- Joined
- Apr 3, 2018
- Messages
- 499
An Altered Melee map inspired by Warhammer 40'000, particularly the Dawn of War series.
Screenshots




next update
Screenshots





Features:
The map has multiple scripted systems altering the way Warcraft 3 is played.GeneralSquadsExtra SystemsVehiclesResourcesCreditsPlayable on any wc3 since 1.26. However the map size is quite large; to play multiplayer on 1.26, use Warcraft III bypass map file size limit. [ver.6] Working AI - the map is playable in both multiplayer and single player. Mods, allowing to choose different victory conditions - Normal: destroy all enemy buildings - Survival: withstand 10 waves of Tyranids, while preventing them from consuming the planet with their randomly spawned structures. - Control area: take and hold strategic points on the map - Regicide: kill the enemy hero, heroes are stronger than usual - Last stand: high starting resources, but no income. Capture points to drain enemy lives. Squad control system Allows to control a squad of units as if it was just one unit. Each squad can also purchase additional options, such as sergeants, special weapons like flamers, or squad-wise upgrades, like Marks of Chaos or Tyranid biomorphs. ![]() ![]() Reinforcements Each squad may purchase additional members anywhere on the map, but only while unengaged. If a squad attacks or is attacked by an enemy, they temporarily lose the ability to reinforce. Morale Squads that seem to be losing a fight lose morale, which can be restored using different abilities, or when you get them out of combat. Once morale reaches 0, the squad morale breaks and their attacks weaken. After several seconds, broken squads will run away to the base. ![]() Close combat engagements Some units may switch between shooting and close combat attacks. When a squad is attacked by an enemy melee unit, they may not fire and are forced to fight in close combat. In addition, attacks from behind slow down squads, making it harder to run away from melee. ![]() Cover system While a unit is within a crater, or behind a stone wall or building, it takes 40% less ranged damage. Some weapons like flamers or Eradicator's main gun ignore this modifier. Flanking system When attacking from behind or flanking, units deal bonus damage. Flanking increases damage by 25%. Backstabbing increases damage by 40%. Heavy weapons and Suppression Some infantry weapons are Heavy, requiring a setup time after moving before they are able to fire. These weapons suppress enemy squads, slowing down their movement by 50%. Physics system Blasts from heavy ordinance, like a tank's main gun, scatter troops they hit. Some abilities also have this effect. Pistol system Some units may fire their sidearms while moving. Special attack system Heroes and some specialist melee units have a chance to scatter enemy units with a powerful melee special attack. Character protection Some units, including heroes, squad leaders and specialists, are protected by other friendly squad members. Damage to them is spread out, stopping them from being easily focused down. Deep Strike Some units will instantly arrive at the rally point when trained. They will be stunned for 5 seconds while entering the battlefield. Building zones Buildings can only be constructed near your start location or a Strategic point you control. Detachment limit system Each unit falls under one of the three roles:
For example, as an Imperial Guard player, you can only have up to 3 Leman Russes and Basilisks at once. Vehicle secondary weapons Vehicles have more than one weapon. For example, a Leman Russ tank has 3 additional Heavy bolters in addition to its main gun. The sponsons fire at separate targets, and may fire while the vehicle is moving. You may use the "Target sponsons" ability to specify a target for your tank's secondary weapons. ![]() Vehicle damage system When a vehicle takes a hard hit, like from an anti-tank missile, it suffers adverse effects. It may get temporarily slowed down or stunned, be unable to fire its secondary weapons, or explode, damaging all nearby units. Damage resistance Vehicles and buildings take reduced damage from all attacks, by a flat amount.
Weak small arms fire or close combat attacks will often have no effect on a vehicle. Flanking or backstabbing a vehicle is more effective, as it increases the damage before the flat damage reduction. For example, an attack with 30 damage would have no effect on a Leman Russ (damage resistance -30). But if you attacked it's rear armor, the damage increases by 40% to 42 damage, resulting in 12 damage after the resistance. There are 3 main resources in the game. Power Produced by generators over time. Each player has a limited number of generators they can build. Generators are fragile and destroying them will hinder the economy. Generators built on Strategic points can overcharge, immediately spending some Conflict (wood) to gain more Power over time. When a generator is destroyed, it blows up, damaging nearby units. Most races use power as the primary resource to buy and reinforce their units. Conflict When dealing or taking damage, players gain this resource. The attacker generates more Conflict than the one who takes damage. Capturing a strategic point on the map instantly grants +50 conflict, and increases amount of conflict you gain from damage by 10% until it is captured by the enemy. Conflict is typically used for research or buying advanced units and vehicles. It is also used to build more generators. Population cap The food resource from Warcraft 3 is still used to limit the number of units per player. Food is increased by taking Strategic points, +10 each, to a maximum of 100. A squad takes up a fixed amount of population cap, no matter how many members it has. Map uses many custom models, credits for these to:
|
Work in Progress
Race progress
Plans
- Chaos: ~100% done
- Tyranids: ~99% done
- Imperial guard: ~100% done
- Eldar: ~100% done
- Space marines: ~100% done
- Orks: ~95% done
- Necrons: ~100% done
- Dark Eldar: ~95% done
- Tau: ~98% done
- Renegades: ~100% done
- Sisters: ~90% done
- Admech: ~90% done
- Daemons: ~70% done
next update
- Daemon faction
- more psyker powers
- more stratagems
- Tyranid and Dark eldar superunits
- better ui for tau battlesuit options
- another gamemode
- more weapon attachment models for heroes and squads
Attachments
Last edited: