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Tactical Conflicts

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Jun 12, 2007
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I'm introducing a new project (a rather smaller one) of mine.

Basicly it's a custom melee with a heavy tactic feeling to it. Just massing a unit wont help you win. There are basicly 4 unit classes.
Infantry, Calvary, Ranged and Mages
Each class is good against a other class and bad against an other one.
I'll also might add in an extra siege unit later ingame.

Calvery > Infantry (So Calvery is good against Infantry)
Infantry > Ranged
Ranged > Mages
Mage > Calvery

But what does my map make it so special?
- All races have their ups and downs yet are almost the same.
- All units that fight will be based on heroes, the more they fight the stronger
they will get.
- Massing wont work as good as in regular melee because you realy need to
use tactics to win.
- No fixed gold mines, instaid u can build your own!
- And alot more smaller things.

It also has a small story attached to it. (I made it up myself. :xxd:)
The terrain contains several chokepoints for even better use of tactics.

This is all I'm going to spoil for now, tell me what you think about this map.
:grin:
 
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