- Joined
- Jul 1, 2010
- Messages
- 9
The war is a campaign I'm working on, and so far, I have no idea as to the length (I'll probably never stop working on it, making it episodic). The main units you use are, rather than infantry, vehicles, primarily Tanks. However, you have several others you will use/encounter, such as walkers and wheeled vehicles. Some of the weapons found are Autocannons, on the Light Tank and AA vehicle, as well as an Autocannon nest/turret I have planned, but I need to find a model for that one first. Yeah, that's something I should bring to light. A majority of the models in the campaign are from here on the Hive. None of the Warcraft III models fit the needs of the campaign, and I lack the skills, dispite my best efforts, to build my own. Anyway, back on topic, you still have infantry, however. What I'm about to go into relates to infantry as well. You have two types of buildings: Bunkers and Common. Common Structures are hollow, and infantry can go inside them. 99% of them, however, are two small for most vehicles to enter. The Common buildings can be used for an ambush. For example, let's say the enemy has a line of tanks traveling down the street. You can hide a few anti-vehicle troopers inside the building, and when the tanks get in front of the building, have them open fire, and ambush the unsuspecting tanks. Bunkers, however, cannot be entered. However, you can go on-top of them. This makes for great sniping ground, or you can set up artillery on the roof and pound away at the enemy. Infantry are more for support and capturing objectives, where are more for combat. They can support infantry, however, and in the right ballance, they can work well together. I'll elaborate on how. Let's say I've got a nice, juicy Medium Tank. Has a relatively slow-firing cannon. The enemy has (so far this is a beta enemy) and Assault Walker, armed with an armour-shreading Minigun. Now, this Minigun would shread the Medium Tank's armour and destroy it before the slow-firing cannon could defeat the Assault Walker. Now, let's throw a pair of Anti-Vehicle Infantry in, and reset. While the assault walker focuses on the Tank, the trio of units pound away on the Walker, with the missile launchers (which fire much faster than the cannon) ripping the Walker to pieces. Now, let's see the opposite setting. I have that pair of AV Infantry against a Quad MG Walker. The MG Walker, which accels against infantry, blows them to bits before they can get enough rockets off to kill it. Let's add a Light Tank. While the MG Walker is shooting at the Infantry, the Light Tank, with it's Heavy Autocannon, blows the Walker to bits with it's superiour damage and ability to penetrate the armour of the Walker. Anyway, I'll have a little bit more up in a moment.