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Storm Drop 1.10g


New Map: Spring Basin




Storm Drop


Storm Drop is a 1v1 strategy game. Players start with a command center and a powerful hero, using unique mechanics of the map to summon troops and buildings to fight each other. The player who destroys their opponent's command center first, win the game.

Mechanics

Heroes

Gameplay Showcase

Credits List

Changelog



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Requisition Point :​

The main resource of the game. Requisition Point automatically generated by the heroes, and each hero can carry up to 3 requisition points by default. Requisition points can be spent to summon units, deploy buildings, or acquire items.

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Drop Cabin :​

In storm drop, you play a commander that can call down troops from the above. The main force you recruited are in the drop cabin out from the sky and waiting for your call, you can deploy them to the battlefield by spending requisition points.

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Neutral Camps :​

Killing neutral units is the major way to claim resources in storm drop. Each neutral camp contains one or more neutral units, by killing them, you can harvest golds, hero experience, random items, and have a chance to get additional requisition points or drop pods. The neutral camps are respawnable, they can never be truly "Mined-out."

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Operating Tube :​

After you eliminate a neutral camp, it spawns an operating tube. Sent a unit to the tube to get one of three random operations, some of operations can modify the unit's characteristics, some can give you certain kind of resources, and some can spawn a unit directly.



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Pyromancer :​

Intelligence Hero, adept at casting fire spells. Commands a squadron that contains wizards and sorceress. Pyromancer's troops are thirst for mana, generally, the more mana they have the better performance they are in battle.

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Lich King :​

Strength Hero, adept at blood spells and necrotic spells. Commands an army of undying creatures. When you choose Lich King as your hero, you can access a special resource ── Bone. Whenever Lich King sacrifices a unit, you get 1 bone, which can be used to deploy some powerful drop pod or improve certain abilities.

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Blademaster :​

Agility Hero, adept at swordsmanship and can summon warriors' spirits from ancestral weapons to fight your opponent. Unlike other heroes, Blademaster's drop cabin contains no creature, instead his drop cabin gives him ancestral weapons. He can summon units by consuming durability of those weapons.

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Engineer :​

Intelligence Hero, adept at engineering. Lead a team that are made by engineers, scientists, and machines. When you choose Engineer as your hero, you can access a special resource ── Engineering Expertise. Your engineering expertise growth while you're summoning machinists. Engineering expertise can grant mechanical units certain benefits. Your machinists can also bring certain benefits to ally vehicles by crewing them.

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Diabolist :​

Strength Hero, adept at using demonic power to afflicts enemies. Can summon demons from the hell to fight for you. Diabolist seeks power at any cost, some of his most powerful units or weapons even requires you to sacrifice your allies, that having been said, most of those bargains are still good.

full
Priestess of the Moon :​

Agility Hero, adept at archery. Commands a range-attack specialized squadron. Priestess of the Moon is a cunning warrior and healing master, she can heal her allies by many different ways and can also using lumber as secondary resource to upgrade her troops.





Loading Screen --- Todor Hristov
Loading Screen --- Alexandr Iwaac
FlameCombustion --- The Panda
DragonFire --- 67chrome
Planet Uranus --- Fingolfin
Smite --- Vinz
Soul DIscharge --- Vinz
Soul Beam --- Vinz
Judgement --- Vinz
Surge --- Vinz
Ember --- Vinz
OrbOfFire --- UgoUgo
TomeOWonders --- lllLSDlll
HarpyFanofKnives --- Sin'dorei300
Psionic Shots --- Vinz
Death Knight Arthas--- Stefan.K
Bloodsoul --- zbc
DeathCoilMissile --- Callahan
DeathCoilSpecialArt--- Sven
BloodySplat Missile--- NewbieMapper
BloodFrenzy --- Blizzard Entertainment
Wight icon pack --- Villagerino
Necro --- KelThuzad
Skeleton --- Murlocologist
Armored Skeleton --- Anvil, Direfury, Galadgod, HappyCockroach, Paultaker
Boomer Scroll --- Vinz
Frostmourne --- I3lackDeath
IceBlade --- Illidan_09
Tidecaller Blade --- Blizzard Entertainment, bu3ny
Burning Blade --- Darkfang
Sweep Attachments --- Hate
FireSwordBlue --- 67chrome
INV_Sword_08 --- Blizzard Entertainment
Footman Campaign --- Jhotam_3Dcool&create
FreezingSwordFix1 --- AbstractCreativity
Alternative Cleaving Attack --- Sapprine
Butcher --- Stefan.K
PersianSword --- Midnighters
AncestralSpiritCaster --- JetFangInferno, Shiva's Enchantment
Soothing Money --- Darkfang
Mind --- 8512590215848
Giant01 --- 8512590215848
GDKatana --- Golden-Drake
Spore Cloud --- doom_sheep
Quest book --- Original
LightningOrb --- The Panda
Power-up Orbs pack --- General Frank
Seed Shot --- Vinz
Seed of Monstrosity--- Darkfang
DragonBlade --- kola
ShockwaveMissile --- JetFangInferno
Malevolence Aura --- Vinz
Flamestrike --- Vinz
DemonicCircleRenowed --- Alexander and Me, Skycex
Ignite --- The Panda
Shocking Wave Aura --- biridius, stan0033
Voidspawn Building Pack --- Retera
Demon Armor Upgrade--- Don Valentino
CR_Claw_UPB --- CRAZYRUSSIAN
CR_Claw_UPC --- CRAZYRUSSIAN
CR_Claw_UPD --- CRAZYRUSSIAN
Mace --- The D3ath
MaceB --- The D3ath
MaceC --- The D3ath
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PShieldT4 --- Paladon
WarlockShield --- Darkminnion
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NatureStaff --- PrinceYaser
NatureTouchDecay --- Blizzard Entertainment
Grass --- Ceterai
Rising Felfire --- Darkfang
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ThornTrap --- The Panda
Pandaren Glaive --- JesusHipster
High Elven Upgrades --- Blizzard Entertainment, Zephyrius2412
DeepInTheGarden --- JollyD
AdvancedMoonGlaive --- Mullar
Alternate StampedeMissileDeath Versions --- doom_sheep
NEHealing --- NFWar
ArcaneRessurection --- The Panda
PeeKay's MoonSight --- 8512590215848
Deadly Plumage --- Vinz
MoonSpear --- Zzz
Mana / Sacred Storm --- Vinz
EnergyPotion --- PrinceYaser
Scourge Shrine --- Yours Truly
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NerubTower --- Darky29
Green orb --- Original
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NatureAura --- TheFifthHorseman
Walking Chaos --- frostwhisper, Misha, Mr.Goblin
ElementalShield --- zbc
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GoldenOrb --- herman123
BeaconofLight --- Blizzard, Losam
Divine Edict --- Vinz
Sacred Guard --- Vinz
Salvation Spire --- Vinz
ArcanePortal --- The Panda
Cosmic Touch --- Daelin
LotsOfLumber --- NFWar
Correct and Wrong --- Jamesbones
BagIn/Out --- NFWar
LaserBeam --- TESCAO
Fel Arrows --- Retera
Vorpal Blades Mini --- Darkfang
Chain Element --- Infrisios
Shadow Capture --- Darkfang
Grenade & Bullet Pack --- HerrDave
Dual Rifle Bullet --- Grey Knight
EnergyEssence --- LunarDeath
Tank Shells --- Vinz
Shredder-Flamethrower --- SovietElf
Flamethrower --- WILL THE ALMIGHTY
Goblin Brawler --- Rizz_Boomer
Malfunction! Repair! --- Murlocologist
Mad Scientist --- General Frank
Vengeance Blast --- doom_sheep
Robot Factory --- Freddyk
GoblinDerrick --- Eagle XI
Heavy Metal Overload --- Murlocologist
Ignis ex Machina --- Murlocologist
Chainsaw Claw --- Murlocologist
GlovesNoGlow --- 4eNNightmare
EtherealGlove --- Sir Bartolph
The Revenant Masquerade --- Ceterai
DispersionAmmo --- TTFTCUTS
INV_Ammo_Bullet_03 --- Blizzard Entertainment
Induced Mutation --- RealistKilla
dna --- The_Silent
NightElveHelmetar --- Aethas
Flamethrower --- kola
Blue Fire --- Rozll0rt
Wrench --- The Panda
Mechanism --- NFWar
Slash --- iCONiC
Frames Selection Effects --- Hate
Interceptor Shell --- Vinz
RobotStrike --- The Panda
ArcanePulse --- iCONiC
Lightning Cannon --- Murlocologist
INV_Misc_Food_10 --- Blizzard Entertainment
Thunderstorm Invocation --- Murlocologist
HeavyJunkArmor --- The_Silent
SteampunkAmulet --- JollyD
LanternStaff --- PrinceYaser
CelestialEnergy --- PrinceYaser
Building Damage Blast --- doom_sheep
PowerFist --- Heinvers
Mind Brain Poison --- Darkfang
PP_Heart_Steal --- CRAZYRUSSIAN
AGI STR INT hero attributes --- Darkfang
Green Dragon Scales --- Arowanna
Bloodthirst --- Darkfang
Shapeshift --- Sun gate
Werewolf --- Mc !
Gray Werewolf --- WhiteDeath
Heaven's Gate --- Vinz
PlasmaStrike --- The Panda
Gale Winds --- Blizzard Entertainment, Sapprine
DarkCloak --- The Panda
Mastermind --- San
battle --- lord_vicius
Special Crystal Shield and Lamps --- Kael'thasBloodstrider32
PowerGrip2 --- Crowolf
EmberShard --- Raging Ent
Paladin Holy Expiation --- Darkfang
Moon Strikes --- Sun gate
MindtoMind --- 8512590215848
Spell_Holy_MindVision --- Blizzard Entertainment,
Holy Light --- Vinz
GoblinChaosShift --- Marcos DAB
Jolt --- San
Lasera --- WithoutYou.xD
OrbOfThorns --- Darkfang
Intelligence --- Raging Ent
PowerStrike --- Raging Ent
Agility --- Raging Ent
Garithos Axe Cleave --- Darkfang
Lightning Speed Bottle --- Darkfang
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MirrorImage --- exN
Nightborne --- Mouseketeer
Drow Royal Guard --- Sellenisko
Electric Burst --- Null
Blink --- EternalOne
Healing Touch --- Champara Bros
Athelas --- Vinz
MoonAmulet --- Sin'dorei300
FlowerExplosion --- kola
AnimatedFlowerFv076 --- kellym0
HealAll --- Atlair
Tyrande --- Scias
Night Elf Archers --- johnwar
Blessingofkings --- Blizzard Entertainment, Maurx
ScarletBloom --- Maxwell
Rune of Healing and Mana --- Grey Knight
Secret Technique --- Blizzard Entertainment, DarkePacific
Hellstone Golem --- Villagerino
Doom Lord --- Explobomb
DarknessMeteor --- nGy
Overburn --- Wildfire
DemonForgedAtlas --- JollyD
ToxicCharm --- ~Nightmare
Efreet --- Explobomb
Orbs of Frostcraft --- Vinz
OfTheFireStorm --- ~Nightmare
Dark Arrow --- Sun gate
NatureSlippers --- 8512590215848
MagicSlash --- 8512590215848
Ephemeral Slash --- Vinz
Retera's Orb Recolors --- Retera
Spirit Orb --- 00110000
RedPriestAdept --- Blizzard Entertainment
Succorbenoth --- Kuhneghetz
INV_Wand_06 --- Blizzard Entertainment
MagicLamp --- chilla_killa
Succorbenoth --- Kuhneghetz
GreatElderHydraAcidSpewV.153 --- kellym0
Mur'gul Warlock --- Direfury, KILLCIDE, Mr.Goblin
Magician and Derivatives --- Jiok
HumanWizard --- Marcos DAB
Ice Shard --- Vinz
frostpresence --- Blizzard Entertainment, Kawaii Stain
RitualGlassSkull --- 8512590215848
Samwise Didier's Ride the Lightning Icon Pack --- Blizzard Entertainment (Art by Samwise Didier), Xetanth87
Blood Elven Upgrades --- Blizzard Entertainment, Zephyrius2412
ManaBreathe --- D.ee
Void Explosion --- Lichkings slave
Explosion --- Karassu
DemonicSkullPendant --- JollyD
Twilight Incinerate --- Zephyrius2412
Arkain - Model Pack --- General Frank
Anime Slash --- blink
Plague Explosion --- doom_sheep
Nature Blast --- Vinz
TouchOfDarkness --- Blizzard Entertainment, Xetanth87
Wight & spells --- Villagerino
Spell_Shadow_CurseOfSargeras --- Blizzard Entertainment,
VoodooDoll --- Mr.Goblin
Lightning Effects --- Spellbound
Arcane Tower Missile Recolors --- doom_sheep
Target Indicator TC Vfx --- ThompZon
