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WW2: World in Flames [ReDuX]

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WW2: WiF (Europe+Pacific)

Game Basics

Download:
WW2: World in Flames 1.5BETA

Minimap in Editor:
screenhunter1q.png



Stalingrad:
ww2wifbetastalingrad.jpg

Moscow:
ww2wifbetamoscow.jpg

Warsaw:
ww2wifbetawarsaw.jpg

Tokyo:
ww2wifbetatokyo.jpg

Rome:
ww2wifbetarome.jpg

Paris:
ww2wifbetaparis.jpg

London:
ww2wifbetalondon.jpg

Leningrad:
ww2wifbetaleningrad.jpg

Berlin:
ww2wifbetaberlin.jpg



Basics: You receive income when the timer in the top right expires. Use this income to train and upgrade your army, navy or airforce. You can also construct factories for more income/production, build Airfields to add more supply stations for your planes. There's fortifications to defend your land better. What you're mostly defending are your small-large-colonial cities and towns. You capture these by attacking them down to 35% Health.

Supplies: Air and Naval units require you to keep them stationed near airfields or harbors. If their supplies(Mana) runs to 0 they will die.

Historic Events: The multiboard showing the date is not just for show, historically accurate events happen at their historically accurate dates. Operation Barbarossa, Pearl Harbor, The fall of Denmark ect., all happen and their reprucussions are accurate.

Note: You are not allowed to attack allies or countries you are not at war with, you must wait for historic events to bring you and them to war to attack.

Seasons: Different bonuses come with every season. Winter makes your units move slower, especially in Russia.

Units:
Infantry, Armor, Plane, and Naval units.
Buildings: Factory, Airfield, Bunker, Flak and Sea Battery.
Infrastructure: Large Cities, Small Cities, Colonial Cities, and Towns.

Infantry:
-Militia
-Infantry
-Anti-Tank Infantry
-Flamethrower Infantry(Strong against fortifications)
-To Be Continued(Need Suggestions)

Armor:
-Light, Medium, and Heavy Tanks.
-Anti-Air Tank
-Artillery(Need to be packed and unpacked to switch from movement and attack mode.)
-To Be Continued(Need Suggestions)

Planes:
-Escort and Intercept fighters(Intercept are stronger fighters, while Escort can travel farther.)
-Tactical Bombers(Attack ground units)
-Strategic Bombers(Attack infrastructure)
-Naval Bombers(Attack Sea units)
-To Be Continued(Need Suggestions)

Buildings:
-Factory(Main source of income and troop training, gives 75 gold every turn)
-Bunker(Main ground fortification)
-Flak Battery(Main anti-air fortification)
-Sea Battery(Main anti-ship fortification)

Infrastructure:
-Large Cities(Give 15 gold every turn)
-Small Cities(Give 10 gold every turn)
-Colonial Cities(Give 10 gold every turn)
-Towns(Give 5 gold every turn)

Nations are:
(Red) U.S.S.R
(Blue) East U.S.A
(Teal) European U.K
(Purple) Pacific U.K
(Yellow) Nationalist China
(Orange) Imperial Japan
(Green) Fascist Italy
(Pink) Minor Allied Nations
(Gray) Nazi Germany
(Light Blue) West U.S.A
(Dark Green) Minor Axis Nations
(Brown) Minor Japan

The nations are sorted into their historical Axis vs. Allies at the start. USSR, and USA join at later times in the game. They should spend the two years prior to joining building up.

Minor Allied naitons include: France, Poland, Greece and Canada.
Minor Axis nations include: Finland, Hungary, Romania, Yugoslavia, and Bulgaria.

The Minor Allied/Axis nations start with only a few countries and when historically the other nations join they will according to the date.

I'll be adding in Rockets and Nukes in later.
The same with nation specific unit designs such as, ME109's, Sherman Tanks, Waffen-SS ect.


As I did with Age of Napoleon, I'm re-opening my old project WW2: World in Flames. I'm not sure anyone would remember it.

It's a WW2 map that has both theaters of war. It's a 480x480 map that is split down the middle and has the pacific and european theaters of war without the rest of the useless world.

