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[Strategy / Risk] Warhammer 40.000 Conflict

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Map name:
Warhammer 40.000 Conflict (working title)

Current stage of the map (alpha, beta, finished?)
Alpha/beta-ish. It is playable and as far as I know bug-free, but only have three races so far.

Summary of the map gameplay/objectives

Strategy map where resources are gained by capturing strategic areas of the map or by building economical buildings, with gold being gained from areas and lumber from buildings.

All armies in the game are based on armies from the Warhammer 40.000 board-game. So far only Imperial Guard, Orks and Space Marines are in, but intending to add more.

Most units are trained in batches of multiple units, the number depending on the unit. Space Marine Terminators is the lowest batch at 3, while Grots is the highest at 30. In addition to batches, some units such as commanders and tanks do not come in batches.


Some units also get heavy weapons when they train units, these can turn into a selectable heavy weapon:
Flamers: Fast attack speed, short range.
Melta: Good damage, slow attack speed.
Grenade Launcher: Splash.
Anti-Tank: Good vs tanks.
Upgrading a heavy weapon unit costs power (the secondary resource).



The three factions currently available:


The Imperial Guard
Weak, cheap and plentiful infantry combined with a large selection of good tanks. Ultimate upgrade permanently increases squad sizes.

Units:
Conscripts: Second worst unit in game, but can be made in large numbers very fast. Are trained in batches of 15.

Guardsmen: Not a match for any one enemy of the Imperiu, but plentiful. Can attach bayonets to have faster attack speed and better aim, but attacks in melee. Are trained in batches of 15. Has 2 heavy weapons.

Stormtroopers: The 'elite' unit of the imperial guard, has average stats. Requires an expensive research to be available. Are trained in batches of 10. Has 2 heavy weapons per batch.

Commissar: Single, good unit. Can kill a friendly unit to temporarily increase attack speed of all nearby units.

Colonel: Single unit, has good stats and can give orders to nearby units.

Tanks:
Chimera: Cheap tank with decent damage and low hit points, can transport units.

Basilisk: Attacks very slowly but at long range and with decent splash damage.

Hellhound: Short range but has very fast attack speed.

Leman Russ: Among the best tanks in the map. Requires a research to become available.


The Orks
Relatively cheap, has good hit points but most units are melee and ranged has poor aim. Has a low selection of tanks. Best upgrade permanently increases max food.

Cheap, plentiful and strong, but mainly melee with the limited ranged options being sub-par. Not much selection among mechanized units. Ultimate upgrade permanently increases food.

Units:
Grot Soldierz: Weakest unit in game, but are spawned very fast and in very large numbers. Only really good as meatshield and taking strategy points early on. Are trained in batches of 30.

Shoota Boyz: Ranged unit with good hit points and decent damage, but has poor aim. Are trained in batches of 16. Has 1 heavy weapon.

Slugga Boyz: Melee unit with good hit points and damage. Are trained in batches of 16. Has 1 heavy weapon.

Nobs: Expensive melee unit, can butcher most enemies when they are up close. Are trained in batches of 5.

Warboss: One of the best single units in game. Attacks in melee and can order nearby units.

Tanks:
Killa Khan: Melee Mecha

Ork Bikerz: Very fast harassers. Trained in batches of two.


The Space Marines
The Space Marines rely on few but elite units and a diversity of attacks and approached. Ultimate upgrade adds a Sergeant to all batches produced.


Units:
Space Marine Scouts: Good unit, with unique upgrades to increase their efficency as scouts. Cheapest space marine unit. Are trained in batches of 5. Has no heavy weapons.

Space Marine Battle Brothers: Very good unit that can switch between melee and ranged at will. Are trained in batches of 5. 2 heavy weapons.

Space Marnine Terminators: Very expensive slow moving units with immense hit points, damage and armour. Are trained in batches of 3.

Chaplain: Good single unit that heals nearby allies.

Commander: Very good single unit that can order nearby units. Can switch between melee and ranged.

Tanks:
Land Speeder: Fast harassing tank with low hit points.

Dreadnought: Melee mecha

Land Raider: Good all-around tank.



Players can only have one commander at a time (colonel, warboss, commander) and all these can give orders to all nearby units. Only made one order so far, that all nearby units owned by you attack-move to a point excluding builders and commanders.

All armies has some upgrades available as well (around 8-10) with varying costs and effects. They range from movement speed bosts to permanent increases in damage and squad sizes.


Note that strategy points and defensive buildings (so far only machine gun nests, more will be added) has tank armour to allow lasgun and melee damage to damage then.
 

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