I don't think its possible to use an auto-cast spell that triggers on allies and enemies. An auto-cast spell usually triggers when you attack(Seering Arrows) or when you begin attacking, target an enemy(Blood Lust) or when you spot an enemy (Cripple)
@ Wanarax, You must have at least 50 post, but you can request a spell, if its not to much work Ill see what I can do.
Goolygot explain more where she will blink behind enemy?
*Goolygot*
So its like this: When you click on the ability it happens directly no point target or no unit target and it will look like she is blinking and then she do multishot (at which point)? and will she move anywhere when she is blinking or will she be at the same spot all the time?
Chewii
This works better and looks nicer
Unit - Create 1 Dummy the test spell dummy for Multi_Shot_Owner at Multi_Shot_Location facing (Target point of ability being cast)
Hi i need 3 spells:
1st. slash (hotkey A) it's slashes in front of hero then activated make it wide like 300 and like 200 range lengh dmg from 1-4 and cd from 0.70 to 0.55 (based on lvl)
2nd. upper slash (hotkey S) it's slash like a simple slash but like half less wide and double range in lenght dmg from 2-5 cd from 1.5 - 1.05 (based on lvl)
3dash simple dash (d hotkey) then you click d it dashes in front of hero like in 1.65 sec.
Range: from 400-600 cd from 3.5 to 2.5(based on lvl) and it's 20%(same in all lvls) more vulnerable in dash stage.
plz do it![]()
Ill see what I can do.
So its basicly like an custom attack
So if you don't mind on your spells/systems being done in GUI
Hi i need 3 spells:
1st. slash (hotkey A) it's slashes in front of hero then activated make it wide like 300 and like 200 range lengh dmg from 1-4 and cd from 0.70 to 0.55 (based on lvl)
2nd. upper slash (hotkey S) it's slash like a simple slash but like half less wide and double range in lenght dmg from 2-5 cd from 1.5 - 1.05 (based on lvl)
3dash simple dash (d hotkey) then you click d it dashes in front of hero like in 1.65 sec.
Range: from 400-600 cd from 3.5 to 2.5(based on lvl) and it's 20%(same in all lvls) more vulnerable in dash stage.
plz do it![]()
Ripper Fiasco
Hot Key: R
Mana Cost: 100
Cooldown: 15 seconds
Stun enemies for a number of seconds, dealing 1 damage for each 10th of a second that goes by. As soon as firing stops, the targeted enemy will slowly get back up to speed, gaining back a fraction of its normal movement and attack speed for each split second that bypasses (starting at 0%) until they reach their normal speeds.
Level 1: Stuns enemies for 2.5 seconds; enemies recover 1.5% of normal speed back per split second
Level 2: Stuns enemies for 3 seconds; enemies recover 1.1% of normal speed back per split second
Level 3: Stuns enemies for 3.5 seconds; enemies recover 0.8% of normal speed back per split second
Level 4: Stuns enemies for 4 seconds; enemies recover 0.6% of normal speed back per split second
Decrepifying Arsenal
Hot Key: D
Mana Cost: 75/95/115
Cooldown: 0 seconds
Projectiles have a 15% chance to dig in the enemies' skin, slowing them down and reducing armor, magic resistance and attack power by 5%. These decreases last for 20 seconds, but if another projectile digs into an already afflicted enemy in that time, the decreases are added again–up to 9 additional times. The final blow from the caster will cause stuck projectiles to fly out in a 1000 unit AoE, damaging enemies and digging into their skin.
Level 1: 210 explosion damage plus 10 additional explosion damage per "stack"
Level 2: 270 explosion damage plus 20 additional explosion damage per "stack"
Level 3: 380 explosion damage plus 30 additional explosion damage per "stack"
Pleas make this for me-Nature reborn:spell that restores all trees on the map, removes all blight, spawns many critters, and entangles all gold mines.
Any ideas of how to reverse HP and MP regeneration?)
@CarrionMan19. I hope this is what you wanted. Please tell me if there is something I need to edit.
You can always set the life when the spell is activated to a variable, then when the health is increased, set it to the original value with the variable?
You can always set the life when the spell is activated to a variable, then when the health is increased, set it to the original value with the variable?
Yeah then use buff or something that deregen
Same here... For me seems impossible. Yeah, it's real to create such a spell with fixed variable parameters, but not converting the real regeneration into deregen...