(102 ratings)
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![]() | Arrowkey Movement A very polished system for arrowkey movement has been created for this project. The player can also use the cursor for movement, if that is preferred. |
![]() | Intriguing Story Canon to the warcraft lore, the story-telling in the campaign overmaps covers holes in warcrafts own lore, such as how Felwood was before its corruption, or how Maievs prison where she held Illidan came to be. |
![]() | Puzzles, Obstacles and Boss Fights You will encounter a great deal of puzzles that requires some brains to solve, and obstacles where speed and timing is key. Boss fights, which are fairly common, often requires you to those previous qualities together! |
![]() | Cool Combat Most enemies have a trick or two up their sleeves, so you have to dodge, dance around and pick your moments to strike in a fight rather than just right-click them and hope for the best. |
Nonetheless* and yes it is because of their computers. I advise you to do what you truly think is useful for your projectOh, alright.
I guess it has to be their computers then. None the less, I will see if I can reduce it even further.![]()
The same for me. Boxes stucked in the corner.Just having another go on Tropic Tomb.
Oddly, the ring circles in the library are showing all red except the one on top-right showing blue. Was kinda a guessing game moving the colour boxes. I think this is due to friend blue and enemy red colour flag was last set on a previous map instead of team own colours. Also, I kinda made the gold box float higher by placing it on the switch in tomb entrance but can still be picked up. I can also walk under it.
I just checked the guide. It possible to use Blink stun on the red circle instead of making catapult hit the Warden while she's on it in the entrance room.
Last time, when the game hanged up, the boxes got stuck in the corner of the whirlpool and couldn't get them out. It's happened again and I think it's the source of the game hanging up last time. I've checked walk through guide and it doesn't explain how to complete this puzzle. It's quite buggy and laggy when trying to push the boxes around to activate all switches at once. Sometimes the game lags too much were box goes fast and the Warden goes too slow. The puzzle is interesting but I think it's too breaking. I couldn't get past this point.
@Furry Nova, sorry for not answering until now!Just having another go on Tropic Tomb.
Oddly, the ring circles in the library are showing all red except the one on top-right showing blue. Was kinda a guessing game moving the colour boxes. I think this is due to friend blue and enemy red colour flag was last set on a previous map instead of team own colours. Also, I kinda made the gold box float higher by placing it on the switch in tomb entrance but can still be picked up. I can also walk under it.
I just checked the guide. It possible to use Blink stun on the red circle instead of making catapult hit the Warden while she's on it in the entrance room.
Last time, when the game hanged up, the boxes got stuck in the corner of the whirlpool and couldn't get them out. It's happened again and I think it's the source of the game hanging up last time. I've checked walk through guide and it doesn't explain how to complete this puzzle. It's quite buggy and laggy when trying to push the boxes around to activate all switches at once. Sometimes the game lags too much were box goes fast and the Warden goes too slow. The puzzle is interesting but I think it's too breaking. I couldn't get past this point.
I'm not sure what you mean here?It possible to use Blink stun on the red circle instead of making catapult hit the Warden while she's on it in the entrance room.
Yeah, I'd like to stick to the standard resources as much as possible. I only add minor stuff myself, things that mostly go unnoticed, such as the black screens inside the nexus of Tropic Tomb and Solen's Sanctuary.Of course, now with the new update,
you can add more custom models, but it is not needed. I like oldschool stuff^^
Okay... Tropic Tombs:
"You'll end up in a room with a circular stream, swirling into its center. You need to position the boxes and yourself over the three switches simultaniously to open the northern gate."
But these boxes are impossible to place in the right place. When I hit them - they just run away from me on very high speed and now they both stuck. I can`t move them.
Do you need screenshot of the issue?
@Sayonara, talked to you on skype about those issues.The second try was much easier. I failed the first try because of my stupid actionsSo... I still think the "impossible" mode will be great.
And, yeah, I think you need to make a "reward system" for players who finished the map with a lot of Soul stones/Gold (Dark Depths)
It's the red rune on the floor with the 4 surrounding gray action circles. Using stun ability on the red rune also triggers the wall to disappear behind the catapult. I don't know if the stun move is meant to be used as an alternative as well.I'm not sure what you mean here?
Guide said:
- Stand ontop of the circle yourself, and use rewind.
- Run to the catapult and activate it, hten instantly use rewind to make the catapult projectile kill you. A bloodoffering have been made.
- A wall will open behind the catapult. Go there, and go through the teleport.
It only occurs when trying to solve the whirlpool puzzle, mate. Getting boxes stuck together or in corner. Sometimes they shake rapidly like it's jumping between 2 points. I tried using the gold boxes that can be carried to make it easier but had no luck. I even got one wooden box stuck near the teleport entrance and a struggle to get it out without warping back.Did you experience frame drop anytime during the game? When, in that case?
There's times the boxes got stuck completely and I couldn't get them out of the corner at all. Maybe a nearby reset switch would be handy for precaution to prevent the map being incompleteable.Perhaps I should make the boxes reset if they are moved to far from the whirlpool.
@TD_PRO_2006
Of course, now with the new update,
you can add more custom models, but it is not needed. I like oldschool stuff^^
Yeah, I'd like to stick to the standard resources as much as possible. I only add minor stuff myself, things that mostly go unnoticed, such as the black screens inside the nexus of Tropic Tomb and Solen's Sanctuary.