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MurlocAmulet --- Maxwell
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Vines Aura --- Heinvers
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Void --- perrosuper2
First Aid V2 --- stan0033
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ArtilleryAttack --- Praytic
RuneImpact --- doom_sheep
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TakeAim --- D.ee
Elite Siege Engine --- Deolrin, Kwaliti, Vinz
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IronHussarCombatTank --- ~Nightmare
SeductionVial --- PrinceYaser
SoulArmor --- JesusHipster
SpiritLinkTarget --- JetFangInferno
Unleash the power --- nhocklanhox6
LunarBeast --- Maxwell
MendCondition --- Atlair
Pandarian Storm Spire --- Remixer
Darkness Essence --- JesusHipster
Darknova --- marcus158
Dalaran Brilliance --- CeDiL
Sentry Amulet --- Villagerino (editing), Blizzard Entertainment (original media)
chrm --- 8512590215848
TowerCautionRing --- DCrimson
NerubianShield --- 16Gb, Blizzard, ZloyIndy
Bristleback --- Sun gate
Crypt and Derivatives --- Ujimasa Hojo
NerubSlash --- The Panda
ArrowUp --- jnZ
ArrowDown --- jnZ
Impale --- -Berz-
CreepAttack1 --- Blizzard, Maxwell
CreepAttack2 --- Blizzard, Maxwell
CreepAttack3 --- Blizzard, Maxwell
Example1 --- Blizzard, Maxwell
Example2 --- Blizzard, Maxwell
Example3 --- Blizzard, Maxwell
Spirit Heal --- Darkfang
PoisonSting --- -Berz-
Poison Spider --- MarkSpartak
Orb of Chaos --- jj84
Venolia --- Callahan
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Royal Shield --- Aldeia
Wishing Pit --- Thrikodius
Wishing Pit --- jj84
Ghost Splatter / Explode Death --- doom_sheep
kriwater --- inhuman89
fire --- inhuman89
BrokenAmulet --- inhuman89
HumanSkull --- Darkminnion
Amulet_of_Souls --- Gwen Stefani
Cursed Strength --- doom_sheep
Empathic Bond --- Blizzard Entertainment, Hermit
Haunt --- nGy
Dark Malice --- 00110000
FrostArmorTarget --- JetFangInferno
DrainSoul --- Mullar
Soulshot C-grade --- Glen Elendra
PurplePotion --- 4eNNightmare
HQ Classic Voidwalkers --- Aldeia
Forsaken Juggernaut and Berserker --- johnwar
Demonic Brethren --- Villagerino
Daemonic Arrow --- Vinz
Necromancer Curse --- Otherknownoise
BlackSmokeMissile --- Iyzz_Fryzz
Bone Mask --- Darkfang
Starskin --- doom_sheep
WindsCloak --- Mc !
DreamCatcher --- ChevronSeven
Soap Effect, Buff, Attachment --- 00110000
Black Legion Triumvirate and Derivatives --- Jiok
Shining Flare --- Vinz
Ability_Parry --- Blizzard Entertainment
Ability_Warrior_Challange --- Blizzard Entertainment
Energy Blast --- xyzier_24
Overfiend --- 8512590215848
SoulRune --- 8512590215848
INV_Misc_PocketWatch_02 --- Blizzard Entertainment
crseggolem --- CRAZYRUSSIAN
Gear Effect --- General Frank
Roll the Bones --- DarkePacific
Loot Effect --- Geries
PeeKay's LawOfBloodScroll Cast --- 8512590215848
Sunwell Guard --- Aldeia
Dragonhawk Rider and Derivatives --- r.ace613
Bloodelf Lancer Cavalry --- General Frank
Hawstrider Cavalry --- Himperion
Energy Shield --- Champara Bros
FlameOrb --- The Panda
Demonic Brethren --- Aldeia
Fel/Shadow Shivarra --- FerSZ
Fel Lord --- FerSZ
Asara, Mother of Night --- kazekuro22
Ability_Physical_Taunt --- Blizzard Entertainment
Omen / Dark Conversion --- Vinz
NecromancerAnimateDead --- Chen
Priestess of Ruin --- Steve Prescott
ArcaneTeleportation --- exfyre
SoulSteal --- 4eNNightmare
Fortified Armor Destruction --- Darkfang
Unarmored Destruction --- Darkfang
Light Armor Destruction --- Darkfang
Medium Armor Destruction --- Darkfang
Heavy Armor Destruction --- Darkfang
CRBladestorm --- CRAZYRUSSIAN
Ephemeral Cut --- Vinz
InquisitorMalendis --- Sin'dorei300
Spell_Shadow_BloodBoil --- Blizzard Entertainment
FrostRevenant --- WhiteDeath
FrostRevenant --- UgoUgo
DarkSphere --- Darkfang
Life Burn and Fel Burn --- Don Valentino
ANADemonWindwalk --- Anachron
BloodElfCavalry --- Mr.Goblin
Sword --- neo1989
FlameArrowShower --- Moy
Dark Regeneration --- (Azsure), Blizzard Entertainment
Sun --- MarkSpartak
SunfireMissile --- pWn3d
DemonSpaceShip --- pWn3d
BloodElfSpellThief_MISSILE --- Wakka
MagicShield --- JesusHipster
NagaBirth --- JetFangInferno
Spell_Holy_BlessingOfProtection --- Blizzard Entertainment
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PalantirSauron --- I3lackDeath
Superiority --- Darkfang
Heart Amulet --- Sin'dorei300
BlueOgre - Reanimate --- Marcos DAB
Duel --- Infrisios
Magic Shield+Colors --- stan0033
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CallRage --- BydkOFF
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GolemHand --- Marcos DAB
purplelight --- kangcheeseng
Telekinesis --- Blizzard Entertainment
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Team Glow Aura --- Hantoo
StormNecklace --- 8512590215848
Heartbeat Aura --- Lichkings slave
Deadline --- Thrikodius
Corpse Blood Missile --- Frotty
Blood Elemental Missile --- Blizzard Entertainment, Xetanth87
HourglassOfLife --- Volvox
Chum Pool --- Kino
Ice Volcano Missile --- s4nji
Swirly Rituals --- The_Spellweaver
Frosty Shield --- marcus158
Shiva's Wrath --- JetFangInferno
Frames Selection Effects --- Hate
DarkRitual --- viiva
rain --- inhuman89
Magical gems bundle --- Aldeia
TreasureChest --- 8512590215848
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Doombringer --- 8512590215848
Kingdom Come --- Vinz
Pandora's box --- Aldeia
Stones --- PrinceYaser
Light Feather --- Kuhneghetz
FeatherMissile --- Callahan
Wing --- lelyanra
Eye Of Vertex --- Ceterai
UnholyBolt --- A Void
Wight icon pack --- Villagerino (editing), Blizzard Entertainment (original media)
CrypticSummoning --- Marcus Lecter
Spell Markers --- Vinz
Mirror Blast and Mirror Buff --- doom_sheep
Nest & Egg attachment --- Jaccouille
Forest Blessing --- Yours Truly
Dreamspawn Pack --- Retera, Spellbound
Gallyvix Trading --- dragoleg
TearoftheForest --- 8512590215848
InnerPeriapt --- Mainywc3sear
crGOBwarlord --- CRAZYRUSSIAN
CRvoodoo --- CRAZYRUSSIAN
Eldritch Scroll --- Vinz
FrostfireAura --- Leubast
Golden Val'Kyr --- Sellenisko
Heavy Chaos Sledgehammer --- HammerFist132
ThunderBoltMissile --- Ubernator
DarkValkyr --- Sin'dorei300
AngelicHammer --- The Panda
ElementalStone --- 8512590215848
Bat Rider and Derivatives --- Ujimasa Hojo
Spell_Nature_ResistNature --- Blizzard Entertainment
crWarp5 --- CRAZYRUSSIAN
Venomous Gale --- JesusHipster
Blue and Green Slime --- Callahan
Widow Poison / Spider Toxin --- Vinz
Seshomaru green lighting blast --- ddahe
Slime --- Marcos DAB
Acid Explosion --- Judash
PoisonElemental --- Marcos DAB
6 Demon Box --- Darkfang
Great Elementals --- Himperion
LightingElemental --- JollyD
ChainLightningHuman --- Blizzard Entertainment
Holy Shield --- Blizzard Entertainment, Sapprine
Duality --- 8512590215848
CWBlueAura --- CloudWolf
TikiMaskAIcon001 --- Solu9
Nature Haven --- General Frank
Remorseless Winter --- 00110000
Mass Dispel Area --- stan0033
Night Elf Sentry and Runner --- johnwar
Naisha --- BLazeKraze
Ability_Druid_CatForm --- Blizzard Entertainment
Life Vortex --- Blizzard Entertainment, Sapprine
Haradrim Barracks (Lotr) --- bakr, HerrDave
Explosive Bolts --- Vinz
Ballista --- General Frank
Elune's Multishot --- Aldeia
Goblin Drillbot 3000 --- donut3.5
GoblinDrillWalker --- Sin'dorei300
INV_Misc_ArmorKit_04 --- Blizzard Entertainment
SylvanasCriticalStrike --- Sin'dorei300
Raider Models (Re-Classic Pack) --- johnwar
ElderForm --- morbent
RedCrystal --- Static
Ceterai's Set --- Ceterai
PoisonGasPotion --- ChevronSeven
Ent Rage --- BLazeKraze
VampiricAuraTarget --- JetFangInferno
Ring Progress Indicator --- biridius
xsign --- ABLAGOOD


