- Joined
- Aug 14, 2006
- Messages
- 122
Map name:
Warhammer 40.000 Conflict (working title, any better suggestions?)
Name of the creator(s)
Christers.
Current stage of the map (alpha, beta, finished?)
Alpha/beta-ish. Its playable, and at least I think its fun. Bug-free as far as I'm aware.
Summary of the map gameplay/objectives
Sorta like an altered melee with resource system from dawn of war (having to take positions on map for increased income and a different resource generater). You win by having control of all strategy points. Its more fast paced than normal melee, and you usually gets in combat fast.
All the armies are themed from an army in the warhammer 40.000 board game, with similar strengths/weaknesses as in the board game (ex: eldar will be mobile and hard hitting but fragile, orks are tough, many but brutish, imperial guard relying on numbers and tanks, etc).
Nearly all units apart from tanks and commanders (with some exceptions like Ork Bikerz) comes in batches of varying sizes. This means that when you train 1 unit, you get much more number wise. For example, space marine terminators comes in batches of 3 while grots come in 30.
The food cost is already accounted for when training, so you cant cheat yourself to higher numbers that is available.
Also, all units have variable aims, which determines how many times they will hit. For example, imperial guard conscripts have a poor aim (25 % to hit) while Guardsmen has mediocre aim (50 %).
Some units also get heavy weapons when they train units, these can turn into a selectable heavy weapon:
Flamers: Fast attack speed, short range.
Melta: Good damage, slow attack speed.
Grenade Launcher: Splash.
Anti-Tank: Good vs tanks.
Upgrading a heavy weapon unit costs power (the secondary resource).
I've edited the damage/armours (some of this info might be wrong):
Damages:
Flame (good vs light infantry bad vs tanks, buildings and possibly heavy infantry)
Lasgun (bad vs heavy infantry, tanks. Cant damage buildings (early basekill reasons))
Melee (cant remember what its good vs, bad vs tanks. Cant damage buildings (early basekill reasons))
Shattering Shots (good vs light infantry, bad vs heavy infantry, tanks and buildings)
Plasma (good vs heavy infantry, bad vs tanks and buildings)
Anti-Tank (good vs tanks and buildings, bad vs light infantry)
Armours:
Light Infantry (bad vs flame, shattering shots and good vs anti tank)
Medium Infantry (think it was bad vs flame)
Heavy Infantry (good vs flame and lasguns, bad vs plasma)
Tank (good vs most except anti-tank which it recieves a huge damage boost against)
Building (some damages cant do anything against it, and good vs rest except anti tank)
So far I have finished 3 races:
The Imperial Guard
Weak, cheap and plentiful infantry. Has a large selection of good tanks. Best upgrade permanently increases squad sizes.
Units:
Conscripts (second worst unit in game, but can be made in large numbers very fast. Comes in batches of 15.)
Guardsmen (bad but plentiful. Can attach bayonets to have faster attack speed and better aim, but attacks in melee. Comes in batches of 15. Has 2 heavy weapons.)
Stormtroopers (the 'elite' unit of the imperial guard, has average stats. Requires an expensive research to be available. Comes in batches of 10. Has 2 heavy weapons.)
Commissar (single, good unit. Can kill a friendly unit to temporarily increase attack speed of all nearby units)
Colonel (single unit, has good stats and can give orders to nearby units)
Tanks:
Chimera (cheap tank with decent damage and low hit points, can transport units)
Basilisk (decent hit points, has very long range and has a low splash. Fires very slowly)
Hellhound (short range but has very fast attack speed)
Leman Russ (best tank in game, good overally. Requires a research to become available)
The Orks
Relatively cheap, has good hit points but most units are melee and ranged has poor aim. Has a low selection of tanks. Best upgrade permanently increases max food.
Units:
Grot Soldierz (weakest unit in game, but are spawned very fast and in very large numbers. Only really good as meatshield and taking strategy points early on. Comes in batches of 30.)
Shoota Boyz (ranged unit with good hit points and decent damage, but has poor aim. Comes in batches of 16. Has 1 heavy weapon.)
Slugga Boyz (melee unit with good hit points and damage. Comes in batches of 16. Has 1 heavy weapon.)
