- Joined
- Jan 27, 2019
- Messages
- 34
Damn I love this!! Its like RPG in PC mode... Almost same as KEMCO games in android!! WOWOOOWOWOWOOW
(102 ratings)
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![]() | Arrowkey Movement A very polished system for arrowkey movement has been created for this project. The player can also use the cursor for movement, if that is preferred. |
![]() | Intriguing Story Canon to the warcraft lore, the story-telling in the campaign overmaps covers holes in warcrafts own lore, such as how Felwood was before its corruption, or how Maievs prison where she held Illidan came to be. |
![]() | Puzzles, Obstacles and Boss Fights You will encounter a great deal of puzzles that requires some brains to solve, and obstacles where speed and timing is key. Boss fights, which are fairly common, often requires you to those previous qualities together! |
![]() | Cool Combat Most enemies have a trick or two up their sleeves, so you have to dodge, dance around and pick your moments to strike in a fight rather than just right-click them and hope for the best. |
ThanksSorry about that, unfortunately the recent patches has really screwed with this mod. :|
I might replace this campaign with a short playable beta of my updated version soon.
Yeah, I think it should!And i have one question
as i undestand that's because of new patches so in the older versions of wc3 it has to work right?
I just passed the tutorial, the first map bored me fast, because there are much text (an is the double to difficult to me because I don't speak English well) and I hardly know what to do, there are a huge moments when I am not doing anything, even if you told me it gets better later it would not compensate me for so much downtime and a lot of text (that if at least it were with cinematics I would not be so bored), I think these things are common in RPG, so I ask if this is because I don't like RPGs.Would you mind elaborating what you didn't like about it?
It might help me develop it in a better way in the future!
Then why do you rate things you don't understand or even care for? If you don't like RPGs why did you start playing this, so you could rate it unfairly?I just passed the tutorial, the first map bored me fast, because there are much text (an is the double to difficult to me because I don't speak English well) and I hardly know what to do, there are a huge moments when I am not doing anything, even if you told me it gets better later it would not compensate me for so much downtime and a lot of text (that if at least it were with cinematics I would not be so bored), I think these things are common in RPG, so I ask if this is because I don't like RPGs.
You are just being impatient.as I said, it is not a bad thing to do a long text, but never do it at the beginning of any work, the beginning is supposed to hook whoever consumes the product
I wanna get into the works of the people of this forum, but the majority are RPG, so I tried to give it the oportunity to this maps and although I don't like the genre there are RPGs that I liked, also "You don't understand or even care for" I don't understand what?, If you said that because I didn't end the map, thats not an excuse, thats is like say "You can't critize One Piece if you don't see the almost THOUSAND episodes", if you said that because "Its not for me" that's not an excuse either, do you think that parents cannot criticize what their children consume because they are not for them?, with all my respect I don't care if you consider it unfairly but I have my reasons for do that.Then why do you rate things you don't understand or even care for? If you don't like RPGs why did you start playing this, so you could rate it unfairly?
Literally you can excuse all work with that, I don't know about how the map will develop, I don't know the creator or other of his works, what reasons do I have to believe that it will be better later?You are just being impatient.
You basically did not even see the first episode in this context."You can't critize One Piece if you don't see the almost HUNDRED episodes"
They're reasons but based on likes not on actual criticism.with all my respect I don't care if you consider it unfairly but I have my reasons for do that.
No my friend, you are the one throwing excuses for not playing and rating poorly.Literally you can excuse all work with that
As I said, don't end the map does not forbid me to criticize it.You basically did not even see the first episode in this context.
I never said that my comment was objective, but at least I said why I did not like it, and believe me, if it was only for what I liked, I would have given it a lower rating.They're reasons but based on likes not on actual criticism.
At least I have an excuse, its simple, if I didn't like it and I'm not sure it will be better why I should continue?No my friend, you are the one throwing excuses for not playing and rating poorly.
Yeah, I think the tutorial must be part of the story to make the people get hooked in that from the beginning.Thanks for continuing providing feedback!
Yeah, the boss fights are not good in that way. There need to be at least some punishment for dying to make it interesting. I like how dark souls did this: When you die, you have to run back to the boss from your latest checkpoint.
I definitely think it is important to hook people right away in a game, so in future version I think I will present the difficulty and the core concepts of the game (such as puzzles and boss fights) much earlier than I did before.