bosses for players to challenge, they have a chance to drop good recipes.

- Heroes can only be revived by other teammates.

- Hidden mini-map.​
-camX: change camera height to level X (0 - 9)
-name X: change your name to X
-rp: repick your hero for 250 gold
Pressing Esc button: clear the screen

Player Red only:
-more: open more one more way (maximum of 5).
-hard: set game to hard more, begins with level 2 waves.
-extreme: set game to extreme more, begins with level 3 waves.​
- For longer survival,
thumb.jpg
Poor Man's Shield,
thumb.jpg
Magic Stick
and Potions are extremely essential.

- Staying together gives you many benefit on reviving, dealing aoe damage, exp and gold.

- The map is small and your village is right in the middle, you can remember the way easily. In case of getting lost, use Teleportation.

- When you're all out from the village, keep in check regularly in case the ambush wave comes. Use -camX to quickly snap camera to the village.

- Don't be so passive, take the initative when you think the time is right to push out

- A formation of both physical strength and spellcaster is needed, if your team lacks of spell damage,
thumb.jpg
Shiva's Guard,
thumb.jpg
Maelstrom,
thumb.jpg
Mjollnir and
thumb.jpg
Radiance
are good choices.

- Be mindful of the seasons, especially when raiding bosses.​

Screenshots:


Your village, starting point for defense
212850-albums8523-picture103156.jpg

212850-albums8523-picture103712.jpg

212850-albums8523-picture103711.jpg

212850-albums8523-picture103710.jpg

212850-albums8523-picture103885.jpg



212850-albums8523-picture103155.jpg

212850-albums8523-picture103379.jpg

212850-albums8523-picture103742.jpg


Change Log:
Version 1.14
- First Release

Version 1.15
- 21 heroes with 3 new heroes: Admiral, Ink Master and Ranger.
- Fire Mage's and Dark Ranger's abilities reworked.
- Call of the Wild (Beastmaster) reworked.
- Thunder Clap (Blacksmith) reworked.
- Admiral, Ink Master, Fire Mage, Ice Wizard, Berserker now can use Aghanim's Scepter.
- Artemis Bow change from 100% chance to hit 3 targets to 33% chance to hit 5 targets.
- Rock Elemental now has EMP Area.
- Teleportation doesn't require target point, but can be interrupted.
- Revive shows reviving process, your hero is automatically revive if you play alone (not recommeneded)
- Fix an error that causes game to crash when courier picks up Aghanim's Scepter dropped by upgradable heroes.
- And many minor changes I dont really remember
- Fix tooltips for Admiral and Golem (also passive icons).
- Fix a bug of Voodoo Caster losing Big Bad Voodoo after dropping Aghanim's Scepter.
- Piercing Shot, Scatter Shot now use target point.
- Cluster Rocker reworked.

- Fix Paintmaster's Blood of Ink causing dead hero to disappear.
- Frost Nova no longer affects allied units.
- Increase Mortal Cannon's BAT from 2.0 to 1.7
- Fix Admiral's Tidebringer to work more properly.

- All spells no longer affect allied unit (except Fusion Bomb)
- Damage block from Poor Man' Shield reduced from 20 to 14.
- Galatic Bang's cooldown and damage rescaled.
- Re-add Spell Damage Reduction to Hood of Cunning
- Fix Fire Mage using Aghanim's Scepter causing damage to caster.
- Fix a rare occasion that winning and losing condition may overlap.
- Fix Berserker's Iron Charge and Counter Helix having the same order ID
- Fix: chosing new heroes allows player to chose another one.
- Add credit for map preview picture (8.3.2016)



Credits:

Special thanks to my friends for giving me lots of inspiration.
- Map preview: Excalibur by mikesoldier from deviantart.​

  1. Judash137
  2. JetFangInferno
  3. WILL_THE_ALMIGHTY
  4. dhguardianes
  5. JesusHipster
  6. Callahan
  7. UgoUgo
  8. pWn3d
  9. Gamegear

- WOW wiki site
- playdota.com

  1. Vexorian
  2. Rising_Dusk
  3. Bribe
  4. Magtheridon96
  5. Vuongkkk
  6. looking_for_help
Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Contents

Fragment of memories 1.15d (Map)

Reviews
21:47, 29th Feb 2016 Ardenian: Please add credits for the custom map preview picture. Ardenian: Fragment of memories is a survival game with a decent hero choice and custom abilities as well as item builds. Required changes mentioned in the...

Moderator

M

Moderator

21:47, 29th Feb 2016
Ardenian: Please add credits for the custom map preview picture.
Ardenian: Fragment of memories is a survival game with a decent hero choice and custom abilities as well as item builds.
Required changes mentioned in the review made, approved.
 

Ardenian

A

Ardenian

Official Review Fragment of memories 1.14


Visuals - Ambience and Aesthetics

The terrain is overall good and offers many little doodads and details to discover. The tile variation is fitting.

You could work a bit on the village's look, to make it look more like an actual village and less like a clumped area of buildings and shops.

Your choice of custom icons is enjoyable and matching.
Passive icons are passive icons.

Gameplay and Features

I like you have a perfect combo of modified default abilities ( like Stampede, for example) and completely new abilities. I played twice, once as the Marine and once as the Beastmaster and noted some things.

btdonald, it is not a good idea to completely destroy/hide the mini-map. Instead, you could create a trigger that hides all terrain you cannot see, no matter whether you discovered it already or not, as it is done in Minotaur's Labyrinth by Shadow Fury ( it is unprotected).