Nobs (expensive melee unit, can butcher most when they are up close. Comes in batches of 5 (I think, a while since last test))
Warboss (one of the best single units in game, apart from tanks. Attacks in melee and can order nearby units)
Tanks:
Killa Khan (melee tank)
Ork Bikerz (very fast harrasser tank. Comes in batches of 2)
The Space Marines
Has high food and resource cost, but are overally better than most races individually. Has a high number of heavy weapon compared to other units. Best upgrade permanently upgrades 1 battle brother in each batch to a sergeant.
Units:
Space Marine Scouts (good unit, upgrade makes them much more valuable as scouters. Cheapest space marine unit. Comes in batches of 5. No heavy weapons.)
Space Marine Battle Brothers (Upgrade gives them a sergeant. Can switch between melee and ranged. Comes in batches of 5. 2 heavy weapons.)
Space Marnine Terminators (very expensive slow moving units, has very good armour. One of the best infantry units. Comes in batches of 3.)
Chaplain (good single unit that heals nearby allies)
Commander (very good single unit that can order nearby units. Can switch between melee and ranged)
Tanks:
Land Speeder (fast harasser tank, low hit points. Dont think its added in downloadable version)
Dreadnought (melee tank)
Land Raider (overally good ranged tank)
You can only have one commander at a time (colonel, warboss, commander) and all these can give orders to all nearby units. Only made one order so far, that all nearby units owned by you attack-move to a point excluding builders and commanders.
All armies has some researches as well (around 8-10) with varying costs and effects. They range from movement speed bosts to permanent increases in damage and squad sizes.
Note that strategy points and defencives (so far only machine gun nests, more will be added) has tank armour to allow lasgun and melee damage to damage then.
It's most likely not entirely balanced, but it should be reasonable. Please, please come with suggestions.
Download: http://www.hiveworkshop.com/resources_new/maps/6849/
Edit1:
Updated map with following:
New name.
Added -name command.
Added alliances (host can decide to either allow them or not)
Space Marine Scouts are more expensive.
And thanks for the comments.
Edit2:
Updated map with following:
Increased tower range from 600 to 900.
Made Machine Gun Nests have 2 upgrades.
Added Stationary Plasma Platform (tower) with 2 upgrades.
Warhammer 40.000 Conflict (working title, any better suggestions?)
Name of the creator(s)
Christers.
Current stage of the map (alpha, beta, finished?)
Alpha/beta-ish. Its playable, and at least I think its fun. Bug-free as far as I'm aware.
Summary of the map gameplay/objectives
Sorta like an altered melee with resource system from dawn of war (having to take positions on map for increased income and a different resource generater). You win by having control of all strategy points. Its more fast paced than normal melee, and you usually gets in combat fast.
All the armies are themed from an army in the warhammer 40.000 board game, with similar strengths/weaknesses as in the board game (ex: eldar will be mobile and hard hitting but fragile, orks are tough, many but brutish, imperial guard relying on numbers and tanks, etc).
Nearly all units apart from tanks and commanders (with some exceptions like Ork Bikerz) comes in batches of varying sizes. This means that when you train 1 unit, you get much more number wise. For example, space marine terminators comes in batches of 3 while grots come in 30.
The food cost is already accounted for when training, so you cant cheat yourself to higher numbers that is available.
Also, all units have variable aims, which determines how many times they will hit. For example, imperial guard conscripts have a poor aim (25 % to hit) while Guardsmen has mediocre aim (50 %).
Some units also get heavy weapons when they train units, these can turn into a selectable heavy weapon:
Flamers: Fast attack speed, short range.
Melta: Good damage, slow attack speed.
Grenade Launcher: Splash.
Anti-Tank: Good vs tanks.
Upgrading a heavy weapon unit costs power (the secondary resource).
I've edited the damage/armours (some of this info might be wrong):
Damages:
Flame (good vs light infantry bad vs tanks, buildings and possibly heavy infantry)
Lasgun (bad vs heavy infantry, tanks. Cant damage buildings (early basekill reasons))
Melee (cant remember what its good vs, bad vs tanks. Cant damage buildings (early basekill reasons))
Shattering Shots (good vs light infantry, bad vs heavy infantry, tanks and buildings)
Plasma (good vs heavy infantry, bad vs tanks and buildings)
Anti-Tank (good vs tanks and buildings, bad vs light infantry)
Armours:
Light Infantry (bad vs flame, shattering shots and good vs anti tank)
Medium Infantry (think it was bad vs flame)
Heavy Infantry (good vs flame and lasguns, bad vs plasma)
Tank (good vs most except anti-tank which it recieves a huge damage boost against)
Building (some damages cant do anything against it, and good vs rest except anti tank)
So far I have finished 3 races:
The Imperial Guard
Weak, cheap and plentiful infantry. Has a large selection of good tanks. Best upgrade permanently increases squad sizes.
