• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

World War 2: World in Flames

Status
Not open for further replies.
Level 13
Joined
Dec 3, 2005
Messages
501
World War Two: The World in Flames
*Last Update on 8/5/08*

BETA:
WW2: World in Flames 1.3BETA

wifcopyct4.jpg


wifeuropein0.jpg


wifpacificwj4.jpg


wifusaewg5.jpg


wifusawlk6.jpg



Terrain:
progressbar.php

Units:
progressbar.php

Triggers:
progressbar.php


12 Players. DG, LB, & Brown pick their countries in-game.

Allies:
Great Britain
Commonwealth
France
Nationalist China

Axis:
Germany
Italy
Japan

Neutral(join allies later):
U.S.S.R
U.S.A

Neutral(Pick-in-game):
Spain
Finland
Sweden
Turkey
Romania
Siam
Portugal
To Be Continue...

Gameplay:

Income/Economics

Your economy is based on your industry and taxes. Each gives you capital every turn. The amount of capital is determined by A.) How many Factories, Cities, Towns, Colonies you control and B.) The level of your Industry and Economy.

You upgrade the efficiency of your Industry and Economy at a factory.

you can also invest money. When you invest you will spend money and have to wait a certain amount of time and when that time is up you get the amount you invested x2 in return.(This isn't implemented yet)

Expansion

As of right now WiF uses basic Europa style expansion. You attack a city and it becomes yours. H/o in the future I'll be using this system:

When you invade an enemy country the towns you attack will be transfered to Neutral Passive. In order to take full control of the town/city you will have to build an "Administrative" Building next to it.

This is meant to make income more realistic. Seeing as when a town was captured it didn't just start sending taxes home to it's new owners. It wouldn't do that until it was forced to. And the Administrative buildings are to simulate this force.

Combat

There's many different types of planes, ships & infantry. Planes: For planes fighters & bombers are sorted into 2 categories: Escort & Interceptor. Now as you can probably guess Escort planes have a much farther range from airfields before running out of supplies and having to return. However interceptors are faster and stronger. Bomber planes are separated into 3 categories: Tactical, Strategic, & Naval. Tactical bombers can only attack ground units such as tanks, infantry etc. Strategic bombers can only attack buildings. Naval bombers can only attack ships. If a Strategic bomber attacks a factory all actions are paused in the factory for about 5 seconds later. Naval bombers are extremely effective against ships. Navy: Ships play an important role in WiF as most of the map is covered by open seas. Merchants ships are constantly being made & sent to every part of the map and it's your job to disrupt your enemies convoy's and destroy your enemies ability to defend them. To do this you have at your command Destroyers, Cruisers, Battleships & Submarines. Destroyers, Cruisers & Battleships are all essentially the same ships but get stronger as you move up the chain. Destroyers being the fastest also are the key ship in detecting enemy submarines. Submarines are the scourge of the sea. Very efficient killing machines they are easily produced en mass. Ground: Ground units are developed into specialties. Anti-Air, Anti-Tank & then just normal infantry. Anti-Air & Anti-Tank can only attack one kind of unit. Tanks are fast moving, but fuel using powerhouses. Tanks are constantly in need of mana. I'll be adding Grenaiders and Flamethrowers in later.

To Be Continued...

Different fighting environment simulations. If you fight inside a city or near one you will have decreased speed and attack speed to simulate urban fighting. If you're fighting in a forest it's the same.

To Be Continued...

Expierence

Every unit that can attack has expierence. When a unit kills another unit it's level increases. Expierence levels are:

-Conscript
-Recruit
-Veteran
-Expert
-Elite

Each adds Damage, Defense, Mana & Speed to units. The levels are indicated by tiny red bars hanging over the heads of the unit.

Supplies
Much like A&A, WiF uses Mana to simulate supplies and/or fuel. When Planes or Ships run out of mana they begin to slowly die.

Unique Units:
Every countries Tanks, & Planes are unique to their country. Such as Germany has ME109's for interceptor planes & Britain has Spitfires.

