Thank you for your wonderful reply, hugomath! i can't believe i didn't notice it before.
Ok, i'll try to respond to this the best i can; the t-34, aswell as all other units with a gun, will have the barrel crumbling together to make it clear that the unit has been killed. Naturally, since the ammo storage was direcyly below the turret, it would flip off just as you said - but that would require me toadd extra texture for what's under the tower, aswell as extra polygons, and i simply don't find the effect appealing anyway.
The mysterious second barrel is explained by the fact that the tank has two barrels on the right side, and one on the left. i did this to make it look less symetric, as if it wasn't just rolled out of the factories.
And yes, battleships will be able to bombard shores, i had actually implemented it in the first version, but i am currently focusing on ground combat, so it has gone to the side a bit.
The idea of adding an armor aura to tanks is actually really great, taking cover behind the tanks was a very crucial part of the german blitzkrieg strategy, so it would make total sense. I do think it could cause lag though, with all those auras being checked at once, but i will see what i can do.
I'd like to inform
everyone who subscribes to this thread that i have starded a new thread for this project, to keep the information updated and to have a more thorough presentation. You can find it
here.
It has a full chart of all the vehicles in the game for the three large factions: Soviet, Allied and German. There are also other country specific models that will be published there once they are finished.
As for the allied AT-Gun, i will make the Ordnance QF 6pdr. I had the mesh ready, but it was lost in the reformat.
i won't add country specific bonuses (they were all humans!), but i will add small perks to the different vehicles depending on their actual efficiency in real life; T-34 will have decent damage, lower hit points than the german equivalent, but lower production time, and german tanks will generally cost more to produce. American tanks are pretty much metal scrap (Soviet soldiers who recieved american tanks reffered to the sherman as "a coffin for five brothers", while the grants were "a coffin for seven brothers") but will be more mass-friendly.
Do notice that there will be no such thing as "tank massing" in this map, in my testings i found that the most cost-effective army was the one that used infantry as a meat shield for the heavy tanks (they take less damage from armor piercing rounds, and lots of the damage is wasted on the small targets) and then used a line of medium tanks and a few heavy tanks in the back, killing the enemy armor.
The strategy oftenly failed if the enemy had a few light tanks though, since massed infantry gets butchered by the shrapnel AoE. To protect them from light tank ambushes you could pack them into halftracks to save them until they reach their destination.
Special events will be mainly the different war declarations between the nations, but also some temporary cost reductions prior to large assaults - Japan gets cost reduction for carriers and tactical bombers prior to pearl harbour, Germany gets reduced cost for heavy tanks prior to the battle of Kursk, etc. Some events also include neutral countries joining either side of the conflict.
The only thing i know for a fact about WOMD is that you will be able to research V2 technology; if map space allows, i will also make nuke bases.