Units:
Conscripts (second worst unit in game, but can be made in large numbers very fast. Comes in batches of 15.)
Guardsmen (bad but plentiful. Can attach bayonets to have faster attack speed and better aim, but attacks in melee. Comes in batches of 15. Has 2 heavy weapons.)
Stormtroopers (the 'elite' unit of the imperial guard, has average stats. Requires an expensive research to be available. Comes in batches of 10. Has 2 heavy weapons.)
Commissar (single, good unit. Can kill a friendly unit to temporarily increase attack speed of all nearby units)
Colonel (single unit, has good stats and can give orders to nearby units)
Tanks:
Chimera (cheap tank with decent damage and low hit points, can transport units)
Basilisk (decent hit points, has very long range and has a low splash. Fires very slowly)
Hellhound (short range but has very fast attack speed)
Leman Russ (best tank in game, good overally. Requires a research to become available)
The Orks
Relatively cheap, has good hit points but most units are melee and ranged has poor aim. Has a low selection of tanks. Best upgrade permanently increases max food.
Units:
Grot Soldierz (weakest unit in game, but are spawned very fast and in very large numbers. Only really good as meatshield and taking strategy points early on. Comes in batches of 30.)
Shoota Boyz (ranged unit with good hit points and decent damage, but has poor aim. Comes in batches of 16. Has 1 heavy weapon.)
Slugga Boyz (melee unit with good hit points and damage. Comes in batches of 16. Has 1 heavy weapon.)
Nobs (expensive melee unit, can butcher most when they are up close. Comes in batches of 5 (I think, a while since last test))
Warboss (one of the best single units in game, apart from tanks. Attacks in melee and can order nearby units)
Tanks:
Killa Khan (melee tank)
Ork Bikerz (very fast harrasser tank. Comes in batches of 2)
The Space Marines
Has high food and resource cost, but are overally better than most races individually. Has a high number of heavy weapon compared to other units. Best upgrade permanently upgrades 1 battle brother in each batch to a sergeant.
Units:
Space Marine Scouts (good unit, upgrade makes them much more valuable as scouters. Cheapest space marine unit. Comes in batches of 5. No heavy weapons.)
Space Marine Battle Brothers (Upgrade gives them a sergeant. Can switch between melee and ranged. Comes in batches of 5. 2 heavy weapons.)
Space Marnine Terminators (very expensive slow moving units, has very good armour. One of the best infantry units. Comes in batches of 3.)
Chaplain (good single unit that heals nearby allies)
Commander (very good single unit that can order nearby units. Can switch between melee and ranged)
Tanks:
Land Speeder (fast harasser tank, low hit points. Dont think its added in downloadable version)
Dreadnought (melee tank)
Land Raider (overally good ranged tank)
You can only have one commander at a time (colonel, warboss, commander) and all these can give orders to all nearby units. Only made one order so far, that all nearby units owned by you attack-move to a point excluding builders and commanders.
All armies has some researches as well (around 8-10) with varying costs and effects. They range from movement speed bosts to permanent increases in damage and squad sizes.
Note that strategy points and defencives (so far only machine gun nests, more will be added) has tank armour to allow lasgun and melee damage to damage then.
It's most likely not entirely balanced, but it should be reasonable. Please, please come with suggestions.
Download: http://www.hiveworkshop.com/resources_new/maps/6849/
Edit1:
Updated map with following:
New name.
Added -name command.
Added alliances (host can decide to either allow them or not)
Space Marine Scouts are more expensive.
And thanks for the comments.
Edit2:
Updated map with following:
Increased tower range from 600 to 900.
Made Machine Gun Nests have 2 upgrades.
Added Stationary Plasma Platform (tower) with 2 upgrades.
Last edited: