A 24 player map

And the map isnt bad, but not quite polished either. Visually, the tileset is kinda unpopular due to being too dark iirc, but I dont mind it. I also like th layout very much, it is definitely unique and could make for fun games in 12v12 or 6v6v6v6. However, I also have a few complaints:
1. Please specify for all itemdrops if they should be permanent/charged/powerup/artifact. Do not use "any class" itemdrop.
2. Also please do not mix itemdrops of different leve, for example "50% lvl 2 permanent or 50% lvl 4 permanent". This makes it very hard to tell if the itemdrops are good.
3. Red creespots should not be defenseless against air units, for example the war/flesh golem spots cannot attack air units.
4. Imo it would be nice if the central player of each group of 6 (for example teal and purple in the top left) would have a way to reacht other parts of the map without having to go through the main bases of the other players.
5. Obviously it is very hard to make such a large map and make sure everything looks nice. There is of course still a lot of room for improvement, for example at the edges of the map.
6. There are some other details (pathing, creep location, some relatively empty areas) which would normally be a problem, but for a 24 player map they are not that big of a deal.
So to conclude, please do something about 1, 2 and 3. Map set to Awaiting update.