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WW2: World in Flames [REVISED]

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Ok, we can skip the rotation limits. I personally don't think it would be so bad though, since all you have to do is check the units facing, and if it is greater than, say, +/-120 degrees, you set it to +/-120 (depending on direction). you wouldn't need preset coordinates.

But you do as you please, if it stands between jumpy turret movement and limited rotation, i'd have to prioritize the movement.

@baassee: The map doesn't contain any vJass yet, but the whole penetration system is completely jass written, as is a few other mechanics (such as the flag carrier spawning).

And at all you who had ideas: i'll respond to you when i have more time.
 
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Hey Fingolfin, please check my suggestion in the previous post and tell me what you think! :p

EDIT: Oh much easier, here's it:

[...]
Btw, I got Battlefield 1942 with two extensions: Road to Rome and Secret Weapons of WWII(kicks ass) and I did saw the T-28 and man... it really kicks ass :D. It's so awesome, even that its an artillery. Hell, I destroyed one Tiger and one Panzer IV with few shots, and I only lost half of my hitpoints. And I saw some awesome planes, like the ME-263 and that American one which I don't know the name, but its nice too. Anyways, I got some inspiration after some dogfights against German bots(on hard, I hunted and destroyed two BF-109 with a P-51, and then I was shot by an AA Flak, after trying to release some bombs xD) and I wondered if it was going to be any special air fighting system. Oh and I also would like to suggest a "Kamikaze" ability for Japanese aircraft(I did a kamikaze strike against a Sherman, its pretty effective). Would work just like that suggestion I gave about the infantry bayonet charges: If for example a Zero gets about 25% health, it would throw itself into the closest enemy mechanical unit(an battleship, for example) and would deal a great damage, enough to destroy any land unit(obviously) and seriously damaging a naval unit. It also would be possible to hit aerial units, but with some kind of chance to miss(it's a bit hard to follow enemy aircrafts on dogfights in Bf1942 :p), increased chances to miss against small aircraft(interceptor fighters, escort fighters) and increased chances to hit bigger aircraft(strategical bombers).

I also got some inspiration from Bf1942 Road to Rome: the AT-Guns would be deployable, increasing hit chances(needs to be casted by the player, or it would be annoying to have AT-Guns deploying randomly). Yeah I know, it doesn't seems a good idea, but just suggesting.

Oh and if you are going to implement that system which the ships automatically operate(and if I got the point), don't forget the AA Flaks :).
 
I'm not going to make AT-guns deployable, that would just be time-consuming for he players.
I didn't really get all the other suggestions, except perhaps the kamikaze attack, and well.. i could make an upgrade that gives japanese airplanes a chance to suicide bomb when they reach like.. 10% hp. That sounds ok, but first i'll have to find someone who can code an airplane movement system like the one illidan had.
 
Well.. all theese ideas are very realistic, but since it would all pretty much depend on chance.. then i'm not sure if it would do that much different, since it would mean no change whatsoever to how the units actually play.

The whole kamikaze concept seems nice though, it's more of a matter wether it is codable. But we'll see.
 
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New Historical Event Suggestion: The Battle of Britain

Effects:
-Germany gets reduced production time Strategical Bombers.
-England gets reduced production time to Interceptor Fighters.
-Both England and Germany have a small reduction for producing time of all air units.

Conditions:
-Germany must have captured Paris
-Time equals to 1940- Summer and Autumn

Something like that... I got inspired because I just played BF1942 in this battle few minutes ago, and Germans had lots of bombers, while British got lots of Spitfires in two airfields. I really enjoyed :)
 
I'm not sure about that.
No offense or anything, but i wouldn't use my own first models in this map either, had they been suiting for it.

Also, there's been some discussion about the "be-or-not-to-be" of historic events, since it is hard to predict the intention of a player, and since the calculations can give awkward results. In most cases, the operation will reward itself - capturing stalingrad gives you access to a large production area and a large income bonus, while capturing pearl harbour and midway island gives strategically crucial airfields for the japanese player that can be used to bomb the american mainland, or at least the defensive fleet.

One thing i could imagine though, is for a global morale debuff to be given to a players units when he looses his capitol; this would last for 5 minutes or until he recaptures it.
I could also have informative messages showing up when key positions are conqured, for instance:

"Today, [The current date in game time], is a day that will live in infamy... the United States of America was suddenly and deliberately attacked by naval and air forces of the Empire of Japan."

:)
 
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There's a game called World War III: Nuclear Sunrise by Ham Ham, maybe it might give you some ideas too, remember to credit him though:)
 
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That's really great to hear! I hope you managed to add better descriptions in the 'Quests' (Or whatever you name it) Menu as well as some stuff like infantry microing, which I happen to find really interesting:)
 
Yes, ham hams map has some very creative features that are very interresting.
I've actually gotten as far as to the point where i'm about to start writing the map instructions, and i will try to make them as thourough as possible.

