Actually I think Empirean has a concept that can work. If getting kills makes the creature more powerful over time and you have to "grow" it's strength through a series of events to destroy the enemy then I don't see why it wouldn't work. Or I'm just completely misunderstanding this contest.
It could definitely pass.
Remember that people were trying to get dungeon crawls into the farming contest because getting items = "farming".
Deeboo is barbaric
Why dont u let them eat the animals they kill then they get bonuses. Example they eat a rabbit they gain movement speed increase or eat a rat and u take high damage from cheese attacks. Omg what am i saying
Very interesting, I somehow missed this thread.
Maybe I can throw something together.. though I should not get my hopes up..
I guess I just feel like I have a chance here? *gasp*
Anyway here is my WIP. I named the file Farmland Simulator but that may very well change. The goal is to become the best farmer in the region, your generated AI opponents will be shown in a multiboard in game.
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I will be going for a empire creation.. in which you choose sifferent races, the different races have strengths and differences.. what will jappen is that you will harvest, build and develop a nation, then destroy others with economy and military might...my ideas for now..
Majkowski already had that idea Chaosy. My first idea was competitive farm creation too but I saw that it was already taken.
Yo bitch, you surprise me with that.
Seems that the terrain isn't on the Poo side but on the fine side for now.
Well done so far.
//! zinc
library HelloWorld
{
multiboard mb;
integer numberOfFarmers = 5;
function createBoard()
{
List myList = List.create();
string names[];
integer i, j, rng = 0;
string temp;
integer max = 9;
mb = CreateMultiboard();
MultiboardSetRowCount(mb, numberOfFarmers);
MultiboardSetColumnCount(mb, 2);
MultiboardSetTitleText(mb, "Farmer Progression");
MultiboardSetItemsStyle(mb, true, false);
MultiboardDisplay(mb, true);
//----------------------------------------
names[0] = "Farmer Joe";
names[1] = "Farmer Bill";
names[2] = "Farmer Nathan";
names[3] = "Farmer Joey";
names[4] = "Farmer Bond";
names[5] = "Farmer Jim";
//----------------------------------------
names[6] = "Farmer Alice";
names[7] = "Farmer Alexa";
names[8] = "Farmer Christina";
names[9] = "Farmer Ellie";
//----------------------------------------
i = 0;
while(i < 10)
{
myList.add(i);
i += 1;
}
i = 0;
while(i < 5)
{
rng = GetRandomInt(0, max);
temp = names[myList.values[rng]];
myList.removeAt(rng);
BJDebugMsg(temp);
MultiboardSetItemWidthBJ(mb, 1, i, 10);
MultiboardSetItemValueBJ(mb, 1, i, temp);
max -= 1;
i += 1;
}
}
function onInit()
{
trigger t = CreateTrigger();
TriggerRegisterTimerEventSingle(t, 0.00);
TriggerAddAction(t, function createBoard);
}
}
//! endzinc
I don't mind it at all, it is going to be interesting to have something similar! Hey, maybe I won't even finish it and then this whole idea will be only yoursMaybe one should read through the thread before creating something then.
God damn even the name is the same -.- I am good with names though so that's no issue. It's not against the rules to make the same theme though it's not like there is one single lightning themed spell in the spell section. Or one Elven campaign in the map section.
Once again,Tickles,you have my full attentionStrangest map project I've ever worked on. Second WIP.
That sounds really cool, I hope you finish this.I think I'll join, but don't hold me to it... did some work on mine last night. My concept is a planet colonization, where a planet with different environments is randomly generated each game.
That is probably one of the most original warcraft maps I've ever seen, I'm really looking forward to play this.Strangest map project I've ever worked on. Second WIP.