I'm looking for suggestions on gameplay, however I'm not ready for a full public release.

I'm open to all suggestions. I want a good WW2 map, not a laggy one, nor a simple one, one that encompasses all the virtues of previous WW2 map with none of the vices.
 
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Level 3
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Love it! Simple, but awesome!
Some hints to make it more even perfect: destroy the too colored fogs (light blue and white for winter places are fairly enough).
I know that the racist emblem is just to be more realistic, even closer to the history, however this advertises it. That was the only mistake of the game Saboteur too. Never mind, let's go on. I love that there are much more towns. If you could make a Garrison function into houses and fire the guns from inside? Or things like that. And to feel the map is very big: remove blizzard cliff, just use 'raise' to form islands, and make the units size around 0.30

At all an AWESOME map. I'd give a 10 out of 10! Congratulations, the best WW2 war map I've ever seen! Keep it up!
 
Level 13
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Messages
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Why thank you :)!

I'll consider switching the 'racist' flag, I can see where it could be offensive. If you have any alternates I'd love to see them.

The town idea is a good one. I might add buildings inside cities, among the doodads ones, that can be garrisoned since I like the idea.

It's kinda funny you would mention lowering the unit size, because I already have :) those screenshots are somewhat old.
 
Level 13
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[Update]
Since Communist China and Nationalist China were allies at the time until the end of the war, I've combine them. I've changed Brown to Minor Japan, to give Japan an ally in the pacific region. Brown will control Manchuria and Korea, with territory extending into China.
 
Level 13
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Looks like a project with potential. Reminds me of risk. Good luck ;)

Hey thanks :) If you want I could send you the beta so you could test it?

Remove minor japan, Add neutral countries (very weak and ready to be conquered)

Neutral countries are impossible to balance and a waste of a player slot if they're just weak conqorable nations. "minor japan" is only there to make it more balanced in Asia. It makes it to where 1 player doesn't have to fend off 3 other countries. Plus "Minor Japan" is really just the historic "Machuko(sp?)" puppet nation that japan made out of manchuria. It's just named Minor japan because it is supposed to be a japanese puppet.
 
Level 13
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Well it's made to where Japan+Minor Japan can kinda bully China until 1941. Then Japan has to divert attention to deal with the USA and Pacific U.k Holdings. This will put Brown vs. Yellow and it'll be tough for Brown to hold Yellow then without Oj to help.

This simulates Japan over-extending itself.

Also just post if you want me to send you the beta to test.
 
Level 7
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I'd love to give it a test. Real time strategy games seem to be coming back as far as wc3 mapping is going.
 
Level 13
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Update.

Changelog:
-Pink now starts with only Poland and gets France after Warsaw is captured, then Canada when France falls.
-Made Aircraft more expensive
-Made Naval units more expensive
-Expanded Soviet territory a tid-bit further into souther siberia
-USSR gets 5 factories in Siberian territory when Germany invades
-Yugoslavia now goes to allies rather than axis
-Indochina now goes to Japan at the fall of France
-Russian infantry cost 30 less after German invasion
-Chinese infantry cost 30 less now
-Increased mana of fighter planes
-Increased mana of all ships by 50 and submarine by 100
-Created a temporary border between France and Germany of tree(Temporary till I decided to stop being lazy and work a border system.)
-Added Urban Environment, causes units to attack slower and move slower around cities
-Lowered tank range to 350 from 400
 
Level 4
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I'll consider switching the 'racist' flag, I can see where it could be offensive. If you have any alternates I'd love to see them.


Here you go this is the German imperial flag(click on the picture) also the flag during the Weimar Republic, Many nationalists and monarchist (who also supported Hitler) liked this flag, but Hitler forbid it in 1934 because he was afraid that they would split from the Nazi-party This flag is also used by games like Battlefield because its not as "offensive" as the Nazi flag.

