- Joined
- Jun 10, 2008
- Messages
- 1,399
I've recently started being obsessed with the war in the pacific in world war 2, so i want to start a project that will be in the year 1944 with the war drawing it's end, the British will have just been pushed out of Burma and china will be near falling. factions will be this
China: communist rebels
China: Generalissimo, main chinease army
Japan: Homeland
Japan: Conquering force
America: AVU (Arial volunteers unit, flying tigers)
Britain: Infantry/ground
Britain: Air support, will share airfields that the ground has to place
More to come..
I need someone good at terraining, idea factory, skins, icons, and lastly, someone who's good with the data editor. I'll be a historian/modeller, but i need skins made for the models.
The map will be a rts that will resemble World in conflict, Kofi_Banan's mod for wc3, there WON'T BE ATOMIC BOMBS.
Feel free to sign up here.
There's a plane WIP in my album (signature)
New: Death/victory conditions
Annihilation: Capture or destroy all income giving buildings.
Sudden death: At 30:00 of game time, the player with most income generating buildings wins.
Destroy HQ: There will be a base for each player, if destroyed the player is out, the last player/team in the game wins.
Ships:
Heavy cruiser: Fast and well armed ship, can deploy mines.
Aircraft carrier: Based on carrier, can launch planes to attack, can't attack without planes.
Transport ship(Maybe): Transports units
Cargo ship: Sends resources from one player to the other. (Instead of resource trading) Very vulnerable.
Battleship: A Massive ship capable of heavy damage but slow.
Flagship: The biggest ship on any given team, unmatched firepower and armor, but slow.
Frigate: Anti-mine and submarine ship, light assault cannons against merchant ships.
Ground Units:
Sniper: A well trained marksman with a long ranged-high powered rifle, good at picking off units, unarmored.
Militia: Peasants drafted into military service, cheap, decent firepower, and fast, no match against tanks.
Special forces: This would be marines for the americans and ninjas for the Japanese, powerful fighters with years of military training.
Artillery: Long ranged ground assault cannons or flak cannons, A.O.E damage to ground or air, must be deployed before fired, slow and unmaneuverabal.
Tanks: Heavily armor.. well, everyone knows that a tanks is.
More to come.. ideas welcome.
Aircraft: A DETAILED LIST NEEDED! PLEASE POST!
Dive bomber (Anti ship/bunker)
Fighter (Anti air)
Tactical bomber(Anti ground units)
Carpet bomber(Anti buildings)
Team:
ikillforeyou - Admin, modeller, idea generator, triggerer
lexalex - Terrainer, Idea factory - inactive
Levdragon - Idea generator, Auxiliary triggerer
China: communist rebels
China: Generalissimo, main chinease army
Japan: Homeland
Japan: Conquering force
America: AVU (Arial volunteers unit, flying tigers)
Britain: Infantry/ground
Britain: Air support, will share airfields that the ground has to place
More to come..
I need someone good at terraining, idea factory, skins, icons, and lastly, someone who's good with the data editor. I'll be a historian/modeller, but i need skins made for the models.
The map will be a rts that will resemble World in conflict, Kofi_Banan's mod for wc3, there WON'T BE ATOMIC BOMBS.
Feel free to sign up here.
There's a plane WIP in my album (signature)
New: Death/victory conditions
Annihilation: Capture or destroy all income giving buildings.
Sudden death: At 30:00 of game time, the player with most income generating buildings wins.
Destroy HQ: There will be a base for each player, if destroyed the player is out, the last player/team in the game wins.
Ships:
Heavy cruiser: Fast and well armed ship, can deploy mines.
Aircraft carrier: Based on carrier, can launch planes to attack, can't attack without planes.
Transport ship(Maybe): Transports units
Cargo ship: Sends resources from one player to the other. (Instead of resource trading) Very vulnerable.
Battleship: A Massive ship capable of heavy damage but slow.
Flagship: The biggest ship on any given team, unmatched firepower and armor, but slow.
Frigate: Anti-mine and submarine ship, light assault cannons against merchant ships.
Ground Units:
Sniper: A well trained marksman with a long ranged-high powered rifle, good at picking off units, unarmored.
Militia: Peasants drafted into military service, cheap, decent firepower, and fast, no match against tanks.
Special forces: This would be marines for the americans and ninjas for the Japanese, powerful fighters with years of military training.
Artillery: Long ranged ground assault cannons or flak cannons, A.O.E damage to ground or air, must be deployed before fired, slow and unmaneuverabal.
Tanks: Heavily armor.. well, everyone knows that a tanks is.
More to come.. ideas welcome.
Aircraft: A DETAILED LIST NEEDED! PLEASE POST!
Dive bomber (Anti ship/bunker)
Fighter (Anti air)
Tactical bomber(Anti ground units)
Carpet bomber(Anti buildings)
Team:
ikillforeyou - Admin, modeller, idea generator, triggerer
Levdragon - Idea generator, Auxiliary triggerer
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