[2024-03-31T10:46:33.185Z] [v1.10g]:

  • New Map - Spring Basin
- Storm Drop 1.10 introduce a new map: Spring Basin, which has its very own mechanics.
- Mechanic - Territory Dispute: In Spring Basin, players can find some neutral buildings that can be captured. Those buildings are designed to provide the occupying player certain benefits over time. Some of the neutral buildings allow the occupying player produce certain special types of unit, and some produce resource for the player directly.
- Mechanic - Lich's Cubes: A special type of object that can be found in Spring Basin. They are powerful artifacts created by an ancient lich. Players can crack the covered ice to collect the lich's cube. When collected, the cube will be put into the collecting player's drop cabin in form of drop pod, and can be used any time due to their costs are 0. There are 18 different cubes introduced in 1.10g Spring Basin.

*Lich's Cube - Adaptive Sludge: Summon an Adaptive Sludge, which can transform into a type of enemy units.
*Lich's Cube - Air Elemental: Summon an Air Elemental, its normal attacks are chain lightning.
*Lich's Cube - Batrider: Summon a Batrider, it's a flying unit that can deploy three free static traps.
*Lich's Cube - Cosmic Gateway: Open a rift of cosmos that allows you teleport your troops between the Cosmic Gateway and its own sister Gateway.
*Lich's Cube - Dark Requisition: Sacrifice a unit to restore requisition points.
*Lich's Cube - Degiza's Prescription: Sacrifice a unit, then resummon it.
*Lich's Cube - Doombringer: Equip a sword that can absorb your own units' life and convert into requisition points.
*Lich's Cube - Hammer of Valkyrie: Equip a hammer that can summon Valkyrie.
*Lich's Cube - Ice Troll Warlord: Summon a Ice Troll Warlord that provide Trueshot Aura.
*Lich's Cube - Ill-gotten Gains: Convert a friendly unit into gold.
*Lich's Cube - Intellectual Offering: Choose one out of three random operations.
*Lich's Cube - Lich's Icebind Cube: Dig a random lich's cube.
*Lich's Cube - Requisition Stone: Can save excess requisition points into it.
*Lich's Cube - Sapphire Periapt: Equip a Sapphire Periapt that provide extra mana and mana regeneration.
*Lich's Cube - Scroll of Town Portal: An item that can open a portal to your hometown.
*Lich's Cube - Spring Rain: Call down a healing rain that regenerates life to all friendly units in a large area.
*Lich's Cube - Starfall: Call down waves of falling stars that damage nearby enemy units.
*Lich's Cube - Guard Tower: Deploy a Guard Tower that has true sight and can attack nearby enemies.


- The following changes are now only available on Spring Basin. The changes might apply to Storm Isle in the future.
  • Hero - Blademaster :
- Item - Katana: As long as Blademaster had learned Mirror Image, Katana can synergy with all his illusions, including illusions generated by sources other than Mirror Image (Such as Wand of Illusion, Clone, Degiza's Prescription ... etc.)
  • Hero - Diabolist :
- Unit - Ability - Exploit: Inherits Doubling Dose doesn't cause the unit to apply all existing surgeries it has again.
- Unit - Ability - Exploit: Reduce the number of visual effect.
  • Hero - Engineer :
- Invention - Machine Replicator: Now the copied unit has lifespan limit base on the hero's intelligence.
- Unit - Goblin Brawler: Now leaves a corpse when die.
  • Neutral :
- Item - Wand of Nature Force: Replaced with Mask of Dreadwood.
- Item - Rune of Pterosaur: Replaced with Harpy Egg.
- Building - Barracks - Unit - Wizard: Now the duration of Ice Barrier ability lasts 22 seconds (Increased form 11 seconds).
  • Operation :
- Operation - general: Spring Basin's operations are slightly different than Storm Isle.
- Operation - Doubling Dose: Now only apply to units when they get this surgery from operating tube.
- Operation - Altered Ego: Removed
- New Operation - Duality Ego: Swap 40% of maximum mana and 40% of maximum life. Then increase mana regeneration.
- New Operation - Burn Potential Out: Double the amount of maximum mana but mana regeneration rate becomes 0.
  • Bug Fixed :
- Operation - Clone: Fix an issue that appear when applying clone on illusions.
- Operation - Clone: Fix an issue that appear on copied Judicators' projectile art.
- Pyromancer - ability - Catalytic Touch: Now can target mechanic units correctly.
- Pyromancer - ability - Blaze Nova: Fix an issue that causes flame bolt to be stuck.
- Unit - Impaler: Fix an issue of using Emergency Recall causes Impalers stuck in Command Center.

[2023-12-03T01:46:22.697Z] [v1.05a]:

  • Hero - Diabolist :
Ability - Dark Wreath: Mana cost reduce to 30 from 50.
Building - Wishing Pit: Now provides 30 gold on deploy.
Unit - General: Redesign most of Diabolist's units, make them more fit to the sacrificial theme. Now most of Diabolist's units can exploit a unit to promote to a greater form that has an alternative Magic attack that can hit ethereal units. Also inherits the exploited unit's surgeries.
Unit - Bloodfiend: Remove Cleaving Attack.
Unit - Bloodfiend: Add new ability - Life Steal.
Unit - Bloodfiend: Now can be promoted to Overlord through sacrificing a friendly unit. Overlords have resistance to spells.
Unit - Overlord: Can be further promoted to Fel General through sacrificing a friendly unit. Fel General can be revive on first killed.
Unit - Abyssal Glider: Change armor type into normal.
Unit - Abyssal Glider: Remove Shadow Strike ability.
Unit - Abyssal Glider: Now can be promoted to Elder Glider through sacrificing a friendly unit. Elder Glider can use Shadow Strike.
Unit - Voidwalker: Change armor type into light.
Unit - Voidwalker: Mana regeneration rate of Brilliance Aura increase to 1 (mana/s) from 0.8 (mana/s)
Unit - Voidwalker: Now Voidwalker inherits surgeries of the sacrificed unit as the Voidwalker summons.
Unit - Voidwalker: Remove Siphon Mana ability.
Unit - Voidwalker: Now can be promoted to Wraith through sacrificing a friendly unit. Wraith can use Siphon Mana ability.
Unit - Fel Beast: Basic attack range reduce to 100 from 250.
Unit - Fel Beast: Now can be promoted to Fel Stalker through sacrificing a friendly unit. Fel Stalker can use Mana Burn ability.
Unit - Succubus: Remove Vileblades ability.
Unit - Succubus: Now can be promoted to Shivarra of Hatred or Shivarra of Veil through sacrificing a friendly unit.
Unit - Burning Archer: Replaced with Imp.
Unit - Imp: can be promoted to Inquisitor sacrificing a friendly unit. Inquisitor's attacks can deal area of damage.
Unit - Doom Guard - Rain of Fire: No longer damage friendly unit. Total damage increase to 200 from 150. Area range increase to 300 from 200.
Unit - Doom Guard - Shadow Strike: No longer requires research from Shrine.
Unit - Doom Guard - Resistance Skin: No longer requires research from Shrine.
Unit - Doom Guard: Remove Vileblades ability.
Unit - Doom Guard: Add a new ability - Sight of Archfiend, which gives target friendly building true sight, specisl attack, and a damage shield.
Upgrade - Seasoned Marksman: Renamed as Blood Boil. Now increase 90 movement speed instead of 33% movement speed. Shuffle 1 Imp into conscription pool when the upgrade completed.
Upgrade - Ethereal Oil: Removed.
Upgrade - Vileblades: Removed.
Upgrade - Shadow Strike: Removed.
Upgrade - Demonic Shield: Removed.
Upgrade - Siphon Mana: Removed.
Upgrade - Soul Leak: Move to Shrine. Gold cost reduce to 170 from 200.
New Upgrade - Accelerated Metabolism: Fel Beasts get increased attack speed and increased movement speed. Also reduce their costs.
New Upgrade - Ethereal Weapon: Your Shivarras of Hatred can inflict ethereal effect to target on attack.
New Upgrade - Shadow Waltz: Gives your Shivarras of Veil permanent stealth.
  • Hero - Pyromancer :
General: Fire damage can be dispelled.
Unit - Knight: Armor reduce to 4 from 5.
Unit - Cavalier: Armor reduce to 5 from 6.
Unit - Cavalier: Maximum life reduce to 720 from 1000.
Unit - Cavalier: Remove the Spell Resistance ability.
Unit - Cavalier: Remove the War Stomp ability.
Unit - Cavalier: Now can be further promoted to High Cavalier or Judicator.
Upgrade - Impulsive Flare: Gold cost increase to 150 from 100.
Upgrade - Catalytic Touch: Gold cost increase to 185 from 150.
Upgrade - Bird Rider Adept Training: Gold cost increase to 50/80 from 25/40.
  • Hero - Engineer :
Upgrade - Gearbox: Now increase 45 movement speed instead of 15% movement speed.

  • Neutral :
Building - Hatching Crypt - Impaler: Gold cost reduce to 170 from 205.
Building - Hatching Crypt - Tymbal: Gold cost reduce to 60 from 80. Now shuffle 1 Impaler into conscription pool when the upgrade completed.
Building - Hatching Crypt - Wall of Spine: Now shuffle 1 Hive Guardian into conscription pool when the upgrade completed.
Building - Barracks - Glacial Lockdown: Now shuffle 1 Wizard into conscription pool when the upgrade completed.
Building - Spawning Grounds - Parasitic Nest: Now shuffle 1 Naga Siren into conscription pool when the upgrade completed.
Building - Ancient of War - Druid of the Claw: Gold cost reduce to 150 from 180.
Building - Ancient of War - Timberland Shooter: Gold cost reduce to 40 from 65.
Building - Ancient of War - Jagged Arrowhead: Gold cost reduce to 30 from 60.
Building - Ancient of War - Wild Speed: Gold cost reduce to 40 from 50. Time cost reduce to 30 from 45. Now increase 80 movement speed instead of 25% movement speed.
Building - Ancient of War - Feral Combat: Gold cost reduce to 75 from 100. Now shuffle 1 Druid of the Claw into conscription pool when the upgrade completed.
Building - Ancient of War - Druid of the Claw Adept Training: Gold cost reduce to 40 from 80.
Building - Lamp God's Effigy - Hysteresis Shell: Now shuffle 1 Djinn into conscription pool when the upgrade completed.
Unit - Makrura Deepseer: Maximum mana reduce to 225 from 300. Mana regeneration reduce to 0.667 from 0.75.
Item - Thorn Sphere: Activation cost reduce to 30 mana from 75 mana.
Item - Cloak of Mist: Activation cost reduce to 25 mana from 50 mana.

  • Operation :
Operation - Rotten Heart: Now can synergy with other attack modifying ability.
Operation - Rotten Heart: Can stack infinitely but its marginal utility are diminished.
Operation - Strengthening Tendon: Now non-hero unit get +20% movement speed instead of +60 movement speed. But capped at 5 stacks for non-hero units.
New Operation - Iron Will: +80 maximum life. (+20 to maximum life to heroes.)
New Operation - Valor: +120 maximum life. (+30 to maximum life to heroes.)
New Operation - Doubling Dose: Gives the operating unit additional buffs base on the number of surgeries that has been applied to it.
New Operation - Extremis Regeneration: When the operating unit's life drops to 100 or lower, it regenerates 70% of its maximum life over 7 seconds. Triggers only once.
New Operation - Revolt: +15% attack speed to all friendly units nearby.
New Operation - Fossilized Skin: Reduces all attacks on the operating unit by 8 damage. Attacks cannot be reduced below 3 damage.
New Operation - Punishment: When the next time the operating unit dies, it deals damage to all enemies nearby.
New Operation - Hourglass of Blood Oil: Equip a 'Hourglass of Blood Oil' to your hero. Hourglass of Blood Oil revives your hero when the next time they dies. Also create a Blood Pool on revive.



[2023-11-03T09:02:03.180Z] [v1.03a]:

  • General:
Players may check their conscription pools now.
  • Hero - Diabolist :
New Ability - Dark Wreath: Dark Wreath can cast on frendly units, whenever an unit with Dark Wreath operates a surgery from an operating tube, a certain number of other units with Dark Wreath nearby also get that surgery.
New Building - Wishing Pit: Wishing Pit is Added to the initial conscription pool, which is a building that can help to manage drop pods in the player's drop cabin.
Ability - Ethereal Realm: Duration increase to 10/14/18(s) from 10/10/10(s).
Ability - Ethereal Realm: Now Ethereal Realm doesn't affect units with Dark Wreath.
Ability - Ethereal Realm: Ethereal effect inflicted by Ethereal Realm now can be dispelled.
Building - Execration Tower: Add a new upgrade - Soul Leak. Soul Leak causes the target of life drain becomes ethereal during channeling. And the hero who channel life drain ability also get ethereal during the channeling.
Building - Execration Tower: Add a new upgrade - Ethereal Oil. Ethereal Oil affects certain types of units you control, which changes their basic attack type into Magic while they have Dark Wreath.
Building - Shrine - Vileblades: Gold cost reruce to 40 from 75.
Building - Shrine - Demonic Shield: Gold cost reruce to 40 from 75.
Building - Shrine - Siphon Mana: Gold cost reruce to 85 from 100.
Unit - Fel Beast: Basic attack range increase to 250 from 100.
Unit - Fel Beast: Movement speed increase to 375 from 350.
Unit - Nether Drake: Turning rate increase to 1.0 from 0.1.
Unit - Nether Drake: Change the model. Rename as 'Abyssal Glider.'
Unit - Satyr Shadowdancer: Remove Shadow Meld ability.
Unit - Succubus: Basic attack speed increased 8.7%.
Unit - Succubus: Add a new ability - Shadowmask, which allows Succubuses become invisible when their life are below to a certain threshold.
  • Hero - Pyromancer :
Unit - Cavalier: Replace the Spell Immunity ability with Spell Resistance ability.
Unit - Cavalier: Attack damage reduce to 23~33 from 28~38
Ability - Dragon Fire: Total fire damage reduce to 120/160/200 from 147/203/252.
Ability - Combustion: Total fire damage reduce to 12/24/36 from 15/30/45.
Building - Arcane Sanctum - Defend: Move to Blacksmith.
Building - Arcane Sanctum: Add a new upgrade - Impulsive Flare. Impulsive Flare allows the hero dealing an additional ability damage while they inflicts a fire damage to an enemy.
Building - Arcane Sanctum: Add a new upgrade - Catalytic Touch. Catalytic Touch add an additional active effect to the hero's Combustion ability, which allows them to activate to reinforce the next 3 attacks.
  • Hero - Priestess of the Moon :
Unit - Faerie Dragon: Add a new ability - Dreamcatcher, which allows Faerie Dragons storing the function of the Operating Tube they are operating.