Your map looks very good! I can not wait to try it!
What i have experienced with other World War two games for WC3 is that Germany or Russia just buys extremely many tiger tanks (or the best unit) and just invades everything, it doesn't involve much tactics. I haven't tried your map yet but it looks good. If you get any problems with balance then you could try making different kinds of ground fortifications like a long range, much damage, slow cannon, good for buildings and tanks.
or even make a longer ranged cannon that fires even slower. like a Railway Gun.
and of course a close range low damage, fast machinegun, good for infantry.

you could also experiment with motorized units, some fast for scouting, some good for transporting many soldiers.

The thing that most mappers forgot when making a world war two map is the reinforcements and resupply lines, this meant a lot under the second world war. Almost every occupied country had their own partisans who sabotaged these supply lines. The Yugoslavian partisans, the Soviet partisans and the french partisans was the most famous. The german forces was refered to as a big iron fist with a tiny spaghetti arm, because the partisans kept sabotaging the lines.
I don't know how you should be able to fill this hole which could mean a lot in the whole gameplay.
the best idea i got is, that old cities can spawn/automaticly spawns partisan units that can hide(invisible) you could also make anti-partisan units that could easily see the partisans when they became invisible.

Well play around with the idea. :)
 
Level 6
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first off. if you're offended by a flag (when used in a historical context) something's wrong with you. also, if you're offended by the previous statement. then you deserve to be.

the flag was the official flag of nazi germany during the period of ww2. history should not be altered because some idiot tries to make the connection between a government flag, and a promotional poster.

the flag when not used to endorse nazi's is perfectly fine. and for those who were offended by the swastika. it is insulting to use the monarch/imperial flag for ww2 germany because now you are making a connection between imperial germany and nazi germany (wich you obviously despise due to you're hatred of the swastika and you're lack of wisdom towards the subject.)

in short. it's a historical flag. use it! just don't promote nazi's.
 
Level 6
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first off. if you're offended by a flag (when used in a historical context) something's wrong with you. also, if you're offended by the previous statement. then you deserve to be.

the flag was the official flag of nazi germany during the period of ww2. history should not be altered because some idiot tries to make the connection between a government flag, and a promotional poster.

the flag when not used to endorse nazi's is perfectly fine. and for those who were offended by the swastika. it is insulting to use the monarch/imperial flag for ww2 germany because now you are making a connection between imperial germany and nazi germany (wich you obviously despise due to you're hatred of the swastika and you're lack of wisdom towards the subject.)

in short. it's a historical flag. use it! just don't promote nazi's.

That's Right! I Agree with that statement.... :thumbs_up:

Tyrlop said:
What i have experienced with other World War two games for WC3 is that Germany or Russia just buys extremely many tiger tanks (or the best unit) and just invades everything, it doesn't involve much tactics.

Blame WC3 for that... WC3 is created as a "calculated war game" so there's no much tactics here, if you want games full of tactics and micromanagement(optional), i suggest this games for you: Rome Total War(all expansions) or Men of War: Red Tide :grin: :cool:

Btw, i am waiting for the next update to be released so i could test a map again(i'm bored :bored:)
 
Level 4
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first off. if you're offended by a flag (when used in a historical context) something's wrong with you. also, if you're offended by the previous statement. then you deserve to be.
Yes I agree.
the flag was the official flag of nazi germany during the period of ww2. history should not be altered because some idiot tries to make the connection between a government flag, and a promotional poster.
The flag on the screenshot, is not the state flag of Nazi-Germany, and has never been, its the Reichskriegsflagge the war flag used by the Wehrmacht during world war two.

the flag when not used to endorse nazi's is perfectly fine. and for those who were offended by the swastika.
Sadly this is not true. Using any Nazi-symbol will outlaw the map in the Germany, this means German host's are not allowed to host the map or upload the map to their website.
You can read about the German law here: German Strafgesetzbuch § 86a

The law prohibits the distribution or public use of symbols of unconstitutional groups, in particular, flags, insignia, uniforms, slogans and forms of greeting.