Two Theaters:
The map is divided down the middle with a boundary. There is only a few ways to pass from the North to the South. Either the Panama canal or the Suez canal.

Credits:
Models: Kofi_Banan, Illdian(Evil)x,...there's more and I'll look into it.


To Be Continued...
 
Last edited:
Level 8
Joined
Dec 10, 2006
Messages
544
Wow,
The terrain looks very promising, I like it a lot, now just remove that extra grass. xD
Overall, it looks pretty good so far as a project, you just need to continue on with it, Will you include some ship battles?
Also, an Idea, as the Allies were receiving supplies Via boat, from the U.S., maybe, you can add the sub-objective of the Axis, to stop supplies coming from the U.S. that will weaken the allies.

I Don't know, just throwing Ideas out there, it looks great so far, keep up the work!
-Calvin
 
Level 15
Joined
Dec 12, 2006
Messages
1,664
The concept is similar to most other "conquer the world" maps, which is good. But it has a more realistic feel to it, including custom infantry models (which look GRRRRRRRRREAT!). I hope this map gets done!
 
Level 13
Joined
Dec 3, 2005
Messages
501
Wow,
The terrain looks very promising, I like it a lot, now just remove that extra grass. xD
Overall, it looks pretty good so far as a project, you just need to continue on with it, Will you include some ship battles?
Also, an Idea, as the Allies were receiving supplies Via boat, from the U.S., maybe, you can add the sub-objective of the Axis, to stop supplies coming from the U.S. that will weaken the allies.

I Don't know, just throwing Ideas out there, it looks great so far, keep up the work!
-Calvin

Oh yeah I forgot to talk about ships and convoys. Of course USA will send convoys to the allies and such. Yeah I'm almost ready to release a BETA.

The concept is similar to most other "conquer the world" maps, which is good. But it has a more realistic feel to it, including custom infantry models (which look GRRRRRRRRREAT!). I hope this map gets done!

Yeah upgrades also play a MAJOR role in ground combat. So that massing serves only to delay an enemy and really has no merit as an offensive weapon.

Thnx for the compliments guys^^
 
Level 15
Joined
Dec 12, 2006
Messages
1,664
How does the unit spawning work? You call for supplies and they are sent to you via copter at the price of Supplies? If not, do that. It's a great idea.
 
Level 13
Joined
Dec 3, 2005
Messages
501
I hope you downgraded the movement speeds, I don't like short wars. But keep it up, try to make it better then WW2 - SoE/A&A.

Yeah the movement speed is almost painful j/k but I have had a lot of noobs go "OMG SO SLOW!" when I attacked the Ukraine and they weren't able to move their army from Finland in time to stop me from capturing Kiev and bunkering down.

And it looks like you supplies will be automated to troops from supply depots which will simulate supply lines.

My map will be better than SoE and in the same ballpark as A&A. Not to sound arrogant :p
 
Level 15
Joined
Dec 12, 2006
Messages
1,664
Not arrogant, but truthful. I have much faith in you and in this map. Although... having some sweet Airbourne units would be awesome. You could have like an invisible "General" hero with different unique abilities based on a specific country (I.E. the U.S. could get access to Rangers via land/sea and Airbourne infantry via para-drops.) This could possibly require some researching into WWII's countries and what those countries had access too.
 
Level 13
Joined
Dec 3, 2005
Messages
501
Hmmm that's a kinda out there suggestion...Let me see if were on the same page you want a hero that would have like an paradrop ability?

There's already transport planes that can only load Paratroopers.
 
Level 34
Joined
Jul 4, 2007
Messages
5,552
Maybe you should make a special supply truck that increases the speed of your units. Endurance Aura but no sfx attachments or +attack speed, simple.
 
Level 15
Joined
Dec 12, 2006
Messages
1,664
Exactly my point, James. That's what I was trying to say. Kind of like in Kofi_Banan's World in Conflict, with a commander tent but more different. Say... your commander is level 1, he could only call for a radar scan and lets say... a supply drop that grants health/mana regeneration to troops for a limited time. Say you get to level 5, you have tank drops, missles, and troop drops as well. Note: Remember, using a variation between countries=awesomeness. And another unit COULD BE (need conformation on this one) the British S.A.S. (Special Airbourne Soldiers?) at like level 3, with anti-tank/building weapons (limited at one per drop, which will take the shape of a unit). See my point? It'll make your map REALLY stand out. And make the towns abit bigger, too.
 
