Thanks!A very enjoyable map, used to play War of the Ring when it first came out and have a great deal of love for it.
It was interesting seeing a lot of the campaign-only units and heroes being included, too.
I can't quite remember the original lineup, but was the Goblin Slaver only available for training at Goblin Hovels in the original War of the Ring? I also remember they used to use some sort of Blight mechanic, but for some reason Blight is not used for the Evil faction here.
I am also curious to know if we will be seeing Balrog or Shelob as playable assets for the Evil side at some point.
This has been very enjoyable for now, though, and I look forward to seeing what future updates may provide
OH I totally remember the Goblin Hovel now xDThanks!
In the original War of the Ring Goblin Hovel could train all 3 goblin units (Slave, Spearmen, Slavemaster) different here because of technical problems. Also there was in plans to add Faramir and Giant Ent, but HerrDave hasn't made a models of them, so I'll wait until he decide to make them
About Blight mechanic - welp, I tried...
About Balrog and Shelob - Actually I was thinking to make them as a map hazard, that will wander around and smack everyone they see, but might do some maps that will allow you to train them for huge cost
Yeah, there is in plans to make more of them, with different gamemodes(maybe)
I think it's possible to dowload it somewhereOH I totally remember the Goblin Hovel now xD
It's been far too long for me since I last played this game, I wish it was available for online purchase
Thanks dude!Oh finally someone made a map based on the War of the Ring game! I've tested it and I like it. It's not perfect but still like it!
I think it would be cool if u add some knockback-effects to some abilties like Horn of Gondor, Invisible Force, True Shot for example. And for Gimli's "Siege Aura" you could just make a dummy aura and then use triggers to give all units with the "Siege Aura" buff the "Demolish" skill and remove it if the buff is gone. Gandalf's "Flame Shield" is also supposed to be placeable on friendly units so you could just make a dummy ability of the shamans "Lightning Shield" ability and then by triggers give the unit with the "Lightning Shield" buff a "Permanent Immolation" skill as long as it has the buff and then remove it when the buff is gone. Elven Lightbearer's "Protection" ability is supposed to absorb some amount of damage and I have an ability in one of my maps that works exactly like that.Thanks dude!
Could you tell me what is made not right in your opinion?
I have a horrible flashbacks from making a knockback effectI think it would be cool if u add some knockback-effects to some abilties like Horn of Gondor, Invisible Force, True Shot for example. And for Gimli's "Siege Aura" you could just make a dummy aura and then use triggers to give all units with the "Siege Aura" buff the "Demolish" skill and remove it if the buff is gone. Gandalf's "Flame Shield" is also supposed to be placeable on friendly units so you could just make a dummy ability of the shamans "Lightning Shield" ability and then by triggers give the unit with the "Lightning Shield" buff a "Permanent Immolation" skill as long as it has the buff and then remove it when the buff is gone. Elven Lightbearer's "Protection" ability is supposed to absorb some amount of damage and I have an ability in one of my maps that works exactly like that.
Well I have a good knockback system on my map that is easy to use.I have a horrible flashbacks from making a knockback effect
Good Idea with the Flame Shield, will fix it at some point
Can you show me how your Damage Absorb ability works?
About Siege Aura - I don't know how to do it, I tried
Are you sure it won't cause lag?Well I have a good knockback system on my map that is easy to use.
The damage absorb ability works like it does on the War of the Ring game.
It's easy to make "Siege Aura" with triggers, just do like this but replace the "Magic Resistance" with "Demolish" skill instead.
- Lorien Banner
- Events
- Time - Every 1.00 seconds of game time
- Conditions
- Actions
- Set VariableSet Temp_Group = (Units in (Playable map area) matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) has buff Lorien Banner ) Equal to True) or ((Level of Magic Resistance (Lorien Banner) for (Matching unit)) Greater than 0))))
- Unit Group - Pick every unit in Temp_Group and do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Picked unit) has buff Lorien Banner ) Equal to True
- Then - Actions
- Unit - Add Magic Resistance (Lorien Banner) to (Picked unit)
- Else - Actions
- Unit - Remove Magic Resistance (Lorien Banner) from (Picked unit)
- Custom script: call DestroyGroup(udg_Temp_Group)
Yes I'm pretty sure it wont because it works perfect in my lotr map.Are you sure it won't cause lag?
You mean the version required for playing the maps? Or the version of the map for Classic (before 1.32)?Just wanted to say that this has inspired me. to dig out my old CD for WOTR, and play it again.
You don't have a version for 1.27b do you guys?
I see Classic models.Sadly, you can't because this map has HD models (only for Reforged). 1.33 seems to be unplayable right now because of bug.
I didn't use Reforged models hereYou mean the version required for playing the maps? Or the version of the map for Classic (before 1.32)?
Sadly, you can't because this map has HD models (only for Reforged). 1.33 seems to be unplayable right now because of bug.
That's a recreation of Warcraft's clone, so of course it will be very similar to Warcraft. I don't know what else did you expectedFrankly, I'm a bit disappointed as this is more of a graphics thing than an actual conversion. It's pretty much Warcraft III spells and gameplay mechanics.
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It can. For instance there was a map in War of the Ring where you could take control of a catapult or something that you could use to throw projectiles over your enemy from a far distance.Also how can gameplay mechanic be much different if it's an altered melee map?
The maps with Catapult gamemode is actually planned.It can. For instance there was a map in War of the Ring where you could take control of a catapult or something that you could use to throw projectiles over your enemy from a far distance.
The custom spells are just Warcraft III ones, not really custom as in scripted or considerably different.
Thanks! Glad you liked it!These are real high quality maps because of the great the custom resources and terrain. The maps really look awesome and the models do, too. I have no idea about "Lord of the Rings: War of the Ring (2003)" only played "The Battle for Middle-earth", so I will review this as a regular Warcraft III player. If anything is intended because it is a remake I am sorry because I don't know the original game.
Played the map War of the Ring: Upbourn as Free People vs AI Free People:
- "Not enough lumber" text should be changed to "Not enough Ore" (Gameplay Interface). Actually, it would also require a custom sound. I played with a Night Elf UI since I selected random race. Not sure if it has any influence but it played Night Elf music and had the Night Elf UI.
- The same for "Our goldmine is running low" etc. It would be awesome to have a custom sound set for these events and adapted game interface texts.
- Maybe add to the map description how you choose which of the races you will play in the lobby. Somehow I was player blue and the enemy player red and we both had the race of free people.
- The tooltip of workers has a spelling mistake "Workers gather resourses" or something.
- Having two resources food is a bit confusing. Maybe name the last one "supply" or "population" or something else?
- Are Ore Piles unlimited? I can't see a value. They could also be marked with some neutral building marker on the map or something. If the amount depends on the hit points, you can enable showing the hitpoints and make it not invulnerable or something but maybe it is unlimited.
- Rohan Riders cause Siege damage. Is this intended?
- It would be cool to be able to upgrade your Human workers into Dwarves or Elves since they make no sense at Tier 3 and I don't want to sacrifice them.
- The trees look awesome but transparency would be nice if units are nearby.
- Knockback ability in Ballista Towers, Siege Aura from Gimli and many other abilities should use a passive icon version.
- Wulfhelm's icon position is too far on the right since there will be the cancel button when training units.
- Theoden has no hero abilities and Erkenbrand only 1 which can be skilled at level 2. Not sure how the hero abilities should work. They have no "Learn level X" tooltip. Is each ability restricted to a certain hero level or is all still work in progress?
- Not sure if there should be a hero limit. I can have really many heroes to level. There aren't even enough hero icons on the left side. Not saying it is a bad thing but I am not sure about balancing.
- Why no creep camps? Only the desert map has creeps but not like wc3 maps. Creeping might help to level the heroes.
- No shops and no items?
- Air units would be nice like eagles.
- I think some Elven Ranger unit can shoot while being invisible which is a bit unfair? I think Rangers can detect them though.
- I destroyed the whole bases on the map and AI did was not defeated. Usually there should be some timer for them to build another base?
- Ranger's Outpost is the same model as Camp with a slightly different color. I would move the units from there to another building and add an Altar/Shop building instead.
- Is there some research to increase the gathered Ore?
- The buildings research to improve their armor etc. has only 1 level?
- Frodo is a hero but the other known hobbits are not?
- Reviving all heroes in every building which trains heroes mixes up the hero icons a bit when they die. Maybe provide one single altar building with heroes.
- Do the Dark Forces have no burrow/farm building?
- Some Orc buildings still need custom models but I guess you know this.
Many things might be because it is a recreation of Lord of the Rings: War of the Ring (2003) which I don't know at all but I think some things could be adapted to fit the Warcraft III game. I think with creep camps, items, shops, normal hero abilities and an altar building for ALL heroes it would be less confusing for Warcraft III players. If you have too many buildings to allow a slot for a shop and altar building maybe let the Dwarf and Elf workers build different buildings.
I'll see what I can doI thought there was an option to show hp for destructables but maybe it was only to allow the selection. In this case maybe floating texts would help or adding the amount to the destructable name or a custom UI field which is only shown when you select an Ore Mine.
About Frodo and Slavemasters: This is just fine. I did not know how the original game is and did not see that Slavemasters is the farm.
Thanks! Yeah, I'll continue making them, eventuallynot sure if you're still working on this map, but man was this a throwback!
it's very good looking and light fun to play, but I have a few notes from my game as Evil:
- i found myself with excess Food and low Ore most of the time. i think each starting location should having multiple Ores (like minerals in sc2), and a "mill" building to deposit Ore wouldn't hurt e.g. "mining camp"
- the hotkeys seem all jumbled? they don't correspond to button positions at all (played on patch 1.36)
- it's not very clear what units fulfil what role. i get that this might be because this is just a recreation of WoTR, but still it felt like there were basically melee units and ranged units, and apparently the latter counters the former since most of the melee units have Light armor and Unarmored. i feel like, even if it might stray from WoTR, you need to flesh out the different roles better. e.g. Trolls are tanky AF and take very little piercing damage, but lose to Goblin Spearmen, who lose to Orc slashers, who lose to orc bowmen etc. In the current state, the winning strat is just mass Orc Bowmen.
- maybe this is just me being used to Wc3, but the Heros having unused skill points yet being locked out of learning a new skill was a bit annoying