I KNOW RIGHT??
Anyhow, i want to inform everyone that the most recent version is 1.3e, which can currently only be found at entgaming.net (will be on the wif website ASAP). It adresses some of the balance issues in 1.3c, like the infantry doctrine.
Another thing we are talking about right now is wether to add control points at sea, for ships to capture, instead of merchant ships. These points would generate income just like cities, but not be able to train any units. The reason we are considering this is that merchant ships would generate attack notifications constantly, and there is a risk they could get stuck and cluster up if they fail to reach their destination. It is also a lot of work fixing parts of the system that could potentially bug, such as if a harbor is captured before a merchant has reached it. We want to know what the common opinion is about this - is it good or bad? Would sea control points make sense?
EDIT: I might have found the source of the delay issues in the newer versions. It might come from the trigger that makes you select the research unit after clicking the research hero, since it uses the SynchSelections natives, known for messing up multiplayer games. Whenever you play, try to check if the delay is consistent with someone selecting the research hero, and report to me if it is.