Not only is it illegal in German, but also such laws have been made in the following countries:
# 1 Canada
# 2 Cyprus
# 3 Czech Republic
# 4 Finland
# 5 France
# 6 Germany
# 7 Hungary
# 8 Poland
# 9 Portugal
# 10 USA
Most of these laws are not so tight as the German law is, for example the Canadian law doesn't outlaw a Nazi symbol, but it is outlawed to articulate hatred or violence against a group.
You can read the rest here: Link

it is insulting to use the monarch/imperial flag for ww2 germany because now you are making a connection between imperial germany and nazi germany (wich you obviously despise due to you're hatred of the swastika and you're lack of wisdom towards the subject.)
It is no insult to the German monarchists, because most of those monarchists and nationalists share political positions with neo-Nazis. People who believe it's an insult, are misunderstanding a few things.
de1871.gif

the Schwartz Weiss Rot flag officially known as the National- und Handelsflagge was the official flag of Germany from 1933(when Hitler came to power) to 1935 when Hitler forbid it because he tough it was reactionary.

According to Roy Stilling:

The Nazis reinstated the schwarz-weiss-rot flag when they came to power in 1933 — the black-red-gold of the Weimar Republic (and modern-day Germany) being associated by the right-wingers with Germany's defeat in 1918. However the Swastika Party Flag was flown alongside it, including on merchant ships where it flew from the starboard yard-arm. In 1935 anti-Nazi activists boarded a German ship in New York harbour and tore down the Swastika flag. The American authorities refused to take any action on the grounds that only a political flag had been tampered with, not the national colours. The Reichstag subsequently unanimously declared the swastika flag the [sole] national flag of Germany in September 1935.

This is the main reason why the Schwartz Weiss Rot flag is the best alternative version we can use in this map!
 
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i would like to point out that my final comment was talking about morals. i don't give a flying f*&^% about law, and i will not ever claim a law to be right. laws are written by people. people are flawed. therefore laws are flawed.

the fact that in germany you are not allowed to use the swastika even in a historical context is stupid. there government should refer to my first quote.
 
Level 13
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Honestly I've never heard of a Wc3 map being banned for having a swastika in it in Germany, I doubt the German authorities give a shit. Though if it is reported that a German player cannot play the map because of the flag, I will of course simply change the skin. Until then I think it's fine.


On a lighter note, just to make sure people don't think this is dead, I've completely swapped out all custom models and have instituted a border system between Japan and the Allies and Russia and the Axis until they are at war.
 
Level 4
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i would like to point out that my final comment was talking about morals. i don't give a flying f*&^% about law, and i will not ever claim a law to be right. laws are written by people. people are flawed. therefore laws are flawed.
I'm sorry if I sounded a bit harsh, but I got excited after you said that I was a hater and that I lacked of wisdom towards the subject.
I agree. but when you're making a map it can be problematic, I used to make skins for other games and that was a problem.


the fact that in germany you are not allowed to use the swastika even in a historical context is stupid. there government should refer to my first quote.
I think its really silly too. What is even more silly is that Communist symbols in Poland and Hungary are banned too. those ideologies has nothing to do with promoting hatred like Nazism has.
 
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communism has many problems that ensures that in practice it's a less organised form of fascism. seriously the similarities are stunning.

also everything i said in my post was conditional. on the condition X you are an ass. that type thing. i don't think you properly fit the conditions for any of my insults so you're good =).

about communism. the idealogy states that everyone has equal rights. should earn equal freedoms based singularilly on their work. and prides consideration and tolerance to the point where an organised police force doesn't exist and people simply "do the right thng" this is the world as karl and marx thought it should be.

karl and marx have really gotten a bad rap from anti-communists. neither of them wanted to create a communist government. they were just brainstorming ideas of paradise. too bad the russian bolshieviks didn't realize that.

the idea of communism is great. unfortunately it goes against human nature. with no law enforcement people will steal, pillage, and loot everything and anything that isn't tied down. and god save us if they manage to get bolt cutters. (a bit of humor =) )
in reality. a communist regime needs to place the entire country under direct enforcement. people need to be regulated and controlled in such a harsh manner that rebellions have to be put out before they start. leading to the persecution of people based on their ideals. not to mention the dictator up top corupting the whole system.

the nazi's did the same thing but they actually new what they were doing and were good at it. also if you go by numbers than communism can be considered worse. Hitler killed 6 million innocents. stalin over 60 million (estimate as stalin was poor with record keeping.)

