- Joined
- Dec 3, 2005
- Messages
- 501
World War Two: The World in Flames
*Last Update on 8/5/08*
BETA:
WW2: World in Flames 1.3BETA
Terrain:
Units:
Triggers:
12 Players. DG, LB, & Brown pick their countries in-game.
Allies:
Great Britain
Commonwealth
France
Nationalist China
Axis:
Germany
Italy
Japan
Neutral(join allies later):
U.S.S.R
U.S.A
Neutral(Pick-in-game):
Spain
Finland
Sweden
Turkey
Romania
Siam
Portugal
To Be Continue...
Gameplay:
Income/Economics
Your economy is based on your industry and taxes. Each gives you capital every turn. The amount of capital is determined by A.) How many Factories, Cities, Towns, Colonies you control and B.) The level of your Industry and Economy.
You upgrade the efficiency of your Industry and Economy at a factory.
you can also invest money. When you invest you will spend money and have to wait a certain amount of time and when that time is up you get the amount you invested x2 in return.(This isn't implemented yet)
Expansion
As of right now WiF uses basic Europa style expansion. You attack a city and it becomes yours. H/o in the future I'll be using this system:
Combat
There's many different types of planes, ships & infantry. Planes: For planes fighters & bombers are sorted into 2 categories: Escort & Interceptor. Now as you can probably guess Escort planes have a much farther range from airfields before running out of supplies and having to return. However interceptors are faster and stronger. Bomber planes are separated into 3 categories: Tactical, Strategic, & Naval. Tactical bombers can only attack ground units such as tanks, infantry etc. Strategic bombers can only attack buildings. Naval bombers can only attack ships. If a Strategic bomber attacks a factory all actions are paused in the factory for about 5 seconds later. Naval bombers are extremely effective against ships. Navy: Ships play an important role in WiF as most of the map is covered by open seas. Merchants ships are constantly being made & sent to every part of the map and it's your job to disrupt your enemies convoy's and destroy your enemies ability to defend them. To do this you have at your command Destroyers, Cruisers, Battleships & Submarines. Destroyers, Cruisers & Battleships are all essentially the same ships but get stronger as you move up the chain. Destroyers being the fastest also are the key ship in detecting enemy submarines. Submarines are the scourge of the sea. Very efficient killing machines they are easily produced en mass. Ground: Ground units are developed into specialties. Anti-Air, Anti-Tank & then just normal infantry. Anti-Air & Anti-Tank can only attack one kind of unit. Tanks are fast moving, but fuel using powerhouses. Tanks are constantly in need of mana. I'll be adding Grenaiders and Flamethrowers in later.
To Be Continued...
Different fighting environment simulations. If you fight inside a city or near one you will have decreased speed and attack speed to simulate urban fighting. If you're fighting in a forest it's the same.
To Be Continued...
Expierence
Every unit that can attack has expierence. When a unit kills another unit it's level increases. Expierence levels are:
-Conscript
-Recruit
-Veteran
-Expert
-Elite
Each adds Damage, Defense, Mana & Speed to units. The levels are indicated by tiny red bars hanging over the heads of the unit.
Supplies
Much like A&A, WiF uses Mana to simulate supplies and/or fuel. When Planes or Ships run out of mana they begin to slowly die.
Unique Units:
Every countries Tanks, & Planes are unique to their country. Such as Germany has ME109's for interceptor planes & Britain has Spitfires.
Two Theaters:
The map is divided down the middle with a boundary. There is only a few ways to pass from the North to the South. Either the Panama canal or the Suez canal.
Credits:
Models: Kofi_Banan, Illdian(Evil)x,...there's more and I'll look into it.
To Be Continued...
*Last Update on 8/5/08*
BETA:
WW2: World in Flames 1.3BETA
Terrain:
Units:
Triggers:
12 Players. DG, LB, & Brown pick their countries in-game.
Allies:
Great Britain
Commonwealth
France
Nationalist China
Axis:
Germany
Italy
Japan
Neutral(join allies later):
U.S.S.R
U.S.A
Neutral(Pick-in-game):
Spain
Finland
Sweden
Turkey
Romania
Siam
Portugal
To Be Continue...
Gameplay:
Income/Economics
Your economy is based on your industry and taxes. Each gives you capital every turn. The amount of capital is determined by A.) How many Factories, Cities, Towns, Colonies you control and B.) The level of your Industry and Economy.
You upgrade the efficiency of your Industry and Economy at a factory.
you can also invest money. When you invest you will spend money and have to wait a certain amount of time and when that time is up you get the amount you invested x2 in return.(This isn't implemented yet)
Expansion
As of right now WiF uses basic Europa style expansion. You attack a city and it becomes yours. H/o in the future I'll be using this system:
When you invade an enemy country the towns you attack will be transfered to Neutral Passive. In order to take full control of the town/city you will have to build an "Administrative" Building next to it.
This is meant to make income more realistic. Seeing as when a town was captured it didn't just start sending taxes home to it's new owners. It wouldn't do that until it was forced to. And the Administrative buildings are to simulate this force.
Combat
There's many different types of planes, ships & infantry. Planes: For planes fighters & bombers are sorted into 2 categories: Escort & Interceptor. Now as you can probably guess Escort planes have a much farther range from airfields before running out of supplies and having to return. However interceptors are faster and stronger. Bomber planes are separated into 3 categories: Tactical, Strategic, & Naval. Tactical bombers can only attack ground units such as tanks, infantry etc. Strategic bombers can only attack buildings. Naval bombers can only attack ships. If a Strategic bomber attacks a factory all actions are paused in the factory for about 5 seconds later. Naval bombers are extremely effective against ships. Navy: Ships play an important role in WiF as most of the map is covered by open seas. Merchants ships are constantly being made & sent to every part of the map and it's your job to disrupt your enemies convoy's and destroy your enemies ability to defend them. To do this you have at your command Destroyers, Cruisers, Battleships & Submarines. Destroyers, Cruisers & Battleships are all essentially the same ships but get stronger as you move up the chain. Destroyers being the fastest also are the key ship in detecting enemy submarines. Submarines are the scourge of the sea. Very efficient killing machines they are easily produced en mass. Ground: Ground units are developed into specialties. Anti-Air, Anti-Tank & then just normal infantry. Anti-Air & Anti-Tank can only attack one kind of unit. Tanks are fast moving, but fuel using powerhouses. Tanks are constantly in need of mana. I'll be adding Grenaiders and Flamethrowers in later.
To Be Continued...
Different fighting environment simulations. If you fight inside a city or near one you will have decreased speed and attack speed to simulate urban fighting. If you're fighting in a forest it's the same.
To Be Continued...
Expierence
Every unit that can attack has expierence. When a unit kills another unit it's level increases. Expierence levels are:
-Conscript
-Recruit
-Veteran
-Expert
-Elite
Each adds Damage, Defense, Mana & Speed to units. The levels are indicated by tiny red bars hanging over the heads of the unit.
Supplies
Much like A&A, WiF uses Mana to simulate supplies and/or fuel. When Planes or Ships run out of mana they begin to slowly die.
Unique Units:
Every countries Tanks, & Planes are unique to their country. Such as Germany has ME109's for interceptor planes & Britain has Spitfires.
Two Theaters:
The map is divided down the middle with a boundary. There is only a few ways to pass from the North to the South. Either the Panama canal or the Suez canal.
Credits:
Models: Kofi_Banan, Illdian(Evil)x,...there's more and I'll look into it.
To Be Continued...
Last edited: