- Joined
- Jan 11, 2009
- Messages
- 3,414
Ok, we can skip the rotation limits. I personally don't think it would be so bad though, since all you have to do is check the units facing, and if it is greater than, say, +/-120 degrees, you set it to +/-120 (depending on direction). you wouldn't need preset coordinates.
But you do as you please, if it stands between jumpy turret movement and limited rotation, i'd have to prioritize the movement.
@baassee: The map doesn't contain any vJass yet, but the whole penetration system is completely jass written, as is a few other mechanics (such as the flag carrier spawning).
And at all you who had ideas: i'll respond to you when i have more time.
But you do as you please, if it stands between jumpy turret movement and limited rotation, i'd have to prioritize the movement.
@baassee: The map doesn't contain any vJass yet, but the whole penetration system is completely jass written, as is a few other mechanics (such as the flag carrier spawning).
And at all you who had ideas: i'll respond to you when i have more time.