- Joined
- Oct 2, 2006
- Messages
- 1,317
Author: Han Han (Me =P)
Game Type: World War / Strategy / Risk
Players: 8 ( 4 Allies and 4 Communists )
History:
Iran refused all United Nations' advices to cease their nuclear researches.
On January, 4, 2012, Iran reached enough technology to produce Nuclear ICBMs.
So, the United States of America decided to make a flash-attack on Iran to disable their nuclear facilities.
The attack worked, but Russia and China disliked the American action, and declared war against America and Europe.
Australia joined to support the United States. Since South America is dependent of North American business, the South Americans joined the Allies too.
The Al-Kaeda invited all guerrillas and extremists on Africa to take the continent and fight against the allied offensive.
On January, 9, 2012 the war officially started
How to Play
The mission is to locate and destroy the enemy High Command Buildings. On those buildings, are all the presidents and generals of the continent. If it is destroyed, all leaders will die, and the army will be forced to surrender.
Each player has 1 High Command, that is located on the center of your continent. If you lose it, you are pwnd! You must destroy the 4 enemy high commands to win the war.
Each month (60 seconds) you will receive a tax. For each territory owned by you, you will receive 100 credits.
To capture an enemy territory, you simply have to attack it.
Now, lets know the combat units of this game.
UNITS' LOGISTICS
Infantry
The Infantry mission is to Capture Enemy buildings and delay enemy vehicles and defenses.
You can produce Infantry on the Barracks.
Soldiers - are the units who are required in the most massive way. Theyr mission is to kill other infantry units that put your vehicles in danger.
Snipers - are exelent anti-infantry units. They can kill from a long range, stealthly.
Mortar Teams - are used as basic artilery unit. Very good against defenses.
Rocket Soldiers - destroy tanks.
Flamethrowers - destroy defenses and clustered enemy infantry.
Medics - keeps your infantry alive.
Engineers - repairs the damaged vehicles, and both place and detect land mines. They can also build defensive structures.
Commanders - increase the fighting capacity of the units on the battlefield.
Vehicles
The Armored Units mission is to Break enemy defenses.
You can produce Armored Units on the Factory.
Light Tanks - are the primary units of this category. They are effective against infantry.
Heavy Tanks - are almost 5 times best armored than Light Tanks. They are exelent against defenses, and other vehicles.
Artilery - can strike enemy buildings from a far distance.
Anti-Tank Guns - kills enemy vehicles.
Rocket Launchers - give exelent Anti-aircraft support.
Aircraft
The Air Units mission is to Support the ground forces.
You can produce Air Units on the Aerodome.
NOTE: All air units (exept the Helicopter) are always moving. To make them land, give an Hold Position order.
Fighters - can strike enemy aircraft, ground units, and defensive structures. They fire missiles while moving.
Helicopters - deals heavy damage on enemy ground units.
Bombers - can deal a devastative damage on the enemy.
To make a bomber drop his cargo, you must press B when the Bomber is over the target. You must back to an Aerodome or an Aircraft Carrier after you release the bombs to resuply.
Stealth Bombers - are much faster than bombers, and are invisible, but they have less bomb cargo capacity.
Ships
The Ships mission is to Destroy the coastal defenses, and cover the ground units advance on the shore lines.
You can produce Ships on the Shipyard.
Transports - are used to deliver ground forces on enemy lands.
Destroyers - are fast ships that destroy other enemy ships and keeps your ships safe from air attacks.
Submarines - can easily destroy enemy ships. They are invisible.
Battleships - are large ships that can terminate costal defences. Theyr sonars can also detect enemy subs.
Aircraft Carriers - can build and send Fighters to fly over enemy positions and also resuply friendily Bombers.
Nuclear Weapons
Nukes can be used in 3 diferent ways:
Nuclear Strikes
First, you have to produce a Nuke. It costs 500 credits.
Second, you launch the nuke over an area. You will be noticed of how much time the nuke will take to reach the target.
When the nuke explodes, it will deal an imense damage, and will infect the afected area with radiaction, what will make units that walk over it take damage. Nukes can be intercepted by Missile Defence Stations.
You can produce Nukes on a Nuclear Silo.
Nuclear Bombers
The Nuclear Bomber can drop devices by the same way that normal Bombers. His nukes dont cost to be built, they cant be intercepted by Missile Defense Stations, and dont have the radioactive colateral effects. The damage is more concentrated, but much less powerfull than a Nuclear Strike.
VERY EFFECTIVE AGAINST BUILDINGS.
You can produce Nuclear Bombers on an Aerodome.
Nuclear Submarines
The Nuclear Sub can give nuclear cover over a long range. His nukes dont cost to be built, they cant be intercepted by Missile Defense Stations, and dont have the radioactive colateral effects. The damage is more concentrated, but much less powerfull than a Nuclear Strike.
You can produce Nuclear Submarines on a Shipyard.
I don’t protected this map, so you can learn with the triggers and systems how to do a great World War map.
If you are going to republish this map, please, follow these 3 rules:
1 - Don’t remove my name on the map's description.
2 - Protect your new version
3 - Modify your new version's name so it don’t cause confusion with the original one when creating the game.
This is my last Warcraft 3 map. I left the wc3 mapping.
But give feedback and report any bugs. I am still going to improve this map.
Thanks
Credits:
Models created by:
Kofi_banan, Illidan(Evil), Mechanical Man, Alredx_sotn, myself, and Killst4r.
Ideas and sugestions by:
Juliano, Panther-Antro, Pitakebab, Dr00d and Scyth-Master.
Special Thanks to all people that tested my beta versions, and everyone of The Hive Workshop that helped me with any sugestion.
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