You could work a bit on the village's look, to make it look more like an actual village and less like a clumped area of buildings and shops.
Originally, I wanted to seperate the basic-item sellers and the shops with enhanced items. And I do agree this make the village less lively...
btdonald, it is not a good idea to completely destroy/hide the mini-map. Instead, you could create a trigger that hides all terrain you cannot see, no matter whether you discovered it already or not, as it is done in Minotaur's Labyrinth by Shadow Fury ( it is unprotected).
I will give a try to look at his map, didn't know it was unprotected. About the minimap problem, it was intentionally made so in order for players not to see easily, this is an annoying feature. Players need a good communication to know each others' whereabout. Better than that, I have lost many times playing with some players when we wandered off too far and forgot to check up on the village, the ambush wave destroyed all.
The initial negative armor value for every unit ( even for summons) seems strange to me, is it intended ? Maybe think about once more.
Yeah, it is. I still don't very satisfy with this feature so I said nothing about it. You can notice it the longer you play the game.
All the summons of the Beastmaster have a passive ability with Asian letters, you have to translate them to English
I don't get what you meant, can i see the picture of it. Somehow they work fine in my map (the attachment is below). I am Asian but I only used English in my map.
For percentage values, you could write 5% instead of 05%, as you don't have multiple percentage values at once, the 0 is confusing, at least for me.
This is a real pain to me as well, I prefer a fast and low map size. The optionmizing program I used did it really well. But many issues come along. Tooltips like <A000,DataA1,%> <A000,DataA1,.> turned into something like that. I couldn't avoid this, my apology.
There should be a way to revive in single player, even if the map is intended to be played in multi player
You could think about linear hotkeys near each other ( like QWER)
Im on remaking the reviving system, and I will do something about what you said.
I don't really get the last suggestion? My map used all the hotkey from Q to V. Is this something bad?