THanks a bunch for your kind words.
I'm really glad you think the arrowkeys worked out well. I have pent a great deal of time on polishing those. Unfortunately, Blizzard have hardcoded a 0.1 delay for the keys though, which sadly is impossible to fix.
That is why I decided to implement a special cursor movement system aswell, that is based on my arrowkey system. It works the same way, but without delay. The character moves in the closest angle ultiplicable with 45 in the direction of the cursor. This will be implemented into all maps with the next update.
The atmosphere is also important. Just gotta ask, did the music work for you? Did it stop playing?
Thanks for the review. Would you mind rating it aswell?
Sounds good.@Furry Nova
So the base will be around 15, but there will be a "par" for each map aswell. This is where the game can challenge you.
The par on a map could be 5. That means you can die 5 times and still clear the par. If you die more, you have failed the par.
If you manage to stay under the par, you will get an extra reward when you clear the map.
What do you think of this?
Yeah, a lever sounds like a good idea.There's times the boxes got stuck completely and I couldn't get them out of the corner at all. Maybe a nearby reset switch would be handy for precaution to prevent the map being incompleteable.
Is the black areas a resource here? I thought they looked unique to the bounds boundary.
I have been thinking of something similiar. Those achievements you mentioned seems awesome.BTW. What are you thinking about achievement system? For example, in the Solen's Sanctuary: "Solve the puzzle in 60sec", "Solve the second puzzle", "Kill the final boss without revives" etc.
I saw such system in one Russian map. I spent a lot of time to get as much of them as I can![]()
![]() | I tried to play your Warden - Solen's Sanctuary. Let me tell you a little what I think about that. |
![]() | Advantages: - Truly unique in its kind of map. Remembering my Warcraft 3 gaming experience I have never met such a quality map. - The game is challenging. - The terrain looks amazing. - You made it look stunning without any import. Great example of "Old-school" terraining. - The atmosphere is just delightful. I really appreciate it in the maps. - Puzzles: I absolutely love it, great work Ruffus. Puzzle with a catapult struck me - simple enough, but what a cool and breath-taking. An example of how with the imagination you can do from a simple things something much more. I applaud standing. Puzzle with obelisks: pretty understandable, intuitive. It made me think that I'm not as stupid as I thought. How wrong I was. And finally the puzzle with colored plates - the first step was pretty easy, but then... I spent a lot of time but to be honest I didn't have enought patience to resolve it through. Sorry :) |
![]() | Pay attention: - In the intro, you can often see problems with animations - running on the spot, sliding and so on. Of course, it's just a minor detail, but still they are not so difficult to fix. - Problems with getting stuck when the fire elementals attack. Causing a fire rift under the feet of the Warden, often she just gets stuck and can not move. - "Hard" difficulty not actually hard. Try to reduce base amount of Soul Stones or make them "undropable" on this difficulty. |
![]() | Conclusion: I really like your map. Interesting combination of Puzzles and Slasher, which allows not to tire. Excellent idea to additionally reward player if he is willing to think a little more. Such maps actually is not enough, so keep up the good work. 5/5. |
If you have ideas for rewards, let me know!![]()
ACtually, they are. They are painful to adjust just right, but it is doable. The problem about it is that the wrong animations are not always showing, so it is tricky to know what to fix. The custom movement system makes things harder too, but I'll try something.- In the intro, you can often see problems with animations - running on the spot, sliding and so on. Of course, it's just a minor detail, but still they are not so difficult to fix.
That is them stunning you. Here, the animation is actually quite important. And, I have an easy fix for it already, so that will be in the next update.- Problems with getting stuck when the fire elementals attack. Causing a fire rift under the feet of the Warden, often she just gets stuck and can not move.
I might add harder modes in the future. however, I will have a "par" feature that makes the game hard, if you want an extra reward.- "Hard" difficulty not actually hard. Try to reduce base amount of Soul Stones or make them "undropable" on this difficulty.
Thanks for the rating!
Glad that you mentioned that thing about soul and story!
From the start, I've tried to create as atmospheric environments as possible, and there was a faint story present in the back of my head, but nothing solid.
On my next update however, i will add a big over map, containing almost nopthing but story, so it will come soon, don't worry!
You can read fragments of it here: Story
Glad you liked it!![]()
Thought I try it out.Test version of a big update: https://www.hiveworkshop.com/pastebin/f4428e353b8aeb9439ba5be45cd37a4d10343/
I'd love to get feedback on how transitions and such work, aswell as opinions on the story.![]()
It was the black fade filter were the HUD was still displayed. Also, the map transition timer text was frozen on screen too if I recall.When you had that 30 second map transition, was it loading (in loading screen) for that long, or was it just black (like a fade filter)?
I'm not sure. I just recall attacking them and no damage was being done. Since it was a losing fight, I tried running away and around the others trying a few attacks along the way. Later I noticed some of their health was lost. I don't know if that stun ability was effecting them though. I should had kept a save, sorry.The last problem you mentioned seems tricker, but I should be able to solve it.
Were they invulnerable (so that a red text showed when attacked) or just had loads of health (so that damage was dealt, just not seemingly affecteng them)?