- Joined
- Jan 4, 2020
- Messages
- 406
The best work I have seen from you I would say, very clean. My only 4 concern are, green + orange at the start, look doesn't have much contact with opponent rush distant(But yea that's just me, cause there are some map out there that doesn't have those as well). merc + tavern contest mid. It's not like 100% walk distant or creep compare to NI/AL but yea that just my concern. critter in the further away from bot/top expo, I think critter should be position in front or near expo(not close to tree either cause of AoW possibility), That green camp is too far away from everything. Which mean that no one will go there without any big priority(things there are not as much value compare to other stuff) critter there doesn't make much sense to me. Merc camp should me much harder imo, look at SG in this case. Last one that I might consider as a bug is cage behind close for bottom player. heroes/big unit need at least 2x2 space to walk around, in this case it's 1x2. just move it further behind should be fine. Another thing I just notice: try to avoid creep with reincarnation, divine shield, charm, transmute, possession. If you want it to be play in high level competitive level(in this case it's reincarnation) unless necessary design like WF case.
.
Apart from those I has mention your map should be easily get into any tournament if you had one. Goodluck!
.
Apart from those I has mention your map should be easily get into any tournament if you had one. Goodluck!