Warcraft 3 represents a sort of eternal cycle for me - it had a profound effect upon my formative, early years. It's a game I constantly return to, even after all of the stains of time, due to it's apparent timelessness. I can say with quite a bit of confidence, that this is one of the best custom campaigns that I have ever had the grace to play. There's quite a few I have enjoyed, but I would have to say that yours is easily the most unique, greatly surpassing my previous favorite campaign of, "The Adventures of Rowan the Wise. "I was amusingly upset when the game cut off once I entered the portal. Things were getting serious!
A minor caveat, however. I noticed that the final boss of the forest dungeon could be killed before it even attacks. If you attack it while it's spawning, it appears as though it will take damage. This was absurdly anti-climatic, since I was down to just a single life (I resolved to simply respawn and try to kill the demon hunter instantly out of frustration, because I'm a moron!)
Sort of an idle thought, but it'd be interesting if Shalis had demon hunter foot trails while she's murdering the druids in the den. That was honestly one of the most incredible moments in a game - reminding me of that moment in Metal Gear Rising where you're forced to kill a group of people after Sam's taunts. It made sense that it was a trivial battle - Shalis was a seasoned warden, hellbent on her mission, akin to Maiev, while the Druids seemed to be largely powerless in comparison to her. It really captured the essence of how the Wardens were portrayed in Warcraft, IMO.
A minor caveat, however. I noticed that the final boss of the forest dungeon could be killed before it even attacks. If you attack it while it's spawning, it appears as though it will take damage. This was absurdly anti-climatic, since I was down to just a single life (I resolved to simply respawn and try to kill the demon hunter instantly out of frustration, because I'm a moron!)
Sort of an idle thought, but it'd be interesting if Shalis had demon hunter foot trails while she's murdering the druids in the den. That was honestly one of the most incredible moments in a game - reminding me of that moment in Metal Gear Rising where you're forced to kill a group of people after Sam's taunts. It made sense that it was a trivial battle - Shalis was a seasoned warden, hellbent on her mission, akin to Maiev, while the Druids seemed to be largely powerless in comparison to her. It really captured the essence of how the Wardens were portrayed in Warcraft, IMO.