[...]like infantry microing, which I happen to find really interesting:)

I have to comment on this before vuorma starts flaming on you (lol):
I too like infantry microing, and i hope people are going to find time to think about micro when they play my map, and not just spam units. There are lots of aspects in it that rewards wise unit placement and micro strategies.

When we talk about micro in a negative way in this thread, we are refering to mechanics that require a lot of the players attention but doesn't improve the functionality of the unit, for example deployable artilleries in other maps, where you have to wait the five seconds for them to unpack, just to realize that they ares till out of range, or that the target has moved further away (which is the reason i have mobile artilleries in this map).
 
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Yeah I hate artilleries that must be deployed. I barely use them, only when there's a key point where I can make them like guard towers. Btw it's technically better than build towers cause, when that key point gets overrun by enemies, you can pack it up and re-use them :).
 
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Great project but is there going to have all The Balkan countries ? Macedonia,Serbia,Croatia etc?
 
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In James' WIF Naval units had fuel so that island-hopping would have to be a legitimate strategy. How do you plan to impliment naval combat/strategy.

What year will this start.

If it is starting in 1939 consider making the USA(s) Minor nations untill 1941 to prevent boredom of some nations.

Your models look amazing.
 
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Will there be an area to purchase weapons for infantry too, and an aircraft/land unit/vehicle which can refill petrol and provide stuff like ammunition and supporting stuff? I'm really sorry if I'm not supposed to say that...
 
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Will there be an area to purchase weapons for infantry too, and an aircraft/land unit/vehicle which can refill petrol and provide stuff like ammunition and supporting stuff? I'm really sorry if I'm not supposed to say that...

This is still a large scale map, not a small one. Wouldn't it be a bit annoying to buy weapons for 50+ soldiers? o,O Or even 200+ depending on how much money you make.

Right now, theres no plans for ammo, apart from aircrafts.
 
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I mean like, bullets bounce and go through certain units or explosives accidentally hitting allied units in range, do those deal damage?
 
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I mean like, bullets bounce and go through certain units or explosives accidentally hitting allied units in range, do those deal damage?

Bullet don't really tend to bounce but explosives, hmmm, never thought about it. Easiest way would be to make explosives not damage friendlies at all, otherwise people could "abuse" a lot. I'am not sure.
 
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Hey Miss_Foxy, relax no one is going to bite you lol :)

Hey Worma, if the map's already with 4mb, I don't think you guys will keep it below 5mb lol. I mean, there are still the airplanes and the other ships. I think it will be like 7mb or 6,5mb...
 
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I'm so sorry... Erm, how's the map progressing currently?
A few questions though, I hope you wouldn't mind...
1. After some vehicle gets destroyed, is there a chance the crew inside can survive and get out?
2. Do vehicles require you to create soldiers to drive them?
3. Could there be some ways to increase income rate or earn currency, like through Cybernetic Warfare or maybe the erm... Stock Market?
4. Can soldiers dig Fox Holes?

Sorry if I asked too much, I hope you wouldn't mind too much.
 
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I'm so sorry... Erm, how's the map progressing currently?
A few questions though, I hope you wouldn't mind...
1. After some vehicle gets destroyed, is there a chance the crew inside can survive and get out?
2. Do vehicles require you to create soldiers to drive them?
3. Could there be some ways to increase income rate or earn currency, like through Cybernetic Warfare or maybe the erm... Stock Market?
4. Can soldiers dig Fox Holes?

Sorry if I asked too much, I hope you wouldn't mind too much.

The first question is interesting, I never thought about it :)

No, vehicles will be directly functional after training, if that was your point.

I think the only way is through capturing cities, if Fingolfin keep the way it is. By the way, there's no Cybernetic Warfare in World War 2, unless Germans research it :p

I suggested something like that before, and Fingolfin said it would be a little useless cause Fox Holes are only effective against infantry, and it would probably be ineffective in this game.
 
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Will all models be released when the map is?
If so, can you make skins/models custom on request?
Im thinking of making an Eastern Front campaign, from barbarossa to Berlin, for which i might need some custom models.

//Zelzahim
 
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Will all models be released when the map is?
If so, can you make skins/models custom on request?
Im thinking of making an Eastern Front campaign, from barbarossa to Berlin, for which i might need some custom models.

//Zelzahim

All models will be released, yes.
Fingolfin is on vacation for three weeks so dont bother asking atm :p

I suggest you to make your map first, see if it works, see if its fun. None is gonna create models for a map if its not even made, lol.
 
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Well actually no, I didn't considered many soldiers yet. I'm most focusing on ships and tanks, but you can use the marine based models with some attachments, like RPGs and Flamethrowers.
 
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