Level 8
Joined
Dec 10, 2006
Messages
544
I Kinda like the slow realistic movement,
because you can't relocate Armies in just moments from Country to country.
Some suggestions are Vehicle Transportations. They would be actually used in this game, and would move a lot faster.
Makes them very useful. Air transports would be useful as well. Also, how about bullets for soldiers? Held by mana, or some kind of variable.
That way, players would be forced to supply there soldiers and keep them well prepared.
Anyway, Great job man.
-Calvin
 
Level 13
Joined
Dec 3, 2005
Messages
501
Exactly my point, James. That's what I was trying to say. Kind of like in Kofi_Banan's World in Conflict, with a commander tent but more different. Say... your commander is level 1, he could only call for a radar scan and lets say... a supply drop that grants health/mana regeneration to troops for a limited time. Say you get to level 5, you have tank drops, missles, and troop drops as well. Note: Remember, using a variation between countries=awesomeness. And another unit COULD BE (need conformation on this one) the British S.A.S. (Special Airbourne Soldiers?) at like level 3, with anti-tank/building weapons (limited at one per drop, which will take the shape of a unit). See my point? It'll make your map REALLY stand out. And make the towns abit bigger, too.


I'd rather not have an invisible commander. If I add any of these units they will be accessible in airfields and other buildings.


Say, didn't they hardly use any radar in World War 2?

They used it but it was a primitive version of what we have nowadays.


I Kinda like the slow realistic movement,
because you can't relocate Armies in just moments from Country to country.
Some suggestions are Vehicle Transportations. They would be actually used in this game, and would move a lot faster.
Makes them very useful. Air transports would be useful as well. Also, how about bullets for soldiers? Held by mana, or some kind of variable.
That way, players would be forced to supply there soldiers and keep them well prepared.
Anyway, Great job man.
-Calvin

Yeah I was conimplating adding Mechanized/Motorized Infantry that were able to switch from combat mode which would be like infantry to a vechile/movement mode to simulate the rapid movement of this kind of infantry.

And Soldiers only lose mana when they're attacking.
 
Level 15
Joined
Dec 12, 2006
Messages
1,664
Well... you could have special individual hero units representing Captains and Lt.'s, or even a General that has access to stronger abilities when leveled up with triggers. Something that will make it so that when a hero is leveled, the game will check it's level, and, depending on level will give it a different ability.

Edit: I have no personal preference. Whatever floats your boat is fine with me.
 
Level 13
Joined
Dec 3, 2005
Messages
501
Well... you could have special individual hero units representing Captains and Lt.'s, or even a General that has access to stronger abilities when leveled up with triggers. Something that will make it so that when a hero is leveled, the game will check it's level, and, depending on level will give it a different ability.

Edit: I have no personal preference. Whatever floats your boat is fine with me.

I agree. I might be adding Nation abilities like in the game Axis & Allies(Not the Wc3 map the computer game), where you get points for destroying enemy shiznit and over time and then you get like different abilities that help you.

And I love the suggestions^^ I should be releasing a Beta really soon. I would release it now but your Supply suggestion is being implemented.
 
Level 15
Joined
Dec 12, 2006
Messages
1,664
I'm happy to be of help. Infact, I'm even HAPPIER that your using my idea! It makes me feel special you know, getting my idea put into such an awesome map.

-GO AIRBOURNE!

Edit: If you have sea units, you could have the armored divisions come by ship instead. But do me a favor: drop the old "build a base" thing. If you want, have base defenses that could be built by engineers (kind of like in Company of Heroes), but no buildings.

Oh, and while on the subject of company of heroes... give the units the ability to garrison in neutral buildings (make the buildings units). It's kind of hard to explain, and, if you aren't able to (and I say this loosely, because I DEFINITELY do NOT doubt your ability) I'll try to do it myself.
 
Level 8
Joined
Dec 10, 2006
Messages
544
=]
Faces of War is a better game than Company of Heroes, Enough said there. <_<
Anyways, One thing, that I Love for you to do, is maybe add special squadrons to each Nation.
Such as the SAS For the British, there my favorite [Special Air Service, but they are part of the Royal army, NOT the Royal Air Force].
Just a thought. =]
 
Level 15
Joined
Dec 12, 2006
Messages
1,664
I already suggested he'd do that.

Well, here is my not-so-well done Garrisoning system. The way it works is, when a unit casts "Garrison" on a neutral building, he enters it. The only problem is that you only need one unit for it to deal passive pheonix-fire type damage.
 

Attachments

  • Garrison.w3x
    18 KB · Views: 141
Level 8
Joined
Dec 10, 2006
Messages
544
I already suggested he'd do that.

Well, here is my not-so-well done Garrisoning system. The way it works is, when a unit casts "Garrison" on a neutral building, he enters it. The only problem is that you only need one unit for it to deal passive pheonix-fire type damage.

Ah,
I Just read that but that would be good for Everyone, and its Special Air Service for the SAS.
Which are part of the Royal Army, and had little to do with actual Air missions, [Besides sabatoging airports].
There one of my favorite squads, and also were a idol for most other special forces out there.
[Great game if you like them is Hidden and Dangerous II].
Anyways, Back to topic, keep up the great work man!
-Calvin
 
Level 8
Joined
Dec 10, 2006
Messages
544
Its like.... a Silent war.
I Wish the Soldiers had some kinda shooting sound, xD But its great!
I Love the Infantry Model, Where can I Get it? =P If you made it yourself, Great Job!

I'm loving it all so far, but I Get this empty feeling... I don't know where yet tho.
Anyways, I'm going to keep testing it, but Great Job so Far!
Awesome Man.
-Calvin
 
Level 34
Joined
Jul 4, 2007
Messages
5,552
Even though it's still in beta, I got some minor bugs/glitches for you:

- No music, that makes it rather boring.. D:
- Airplanes are bugged since their mana don't get restored at airfields.
- German airplanes are neutral and when you create them, they appear neutral.
- Time can't get past 1940 but you probally did that on purpose.
 
Level 34
Joined
Jul 4, 2007
Messages
5,552
Even though it's still in beta, I got some minor bugs/glitches for you:

- No music, that makes it rather boring.. D:
- Airplanes are bugged since their mana don't get restored at airfields.
- German airplanes are neutral and when you create them, they appear neutral.
- Time can't get past 1940 but you probally did that on purpose.

Hehe ...
 
Level 13
Joined
Dec 3, 2005
Messages
501
Good call divine^^

Poot says that it has to do with the neutral players that pick countries in-game that are bugging the planes up. So I'll just remove the neutral players and test and if it works I'll release an Alpha that has everything fixed minus neutrals.
 
Level 11
Joined
May 11, 2008
Messages
830
Well I can't get access to BETA map since im not a member of the site so I will just tell you the bugs I found during the WW2.WiF.ALPHA map.

Bugs
-No sound of guns
-USA Basic Transport plane mana starts with 0 and still is 0 even with a aircraft carrier and airport.
-Timer of 1940 expires nothing happens
-There is this wierd messege I get says call(MGS or something like that
-Researching advanced thing like tanks and planes dosen't give us new units
-No point of having Industrial Research and Explosives center if there is no research
-USA can attack anyone.
-German airplanes are neutral passive at start
-Some how I get a underattack sign when I produce something in the USA

Suggestions
-The British have commandos that come from glider the commandos are armed with a light MG, PIAT (sorda like a gernade launcher Anti Tank weapon), Mortar team and Heavy MG. The Hamilcar Glider can carry a light armored tank Tetrarch

-Have a Canada player (if you like) since they are independant country and no longer part of the British Empire.

-Add a Mortar team, a Heavy Machine Gun team, and a sniper (yes they did had snipers in WW2).

-Not sure if you added this already but a M7 Priest mobile artillery to the British

-Add Jeeps, armored car,german halftracks and other vehicules other than tanks.

-Add (if you like) special events like Operation Market Garden, Operation Overload (D-Day), assault on Pearl Harbor.

-Im pretty sure Americans dosen't have a Stuart tank

Positive things

-Very good terrain well exept Asia the tiles are sunken ruins which dosen't good well.

-Very large map makes it more realistic especially the oceans
-Lots of units and models.

-Mouvement are slow like a real WW2 map should be.

I like WW2 things and hope to see this map in its official release.
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
The lack of mana regen was due to James screwing up the targets allowed on the airfield aura, that's fixed now.

-There is this wierd messege I get says call(MGS or something like that
Yeah, that's a debug message, it shouldn't happen with the fixed airplanes.

-No point of having Industrial Research and Explosives center if there is no research
They will be added I assume.

-German airplanes are neutral passive at start
Just the airplane bug again.

-Researching advanced thing like tanks and planes dosen't give us new units
There are certain units that require those researches.

James, pastebin the map and link it here, so that people don't have to register at x7.

-Have a Canada player (if you like) since they are independant country and no longer part of the British Empire.
Lack of player slots, I think they're Commonwealth right now. Three neutrals is already low.

-Add a Mortar team, a Heavy Machine Gun team, and a sniper (yes they did had snipers in WW2).
Snipers would be terribly hard to represent at this scale.
 
Level 13
Joined
Dec 3, 2005
Messages
501
Well I can't get access to BETA map since im not a member of the site so I will just tell you the bugs I found during the WW2.WiF.ALPHA map.

Bugs
-No sound of guns
-USA Basic Transport plane mana starts with 0 and still is 0 even with a aircraft carrier and airport.
-Timer of 1940 expires nothing happens
-There is this wierd messege I get says call(MGS or something like that
-Researching advanced thing like tanks and planes dosen't give us new units
-No point of having Industrial Research and Explosives center if there is no research
-USA can attack anyone.
-German airplanes are neutral passive at start
-Some how I get a underattack sign when I produce something in the USA

Suggestions
-The British have commandos that come from glider the commandos are armed with a light MG, PIAT (sorda like a gernade launcher Anti Tank weapon), Mortar team and Heavy MG. The Hamilcar Glider can carry a light armored tank Tetrarch

-Have a Canada player (if you like) since they are independant country and no longer part of the British Empire.

-Add a Mortar team, a Heavy Machine Gun team, and a sniper (yes they did had snipers in WW2).

-Not sure if you added this already but a M7 Priest mobile artillery to the British

-Add Jeeps, armored car,german halftracks and other vehicules other than tanks.

-Add (if you like) special events like Operation Market Garden, Operation Overload (D-Day), assault on Pearl Harbor.

-Im pretty sure Americans dosen't have a Stuart tank

Positive things

-Very good terrain well exept Asia the tiles are sunken ruins which dosen't good well.

-Very large map makes it more realistic especially the oceans
-Lots of units and models.

-Mouvement are slow like a real WW2 map should be.

I like WW2 things and hope to see this map in its official release.

Wow! Thank you very much man :D I needed this kinda critique. I'll be working out all these bugs tonight :D

You're getting credit for that bro ^.^ Thnx.

And Poot's knows just about as much as I do about this map so anything he says is either right on or in the right direction :)

Snipers would be capable of killing the officers of units.

This would reuduce overall effectivness of unit/battalion.

Hmm...So you're suggesting maybe that Snipers will have low attack and health but will have a sorta "slow" ability? Makes sense...I mean if a division was passing through and someone got sniped the division would be frozen for awhile till they figured out where he was.
 
Last edited:
Level 2
Joined
Apr 16, 2008
Messages
34
James there is one bug I ran into and it's about the Aircraft carrier because it lets units recover their mana boats, tanks and soldiers can get supplies from it when it should be only planes.

Also it also recovers mana for it self giving it unlimted fuel.
 
Status
Not open for further replies.
Top