as well my dad has a friend from chezoslovakia. he said that the germens would lay down laws and if you break them they killed you. the russians layed down laws and if you break them they'll kill you, and sometimes just because they want to.

so in conclusion. no i'm not suprised the communism symbol is banned in poland and hungary. of course they can still refer to my flag comments =)
 
Level 7
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Apr 16, 2008
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303
Actualy, i think you should make it so australia's in the war, given that china has to fall, put in a tiny north part of australia [the coastline kind] since we got the most bombings and such.. we also held out more than the frigging americans did, they came in when we killed 80% of the japs...lazy fuckheads.
 
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Level 7
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And, The swastika IS NOT RACIST, the german nazis aren't the only nazis, theres still nazism today, look all around america, theres nazi parties everywhere.
 
Level 6
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kay, Ive played your beta in b.net and heres what I found.

The map itself is absolutely beautiful. Breathtaking terrain, some-what historically sounding units, stable techtree... the List goes on and on.

The problem is, that it's really boring. Almean you got all the stuff u need, but the map is incredibly slow-paced because the map is so big.

Ive played as the states and Italy. Especially as the states I really didn't (couldn't) do anything. I cashed up and up only to find the game over and germany defeated.
 
Haven't downloaded it yet, but judging by the screenshots i'd say terrain needs some work.

Tile suggestions:
Ashenvale Lumpy Grass (Instead of fugly normal grass)
Ashenvale Grassy Dirt (EDIT: oh, you already have it!)
Village Rock
Icecrown snow instead of northrend
A rough dirt tile which i cant remember the name of (i only have RoC here), though it's dark saturated brown and cracked, much like real dirt.

Also import new tree models from the utm.
If you want, i can terrain some for you. :)
 
Level 13
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Dec 3, 2005
Messages
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kay, Ive played your beta in b.net and heres what I found.

The map itself is absolutely beautiful. Breathtaking terrain, some-what historically sounding units, stable techtree... the List goes on and on.

The problem is, that it's really boring. Almean you got all the stuff u need, but the map is incredibly slow-paced because the map is so big.

Ive played as the states and Italy. Especially as the states I really didn't (couldn't) do anything. I cashed up and up only to find the game over and germany defeated.


Well in the newest version the USA plays France to start off with...I'm not sure if this makes it funner, but at least they have SOMETHING to do for a bit. I've also suggested starting the game off in 1941. Which would mean no waiting for any nation.


Haven't downloaded it yet, but judging by the screenshots i'd say terrain needs some work.

Tile suggestions:
Ashenvale Lumpy Grass (Instead of fugly normal grass)
Ashenvale Grassy Dirt (EDIT: oh, you already have it!)
Village Rock
Icecrown snow instead of northrend
A rough dirt tile which i cant remember the name of (i only have RoC here), though it's dark saturated brown and cracked, much like real dirt.

Also import new tree models from the utm.
If you want, i can terrain some for you. :)

It's hard for me to terrain much because my computer lags pretty hard on this large map.

Also if you only have RoC how could you edit this map?
 
Hello everyone!
If you've read the above posts, you know that i have been helping james out with this map lately, and now it's time to demonstrate some results. Terrain has gotten a nice facelift, and new models and tweaks have been added that i personally think will enhance gameplay. It is up to the map author to decide if they will remain.


New Features:

Units:
*Each nation now has specific units that are historically correct, i.e. germans use panzer tanks, americans use shermans, soviet t-34's, etc.
The difference is only in appearance, the units stats are still bound to the specific class rather than model.
Closeup on the new Panzer I Light tank models
attachment.php


*Damage types now features armour piercing, explosive, shock, siege, and normal. Explosive ammunition is used versus infantry and is utilised by the light and meduim tank. Armour piercing is used versus armoured vehicles, and is used by the heavy tanks, now represented by so called "tank destroyers" (after the german designation "panzerjäger"). Other units that use Armor Piercing damage are the AT-Guns and the AT-Infantry. Shock is the damage type of flamethrowers, and is very effective against infantry and structures.

