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WW2: World in Flames [REVISED]

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Oh yeah I'll be using your Panzerfaust Worma :)

Miss_Foxy, Fin is on Greece right now, but when he come back I'm sure he will update it. If you check previous pages, you'll see some awesome warship models screenshots that Fingolfin GOT to upload in the first post :)
 
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Hope he comes back soon, I really don't want this project to be abandoned like something else...
In the meantime, lets keep it alive by contributing!

What about adding a fuel system for Land Vehicles and Sea Vehicles too?
 
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Yeah Fingolfin mentioned of adding fuel to land vehicles, but didn't said if it was going to be in ships too.
 
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What is it Vuor keeps saying... They don't want any micros... Those are both micros... For those of you who don't know what a micro is.

(A micro is an operation that is required to be done in-game to add more dimensions to thus game, but can often be counter-productive by causing you to take your fist and stick it through your computer screen, and never play the game again because it required too much 'Micro-Management' which is the origin of the term micro.)

For example wouldn't it piss you off if you were in the middle of a tank battle and your fuel mysterious became empty, and none of your tanks could move. Then while they were sitting there waiting for the fuel truck someone blows them sky-high with a bigass bomb.

"Well there goes 12000 credits... Sssh I can't believe I downloaded this shit!"
 
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Who actually said about having fuel for land vehicles was Fingolfin. I don't know if he changed his mind though.
 
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Hmm... A bit of microing in the game wouldn't be so bad, just like Warcraft. Wouldn't it be boring to watch units fight and just sit there doing nothing but moving pixels all the time?
 
Greetings from greece! Kali mera!
I'm currently on an internet cafe on mykonos trying to read through as many posts as i can, my boat is leaving for paros at about 14.55. :)

It is nice to see that suggestions have kept coming, it is very inspiring reagardless of their usefulness.

I just felt like i have to comment this:

No problem. No, no it doesn't. We want to keep the map size under 5 mb, its 4 mb this far. If we get some space over, perhaps.

We DO have custom sounds in the map!
The machinegun sound is replaced by a less cartoony one, and the sound of the tanks firing are also replaced by a sound that is actually a recording of a SC2 siege tank firing (although it sounds a lot more like a regular tank in that recording). Both of those have been there since the first version (when i was still working on james map).

And about the micro discussion, we are not generally against microing, as someone said, it is not very fun to just watch the units fight with no operation required from your side.
There are two types of micro though, good micro, and bad micro. In a map of this scope, spanning the whole world, there is a lot of bad micro. I don't want to have to tell my soldiers when to take a piss, or select droves of soldiers (since you can only select 12 at the time) and order them to reload, or whatever. Dubass "the sims" micro. Good micro although, is that you have to think about how you position your troops, and how you are going to approach the enemy. You also have to salvage your damaged tanks as best as you can, and lure enemies to traverse across mine fields. They require little unnessecary attention from the player (since mines can be placed using shift-commands) and they usually reward very well.

@Falafelkorv: I used to have a girfriend that appoligised for everything she said too, so it is absolutely plausible. xD
But miss_foxy, there is nothing wrong about your suggestions, calm down. It is nice to have you all subscribing to this thread and i will respond again as soon as i can.
 
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Welcome back Fin:)
Sorry for giving those 'Bad Microing' ideas, erm, I'll try to give some 'Good Microing' ones...

Erm, how about giving infantry a backpack filled with certain abilities including Grenades and erm... Maybe something to spy on the area for a limited time? Or a trap that stuns enemies for a few seconds once planted?
 
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No mircros at all or very few is more like what they're supposedly aiming at. I may have come off as a little bit irritated in that last post. ('Cause I was.) Don't take offense.


Welcome back Fingolfin. :D

You brought up a great point that I had forgotten to mention. What do you plan on doing about the only 12 units selected at a time? Because the most god damn irritating thing about Wc3 is moving your shitty ass units 12-by-12, especially when you have about 40 of them. Squad systems generally cause a lot of problems on that note.
 
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The map already have a system to do that. You got a "hero", which will have abilities like to select units in the targeted area and make them, for example, walk to a selected point.
 
There will most certainly be V2 rockets.
They will be accessable by all nations and are constructed on-site by an engineer.
Theese rockets are very oil-expensive, take decently long to build, and have low hit points - and are then fired to any target ground in the near proximity. The range is much longer than that of the artilleries, and the AoE is considerably larger, but you still have to sneak up pretty close to the enemy to launch one. I'm also considering the idea of having rockets explode if they are destroyed before launch, damaging nearby units.

The whole idea of having officers is really nice, but i think vuormas military commands is a better and more all-round suloution. I could still find a role for officers though, should i have map space left. Russian infantry for instance, would have considerably lower morale without the proximity of an officer, resulting in generaly decreased combat performance.


EDIT: By the way, here is a map of my traveling route:
attachment.php


One interresting note is that in the waters outside the island of Milos, there are german warships resting on the bottom since the occupation of greece. If it does not prove too expensive, i will see if i can rent some diving equipment and have a look at them. :)
 

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Wow! You got 999 posts lol :D

Yeah officers with kinds of auras can be very nice. And also with a "roar" type ability, which gives inspiration to nearby units.

Nice traveling route :). How much time are you going to be there in Greece? Cool! If you can, take some pics of those warships :)
 
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@Fingolfin: "The whole idea of having officers is really nice, but i think vuormas military commands is a better and more all-round suloution. I could still find a role for officers though, should i have map space left. Russian infantry for instance, would have considerably lower morale without the proximity of an officer, resulting in generaly decreased combat performance."

Someone named Fingolfin once told me that an ammunition system would be a futile idea just the same for morale.. >.>
That sounds like a micro that you were previously against to me. D:

There should be officers that cannot be built, and have small bolstering abilities, BUT they should not be heroes. use heroes as menus that can be accessed to do various actions and give commands like Hugomath stated.
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On another note.. Have a nice time. Where did you fly out from? Or 'sail' from?
BTW: Your post count is 999. >:O
 
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How about give real-life events too, so that players can follow the timeline correctly as well as a way to "Auto-Command" units to follow the event like walking towards a specific place to rally up?
 
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Hmm... That would be good too, how about an aura that activates only when troops are dying or when their troops outnumber enemies'?
 
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Maybe adding a system like in a normal Warcraft game, where you upgrade your weapons/armor (If you don't want too much of a micro), but instead, it upgrades bullets and such.
 
There can be another two units, then another two units, then another, for all eternity. Just look at all the suggestions we have had the last couple of weeks.
@Vuorma, it was not the ratte, but the p1500 monster. i don't really like the idea of the monster. Those are details though.

I like the idea of upgrading ammunition (or something else that concerns damage) though, but we will see how it works out; the map is very large and the difference in income between the largest and the smallest player can be very large. For this reason, it is very hard to come up with a reasonable price for upgrades (something we have faced a lot in beta testing, and that cannot be properly solved until large-scale beta).

@Riotz: It is actually a big difference between morale/ammunition and the passive aura concept, but you are still right. I don't want too many debuffs for the infantry.
 
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Hmm... How about a 'Hero' (like in Space Command, people just use the Hotkey F1 to get to it) that is like a list of different commands or options, where there are alliance options, treaty options, trade options and such stuff?
 
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@Vuormal: YupppLOllol.

@Everyone: I wonder where that one prototype Maus is.. I wish I had it. >.>

@Fingolfin: Hur hur hur. Certain factions should have cheaper shittier upgrades.. Like for example.. My table of upgrades would be: Nazi: Highly expensive, extremely powerful. Soviet: Cheap and expendable. US: Balanced. British: Balanced. Japanese: Powerful and expensive.

The upgrades should be similar to the factions themselves.
 
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You mean like a trading system? If you do, then I like it :)

And I got a question: those merchant ships you said there will be, Fingolfin, can they be destroyed by enemies and it's resources be captured?
 
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Maybe within the trading system, you mean make it so that vehicles are sent constantly to send in Resources/Information/Other Stuff and when other players destroy those vehicles, they can take those information or resources:)
 
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I'd say that the ships will sink to the bottom of the ocean before any troops can plunder the ship.

It depends on the damages.. Although it would be more than likely that's the case.
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You should be able to hijack enemy ships following trade-routes and capture them allowing you to bring them back to your base and exploit any onboard funds to the best of your abilities. :)

Perhaps ships could be used to harvest a secondary form of currency.

Stick that in your pipe and smoke it.
 
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The hijacking one sounds good, maybe do the same for land vehicles too, as well as have different unit buffs/debuffs on different kinds of terrain, like less movement speed, etc...
 
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Hmm... How about giving soldiers to capture prisoners of war and erm... The percentage chance to get information out of them?
 
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im not sure if this already got suggested, but how about add Ammunation to soldiers tanks etc. ? so they need constant supplys, maybe in form of a vehicle, that can spend an amount of mana ,then it dies?
so you need constnatly supply your attacks, which get very hard, deep in the enemie lands :D
 
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Hey guys! I got these two cool videos of WW2. I decided to share with you so we can have any ideas from them, dunno.. maybe see the terrain or something...


 
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