  • Hero - Blademaster :
Unit - Crusader: Now can use Defense Stance ability, which allows Crusader take reduced piercing damage.
Unit - Crusader: Change the model.

  • Hero - Engineer :
New Invention - Machinist Institute: Shuffle 2 Goblin Brawlers, 2 Rifleman, 1 Mortar Team, and 1 Mad Scientist to your conscription pool. Then add a drop pod to your drop cabin from your conscription pool.

New Invention - Industrial Revolution: Shuffle 2 Shredders, 2 Incinerators, 1 Flying Machine, and 1 Siege Engine to your conscription pool. Then add a drop pod to your drop cabin from your conscription pool.

  • Neutral :
Building - Hatching Crypt - Hive Guardian: Gold cost reduce to 80 from 90.
Building - Hatching Crypt - Wall of Spine: Gold cost reruce to 45 from 90.
Item - Cloak of Shadows: Removed. Replace it with Cloak of Deceiver. Cloak of Deceiver can be activated to turn the equipped hero into invisible for 18 seconds. When the hero's life is low, Cloak of Deceiver will be activated automatically.

  • Operation :
New Operation - Roll the Bones: Roll the Bones allows you to re-roll all drop pods in your drop cabin. Eliminate low level camps have a chance to find this operation.

  • Bug fixed :
Grieving Spellblade - Fix an issue that causes Grieving Spellblade's active ability become invalid in certain situation.




[2023-07-14T10:28:03.735Z] [v1.02a]:

  • Gameplay & Balance:
- General:
- Improve some description of tooltips, make them more clear.

- Operation:
- Add a new operation: Poison Sting. Eliminate low level camps have a chance to find this operation.
- Poison Sting: Add poison into the attacks that causes enemies take damage over time and get reduced healing effectiveness during the effect.
- Add a new operation: Hatching Crypt. Eliminate low level camps have a chance to find this operation.
- Hatching Crypt: Summon a Hatching Crypt which can train Hive Guardian and Impaler.

- Hero:
- Blademaster - Drop Pod - Ancestral Bless: Now heals units in the area for 100 life immediately then heals them for 125 life over 25 seconds.

  • Visual Effect:
- Hero - Lich King - Ability - Sinister Edict: Improve visual effect of passive.

  • Bug Fixed:
- Eyeball ward now treated as ward unit correctly.
- Hero - Lich King - Ability - Sinister Edict: Can no longer sacrifice ward units. (Such as Wall of Thorns, Eyeball Wards, Stasis Trap ... etc.)

[2023-06-29T16:12:25.155Z] [v1.01a]:

  • Gameplay & Balance:
- General:
- Upkeep tax: Now the game never levy upkeep taxes.

- Item:
- Sentry Wards: Replace with Eyeball Wards, which summons an invisible flying eyeball on any target location of the map to spy. It's opponent can see which location it summoned.
- Rune of Shredder: Replace with Rune of Blood Guard, which summons Blood Guard. Blood Guard is a medium melee unit with Taunt, Infuse Malevolence, and Vengeful Cleaves.
- Rune of Shade: Replace with Rune of Pterosaur, which summons a Pterosaur. Pterosaur is Maneuverable scout unit. Can cast Primal Sense to reveal enemies.

- Operation:
- Mur'gul Cliffrunner: Summons 3 Mur'gul Cliffrunners instead of 2.
- Add a new operation: Grieving Spellblade. Eliminate high level camps have a chance to find this operation.
- Grieving Spellblade: Your hero equip a 'Grieving Spellblade.' Grieving Spellblade increases the intelligence of the equipped hero by 2, maximum mana by 150, mana regeneration by 75%, and gives it an ability to silence an enemy unit and amplify ability damage that dealt to that enemy.

- Unit:
- Efreet: Collision Size increase to 48 from 16.
- Lamp God's Effigy: Now can train new unit: Djinn.
- Djinn: Supporting spellcaster. Can initially cast Lightning Bolt. Can also learn Hysteresis Shell.

- Hero:
- Diabolist - Destruction Wave: The maximum distance of burning path reduced 160 decimeters. The burning path now cover the position of Diabolist.
- Engineer - Plasma Beam: Mana cost increase to 95 from 80.
- Engineer - Chain Harpoon: Mana cost increase to 80 from 65.
  • Visual Effect:
- Update the loading screen.
- Update the map preview icon.
- Update visual effect of the requisition progress bar.
- Update the icon of Magic Defense.
- Update visual effect of the Silence ability.
- Update visual effect of Engineer's Anti-magic Shield item ability.
- Now, if a drop pod has multiple keywords, it displays an indicator for those keywords.
  • Bug Fixed:
- Fix a bug that disperses the opponent's war fog when cast Animate Dead.

[2023-6-15] [v1.0]:

- Release


Contents

Storm Drop v1.05a (Map)

Storm Drop v1.10g[spb] (Map)

Reviews
deepstrasz
Definitely a creative map using both custom and core game mechanics. Would be neat if the mod could be extended to more players in the future. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S...
Level 3
Joined
Dec 13, 2018
Messages
10
Just came out of a three game session with a friend.
We both play casually and had overall a lot of fun.

I won't get too into balance and such with the map being so young - but I felt it held up really nicely. One matchup was DK v Tinker which was very hard. The mechanical units denied nuking/Skeleton spawning to fuel the frontline DK, and ultimately ended in a pretty one-sided lategame affair.

I played Night Elves, Undead and Orc and enjoyed the nuance and differences. For players such as us the small scale, micro-focused and tempo directed gameplay suited nicely. The complexity and depth gradually rises over the course of the game which allows for meaningful mid-game strategizing.