A division of Soviet SU-85 Heavy tanks.
attachment.php

The german Jagdpanther Heavy Tank is truly a fearsome foe
attachment.php



*New unit types are now added, including Anti-tank field artilleries and armoured troop transports (sdkfz).
Finnish troops dug in with a swedish-made Bofors 37mm AT-Gun
attachment.php

German PaK40 AT-Guns mobilizing outside of dresden. AT-Guns will be an important strategical asset in tank dominated battles.
attachment.php

For those who hasn't yet noticed, there's a new model for the factory
attachment.php



*Unit classes are now revamped to be more purpouse-focused, light tanks are now genuine first tier infantry killers and scouts, meduim tanks are more of an all-round tank, and has been given an adittional attack using the tanks machinegun when countering infantry, while the explosive tank rounds are used for fighting light armoured vehicles.
Finally, we have the heavy tank, which is very slow with slower turning speed and a slightly longer cooldown compared to other units, but with a powerful armour-piercing cannon, and a heavy armour shell that few except the field artilleries (or other heavy tanks) are capable of effectively penetrating.

*Battleships can now attack land units and structures, but has a shorter range for this.

Gameplay:

*A new resource is now added - Oil.
Oil is gathered similar to gold, capturing oil refineries that are scarcely spread around the map. Each country starts with at least one refinery, and the resource is required more or less for all mechanized units that has an engine. This is to create more focused points of interrest, and strategical targets to make the game more dynamic.
An oil refinery at the finnish coast
attachment.php

Another oil refinery, this time at the british west coast
attachment.php

*Currently, there are researches available for specific units in the game - different for each faction, yet at the same ammount for each and with balanced effects. One example of this is the german panzer tank, which can be upgraded into carrying extra armour plates for increased health capacity.
Regular tank vs. upgraded tank
attachment.php

*New historic event - The battle of kursk, on the 5th of july 1943, now means that germany produces heavy tanks for a reduced price, while the soviets get cost reductions on AT-guns and AT-infantry.
Soviet forces mobilizing for the battle of Kursk.
Notice that this is a set image, you will have to bring forces on your own if wou wish to fight the battle at this particular place. No extra units are provided. The soviet ZIS-3 AT-Gun is also visible in this image.

attachment.php


Terrain:
*Major cities now visually benefit from their most characteristic symbols, such as the st. Basil's cathedral in Moscow, the tower of London, the eiffel tower in paris, etc.
Paris now has a slightly more recognizable skyline
attachment.php

Czech players now get something to fight for, as Prague is easily found on the map - even though roughly positioned where slovakia should be, due to the limited size of the map. It is, however, only thanks to james' excellent sense of geography that i was able to place it at all.
attachment.php


*City architextural styles differents depending on the geographical location - industrial, brick buildings in britain, timber framing in the southern germanian countries (something i oftenly connect to those), typical muslim/tunisian architecture in north africa, and bamboo/straw houses in indochina.
A Chateau in southeastern france, here serving as a strategical asset.
attachment.php

A naval gun emplacement on the greek coast. The naval battery model is subject to further change.
attachment.php

Sicily, complete with mount Etna
attachment.php



I will post more of the new content later on, new infantry models are being modeled, aswell as new airport, flak 88, a flakvierling version of the Panzer IV (simply used through adding an anim tag - the base model will be the same), Machinegun troops, and i'm also working on methods to make anti-tank mines without stressing the engine too much (they will cost resources, have a cooldown, and have limited life time).

Until then, i hope you enjoy the changes i have made!
 

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In Comparison to the first screenshots, this looks absolutely amazing. I had no desire whatsoever to play this map when I first read this thread.
This however has changed now :wink:
I wish you best luck with perfecting this map and I'm looking forward to seeing the next updates.
 
Thank you for the quick response! I certainly hope that even people who have glanced at this thread before will notice my post.

