Greetings from greece! Kali mera!
I'm currently on an internet cafe on mykonos trying to read through as many posts as i can, my boat is leaving for paros at about 14.55.
It is nice to see that suggestions have kept coming, it is very inspiring reagardless of their usefulness.
I just felt like i have to comment this:
No problem. No, no it doesn't. We want to keep the map size under 5 mb, its 4 mb this far. If we get some space over, perhaps.
We DO have custom sounds in the map!
The machinegun sound is replaced by a less cartoony one, and the sound of the tanks firing are also replaced by a sound that is actually a recording of a SC2 siege tank firing (although it sounds a lot more like a regular tank in that recording). Both of those have been there since the first version (when i was still working on james map).
And about the micro discussion, we are not generally against microing, as someone said, it is not very fun to just watch the units fight with no operation required from your side.
There are two types of micro though, good micro, and bad micro. In a map of this scope, spanning the whole world, there is a lot of bad micro. I don't want to have to tell my soldiers when to take a piss, or select droves of soldiers (since you can only select 12 at the time) and order them to reload, or whatever. Dubass "the sims" micro. Good micro although, is that you have to think about how you position your troops, and how you are going to approach the enemy. You also have to salvage your damaged tanks as best as you can, and lure enemies to traverse across mine fields. They require little unnessecary attention from the player (since mines can be placed using shift-commands) and they usually reward very well.
@Falafelkorv: I used to have a girfriend that appoligised for everything she said too, so it is absolutely plausible. xD
But miss_foxy, there is nothing wrong about your suggestions, calm down. It is nice to have you all subscribing to this thread and i will respond again as soon as i can.