On this subject: The command centers with their different bonuses are one such meaningful decision. The different abilities and bonuses are interesting and diverse. The human bonus of the passive income generation really suited the Orc playstyle - being heavily invested (at least more so) into self-serving unit production than the other races I tested.

The map itself was fine. It looked good, had distinct areas and felt real. The camps were a bit lacking, as even the strongest Revenant fell quite easily. By the third game the high value targets were eaten quick, as we grew more comfortable in snowballing the early game army into a mid-game grip.

The drop mechanic at the centre of this experience brought both joy and slight frustration, as such is the nature of RNG. And I wouldn't want it any other way. The Drop pools seems quite small so far, and as Orc particularly juggling the different weapons with the largely less useful regenerative abilities became quite APM intensive for a somewhat small gain.

All in all; a real good time. I hope to see more races, more maps of this game mode and perhaps a 1v1v1 or 1v1v1v1 game mode in the future? I think a team-oriented experience COULD work, but I wouldn't stand in line to play it.

BUG?: Also, the Death Knight has a kill-stopper as a passive to his ultimate. This in conjuction with rapid regeneration leaves him in a state of literal undead. As in cannot be truly killed. Something to look into?


Cheers!
 
Level 4
Joined
Apr 30, 2020
Messages
8
Just came out of a three game session with a friend.
We both play casually and had overall a lot of fun.

I won't get too into balance and such with the map being so young - but I felt it held up really nicely. One matchup was DK v Tinker which was very hard. The mechanical units denied nuking/Skeleton spawning to fuel the frontline DK, and ultimately ended in a pretty one-sided lategame affair.

I played Night Elves, Undead and Orc and enjoyed the nuance and differences. For players such as us the small scale, micro-focused and tempo directed gameplay suited nicely. The complexity and depth gradually rises over the course of the game which allows for meaningful mid-game strategizing.

On this subject: The command centers with their different bonuses are one such meaningful decision. The different abilities and bonuses are interesting and diverse. The human bonus of the passive income generation really suited the Orc playstyle - being heavily invested (at least more so) into self-serving unit production than the other races I tested.

The map itself was fine. It looked good, had distinct areas and felt real. The camps were a bit lacking, as even the strongest Revenant fell quite easily. By the third game the high value targets were eaten quick, as we grew more comfortable in snowballing the early game army into a mid-game grip.

The drop mechanic at the centre of this experience brought both joy and slight frustration, as such is the nature of RNG. And I wouldn't want it any other way. The Drop pools seems quite small so far, and as Orc particularly juggling the different weapons with the largely less useful regenerative abilities became quite APM intensive for a somewhat small gain.

All in all; a real good time. I hope to see more races, more maps of this game mode and perhaps a 1v1v1 or 1v1v1v1 game mode in the future? I think a team-oriented experience COULD work, but I wouldn't stand in line to play it.

BUG?: Also, the Death Knight has a kill-stopper as a passive to his ultimate. This in conjuction with rapid regeneration leaves him in a state of literal undead. As in cannot be truly killed. Something to look into?


Cheers!

Thanks for the feedback :thumbs_up: I'm planning to add more contents in the future.

BUG?: Also, the Death Knight has a kill-stopper as a passive to his ultimate. This in conjuction with rapid regeneration leaves him in a state of literal undead. As in cannot be truly killed. Something to look into?

The passive effect of Death Knight's ultimate is similar to SC2 Alarak's Soul Absorption ability, which steals life from nearby units you control to heal the hero when that hero approaching death. Hence, he is immortal for as long as he controls at least one unit nearby him. I'm intentionally make him very hard to kill after level 6 as he is a tank hero. That effect has some weakness as it's mandatory, especially hard to against to healing reduction effect (The opponent might force the Death Knight to sacrifice his own army in a sort time by focus fire on him.) I'm thinking about adding more healing reduction effect into the map since there are only orc hero has healing reduction effect for now (Orb of Fire). Maybe add some units that has healing reduction ability or add a new operation that can give units ability to reduce healing effectiveness.
 
Level 3
Joined
Dec 13, 2018
Messages
10
No problems - as I said I enjoyed it very much.
The 4/5 rating is to leave room for improvement as it is still a very early version of the map.
I checked out your other map, Spring Liquidation, on the workshop yesterday and intend to give that a try. Seems like a good time.

For clarity I'm attaching a link to a video of the invincibility of the DK.
I'm aware of his ability to consume nearby friendly targets to heal - and it is a fun mechanic. Killing his army by attacking him directly is effective.

 
Level 4
Joined
Apr 30, 2020
Messages
8

Thanks for recording this. I didn't expect his ult can sacrifice wall of thorns. :xxd: I'll fix that in next patch.

Here is the mechanic breakdown: The thorns wall have 40 life, and your hero has level 1 dark pact so he can restores 40 life for each time he sacrifices a thorn. But the blademaster has a level 1 Orb of Fire that can give a debuff to your hero which reduces 66% of his healing effect. Hence, your hero restores 40*(100%-66%) = 13.2 life for each time he sacrifice a thorn. (Here is the reason his life jump back to 14 every time he nears the death) I'll restrict ult's legal target on non-ward unit to fix this problem in next patch.

On the video 1:00 place, the hero casts Champion of the Death to summon a Skeletal Champion, immediately after that, the hero near to death, so he sacrifice that Skeletal Champion (I see the Final Reckoning ability triggers) , and because Skeletal Champions are benefit from Disease Cloud so it leaves a toxic cloud on battlefield.


I checked out your other map, Spring Liquidation, on the workshop yesterday and intend to give that a try. Seems like a good time.

I recommend run Spring Liquidation on 1.31 or 1.32, it seems broken on 1.35 and later version. After v1.35 the map has an UI issue that is very hard to fix.
 
Last edited:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,882
Definitely a creative map using both custom and core game mechanics.
Would be neat if the mod could be extended to more players in the future.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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Level 6
Joined
Sep 3, 2020
Messages
17
The map took 30 minutes of my attention, it was a very interesting and new gaming experience. The work with the frames is done flawlessly. Unfortunately, this is not my genre of maps, which I like. Controlling more than one unit is still difficult. But this does not make the map bad, I recommend that everyone familiarize themselves with this project!
 
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