Here are some images of the new models up-close:
Bofors 37mm (coolest AT-gun ever - and it's swedish! :)
Used by polish and finnish troops during early ww2.
In the map, this unit fires at slightly higher rate, but has a lower damage (due to the 37mm barrel instead of, for example, the german 40mm). This results in a lower damage per minute, but instead it will kill the german equivalent in a 1v1 encounter.
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T-26 Soviet Light tank, used in the spanish civil war aswell as the finnish winter war. By many considered to be the best tank of the 30's ever produced. This tank was one of the first to have a real tank gun rather than a machinegun turret, thus it has higher damage but slower fire rate than the german equivalent. This results, as with the bofors, in a higher DPM for the soviet tank, but very massive shock power.
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Soviet ZIS-3 AT-Gun:
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Also note that i added two new images to the large post, showing the german heavy tank and the new factory.


EDIT: I noticed that people had expressed concerns that this game would be about massing the high tier unit until you win - this is no longer a fact.


Fingolfins WW2 Strategy Guide


Heavy tanks, for example, has a larger gold cost than other tanks, but comparably lower oil cost, due to the simple construction of tank destroyers and the lack of a turret. All in all, heavy tanks are not as exclusive as you would think of them to be - they use armor piercing ammunition which only pays off against armored units such as the light or medium tank; a lone heavy tank can kill several light tanks with little damage taken, and quite a few meduim tanks aswell.
Although, due to the slow fire rate and the very focused damage, the unit is infact relatively weak to infantry units. A smaller group of AT-infantry units can quickly finish off a heavy tank, since they can pack a decent punch in much shorter time.

Also, there is ofcourse the new AT-Gun artillery unit that has been introduced; while being basically just a tank gun mounted on wheels, it only takes a couple of tank guns to take out a lone heavy tank. But for the same reason as the heavy tank, the AT-Guns are suspectible to regular infantry. Besides the factor of it using armor piercing ammunition, the AT's are also not armored, which makes them very vurnerable to explosive attacks, and can infact be taken down by a mere light tank, if taken by surprise, due to the light tanks superior firing speed. On the other hand, since AT's don't use an engine, they have no oil cost, and are quite dispendable on the battlefield.

Medium tanks are very versatile main combat tanks, armed with both a tank cannon firing explosive rounds, and a mounted machine gun dealing normal damage, for fending off infantry.
The main cannon, as it does not use armor piercing rounds, is mostly useful for killing light armoured vehicles, such as troop transports, AA-guns, AT-guns(although they make quite a fight), and light tanks. it does reduced damage to heavy tanks, but in numbers of at least three, medium tanks can take down those aswell.
Each faction has an own upgrade for their medium tank. The germans have their HP-upgrade, either soviets or americans will have speed, and unless proven too imbalanced, i might even give someone a damage/range upgrade.

Light Tanks, finally, are fast-moving, light armored rush units that are specialized in killing infantry units, and in the later game, simply for filling out the ranks with a fast hitting unit to combat the enemy's AT-guns and soldiers. Thanks to their speed, light tanks have no problem retreating from engaging heavy tanks (which otherwise would make short work of them), and are also good for making fast, tactical strikes against hostile anti-air defences to make way for an air raid.

Their greatest weaknesses are AT-Infantry and, as mentioned, Heavy Tanks.
Two or three light tanks can succesfully overwhelm a Medium Tank, and a Light Tank is estimated to kill at least 4 infantry units in 1v1 encounters.


Armor and Damage types:


Light Armored

Used by: Light tanks, mobile AA-guns, AT-guns.
Weak vs: Armor Piercing, Explosive
Strong vs: Shock, Normal.

Armored
Used by: Medium tanks, troop transports.
Weak vs: Armor Piercing.
Strong vs: Shock, Normal.

Heavy Armored
Used by: Heavy tanks
Weak vs: Armor Piercing, Siege.
Strong vs: Shock, Normal, explosive.

Unarmored
Used by: All infantry units
Weak vs: Shock, Explosive.
Strong vs: Armor Piercing.

Reinforced
Used by: Structures.
Weak vs: Siege, Shock.
Strong vs: Armor Piercing, Normal.

Note: Those are approximate estimations, i currently don't have my map here to look at, but this is quite the basic. Ships and airplanes have not been given an armor typen yet, therefore, they are not on the chart.


More updates soon to come!
 

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