It gives your map a new taste that you replaced the command buttons and added custom ones, even if it is not necessary to.

The initial negative armor value for every unit ( even for summons) seems strange to me, is it intended ? Maybe think about once more.

There are many custom items, which is always good to see.
The quest log is sparse, but informative.

Things to fix/ Suggestions

  • All the summons of the Beastmaster have a passive ability with Asian letters, you have to translate them to English
  • For percentage values, you could write 5% instead of 05%, as you don't have multiple percentage values at once, the 0 is confusing, at least for me.
  • There should be a way to revive in single player, even if the map is intended to be played in multi player
  • You could think about linear hotkeys near each other ( like QWER)
Review Result

Is the map by you, btdonald ? I don't see your name in the Credits and the map creator is stated to be Athur_12A2.

I consider this map approvable after you fixed the Asian tooltips and you clarified the creator issue

I vote for a rating of 3/5 Useful
 
Level 9
Joined
Dec 3, 2011
Messages
366
To Mr.Ardenian:
Thank you a lot for giving out so much details of my work. I am Athur_12A2, creator and the only one working on this map. Btdonald shares this 4rum account with me and we use this together. He has no problem giving me permission for uploading this map under this account, since creating a new one requires a notification to the administrators for having the same ip.


You could work a bit on the village's look, to make it look more like an actual village and less like a clumped area of buildings and shops.
Originally, I wanted to seperate the basic-item sellers and the shops with enhanced items. And I do agree this make the village less lively...

btdonald, it is not a good idea to completely destroy/hide the mini-map. Instead, you could create a trigger that hides all terrain you cannot see, no matter whether you discovered it already or not, as it is done in Minotaur's Labyrinth by Shadow Fury ( it is unprotected).
I will give a try to look at his map, didn't know it was unprotected. About the minimap problem, it was intentionally made so in order for players not to see easily, this is an annoying feature. Players need a good communication to know each others' whereabout. Better than that, I have lost many times playing with some players when we wandered off too far and forgot to check up on the village, the ambush wave destroyed all.

The initial negative armor value for every unit ( even for summons) seems strange to me, is it intended ? Maybe think about once more.
Yeah, it is. I still don't very satisfy with this feature so I said nothing about it. You can notice it the longer you play the game.

All the summons of the Beastmaster have a passive ability with Asian letters, you have to translate them to English
I don't get what you meant, can i see the picture of it. Somehow they work fine in my map (the attachment is below). I am Asian but I only used English in my map.

For percentage values, you could write 5% instead of 05%, as you don't have multiple percentage values at once, the 0 is confusing, at least for me.
This is a real pain to me as well, I prefer a fast and low map size. The optionmizing program I used did it really well. But many issues come along. Tooltips like <A000,DataA1,%> <A000,DataA1,.> turned into something like that. I couldn't avoid this, my apology.

There should be a way to revive in single player, even if the map is intended to be played in multi player
You could think about linear hotkeys near each other ( like QWER)
Im on remaking the reviving system, and I will do something about what you said.
I don't really get the last suggestion? My map used all the hotkey from Q to V. Is this something bad?
 

Attachments

  • 3.jpg
    3.jpg
    73.1 KB · Views: 189

Ardenian

A

Ardenian



All the summons of the Beastmaster have a passive ability with Asian letters, you have to translate them to English
I don't get what you meant, can i see the picture of it. Somehow they work fine in my map (the attachment is below). I am Asian but I only used English in my map.
Ah no, not the one you show in the attachment, the other ones, at the bottom row.

Im on remaking the reviving system, and I will do something about what you said.
I don't really get the last suggestion? My map used all the hotkey from Q to V. Is this something bad?
Hm, maybe your keyboard is different to mine. For me there are either QWERTZ or YXCVB, yes, I am sure we have a different location for the keys than you do


 
Level 9
Joined
Dec 3, 2011
Messages
366
Ah no, not the one you show in the attachment, the other ones, at the bottom row.

Hm, maybe your keyboard is different to mine. For me there are either QWERTZ or YXCVB, yes, I am sure we have a different location for the keys than you do

I see, those are standard abilities so didn't bother checking. Somehow the optionmizing program has many problems than I thought. I'll fix this and other stated problems in the next update, while considering I should keep using it or not.

My hotkeys are set like that (along with shop items hotkeys as well) in order for players to quickly "guess" the button based on its position. So I don't think this will change. Once again, thanks for your review.
 

Ardenian

A

Ardenian

Yes, the hotkeys make probably more sense the way you have them, I excuse.
 
Level 9
Joined
Dec 3, 2011
Messages
366
Update new version 1.15, hope this get approve soon.
If there are any error or bug, please report them to me :) Hope you can have good times playing my map with friends.

Edited: Version 1.15d is out, stable and good to go. It will wait approval unless there is any major error/bug.
__Athur
 
Last edited:
Level 1
Joined
Jun 19, 2016
Messages
2
I just tried this map, but i can't kill the Priest in game, even with god mode cheat, i just like deal no damage at all to them. how do i kill them?
 
Level 1
Joined
Jun 19, 2016
Messages
2
and the regen too, healing items like battle fury does not work at all, creeps at sometime auto loose HP too,

well the regen, it work, but with minus regen
 
Last edited:
Top